- enhancement: use token list instead of single string to do code completion ( intial version)

- fix: language options in the project wizard don't work
 - fix: "ake as default language" option in the project wizard doesn't work
This commit is contained in:
Roy Qu 2021-12-03 21:36:12 +08:00
parent 20782fc221
commit f75f885129
81 changed files with 2302 additions and 17 deletions

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@ -1,3 +1,8 @@
Version 0.11.0 For Dev-C++ 7 Beta
- enhancement: use token list instead of single string to do code completion ( intial version)
- fix: language options in the project wizard don't work
- fix: "ake as default language" option in the project wizard doesn't work
Version 0.10.4 For Dev-C++ 7 Beta
- fix: can't correctly undo/redo indent
- fix: can't correctly undo/redo unindent

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@ -4594,6 +4594,10 @@ void MainWindow::on_actionNew_Project_triggered()
{
NewProjectDialog dialog;
if (dialog.exec() == QDialog::Accepted) {
if (dialog.makeDefaultLanguage()) {
pSettings->editor().setDefaultFileCpp(dialog.isCppProject());
pSettings->editor().save();
}
if (dialog.useAsDefaultProjectDir()) {
pSettings->dirs().setProjectDir(dialog.getLocation());
pSettings->dirs().save();
@ -4656,14 +4660,13 @@ void MainWindow::on_actionNew_Project_triggered()
// Create an empty project
mProject = std::make_shared<Project>(s,dialog.getProjectName());
if (!mProject->assignTemplate(dialog.getTemplate())) {
if (!mProject->assignTemplate(dialog.getTemplate(),dialog.isCppProject())) {
mProject = nullptr;
QMessageBox::critical(this,
tr("New project fail"),
tr("Can't assign project template"),
QMessageBox::Ok);
}
mProject->options().useGPP = dialog.isCppProject();
mProject->saveAll();
updateProjectView();
}

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@ -624,14 +624,14 @@ void Project::setCompilerSet(int compilerSetIndex)
}
}
bool Project::assignTemplate(const std::shared_ptr<ProjectTemplate> aTemplate)
bool Project::assignTemplate(const std::shared_ptr<ProjectTemplate> aTemplate, bool useCpp)
{
if (!aTemplate) {
return true;
}
mOptions = aTemplate->options();
mOptions.compilerSet = pSettings->compilerSets().defaultIndex();
mOptions.useGPP = useCpp;
updateCompilerSetType();
mOptions.icon = aTemplate->icon();
@ -653,7 +653,7 @@ bool Project::assignTemplate(const std::shared_ptr<ProjectTemplate> aTemplate)
PTemplateUnit templateUnit = aTemplate->unit(i);
QString s;
PProjectUnit unit;
if (aTemplate->options().useGPP) {
if (options().useGPP) {
s = templateUnit->CppText;
unit = newUnit(mNode, templateUnit->CppName);
} else {

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@ -164,7 +164,7 @@ public:
void setCompilerSet(int compilerSetIndex);
//void showOptions();
bool assignTemplate(const std::shared_ptr<ProjectTemplate> aTemplate);
bool assignTemplate(const std::shared_ptr<ProjectTemplate> aTemplate, bool useCpp);
//void saveToLog();
std::shared_ptr<CppParser> cppParser();

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@ -947,14 +947,14 @@ void CodeCompletionPopup::getCompletionFor(const QStringList &expression, const
scopeName,
mCurrentStatement,
parentTypeStatement);
qDebug()<<scopeName;
qDebug()<<memberOperator;
qDebug()<<memberExpression;
// qDebug()<<scopeName;
// qDebug()<<memberOperator;
// qDebug()<<memberExpression;
if(!ownerStatement ) {
qDebug()<<"not found!";
// qDebug()<<"not found!";
return;
}
qDebug()<<"found: "<<ownerStatement->fullName;
// qDebug()<<"found: "<<ownerStatement->fullName;
if (memberOperator == "::") {
if (ownerStatement->kind==StatementKind::skNamespace) {
//there might be many statements corresponding to one namespace;

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@ -81,9 +81,9 @@ bool NewProjectDialog::isCppProject()
return ui->rdCppProject->isChecked();
}
bool NewProjectDialog::makeProjectDefault()
bool NewProjectDialog::makeDefaultLanguage()
{
return ui->chkMakeDefault->isChecked();
return ui->chkMakeDefaultLanguage->isChecked();
}
void NewProjectDialog::addTemplate(const QString &filename)
@ -187,15 +187,21 @@ void NewProjectDialog::on_lstTemplates_currentItemChanged(QListWidgetItem *curre
PProjectTemplate t = mTemplates[index];
ui->lblDescription->setText(t->description());
if (t->options().useGPP) {
ui->rdCProject->setEnabled(false);
ui->rdCppProject->setChecked(true);
} else {
ui->rdCProject->setEnabled(true);
if (pSettings->editor().defaultFileCpp()) {
ui->rdCppProject->setChecked(true);
} else {
ui->rdCProject->setChecked(true);
}
}
} else {
ui->lblDescription->setText("");
ui->rdCProject->setChecked(false);
ui->rdCppProject->setChecked(false);
ui->chkMakeDefault->setChecked(false);
ui->chkMakeDefaultLanguage->setChecked(false);
}
ui->buttonBox->button(QDialogButtonBox::Ok)->setEnabled(
current && !ui->txtProjectName->text().isEmpty()

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@ -23,7 +23,7 @@ public:
bool useAsDefaultProjectDir();
bool isCProject();
bool isCppProject();
bool makeProjectDefault();
bool makeDefaultLanguage();
private slots:
void updateView();
void updateProjectLocation();

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@ -50,7 +50,7 @@
<number>10</number>
</property>
<item row="2" column="0">
<widget class="QCheckBox" name="chkMakeDefault">
<widget class="QCheckBox" name="chkMakeDefaultLanguage">
<property name="text">
<string>Make default language</string>
</property>

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@ -0,0 +1,16 @@
[Template]
ver=1
Name=Windows Application
Icon=Windows.ico
Description=A standard Windows application
Category=Basic
[Unit0]
CName=main.c
CppName=main.cpp
C=winapp_c.txt
Cpp=winapp_c.txt
[Project]
UnitCount=1
Type=0

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@ -0,0 +1,16 @@
[Template]
ver=1
Name=Console Application
Icon=ConsoleToo.ico
Description=A console application (MS-DOS window)
Category=Basic
[Unit0]
CName=main.c
CppName=main.cpp
C=consoleapp_c.txt
Cpp=consoleapp_cpp.txt
[Project]
UnitCount=1
Type=1

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@ -0,0 +1,14 @@
[Template]
ver=1
Name=Static Library
Icon=StaticLib.ico
Description=A static library (.a)
Category=Basic
[Unit0]
CName=
CppName=
[Project]
UnitCount=1
Type=2

25
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@ -0,0 +1,25 @@
[Template]
ver=1
Name=DLL
Icon=DLL.ico
Description=A Dynamic Link Library (DLL)
Category=Basic
[Unit0]
CName=dllmain.c
CppName=dllmain.cpp
C=DLL_c.txt
Cpp=Dll_cpp.txt
[Unit1]
CName=dll.h
CppName=dll.h
C=DLL_h.txt
Cpp=Dll_hpp.txt
[Project]
UnitCount=2
Type=3
Compiler=-DBUILDING_DLL=1
CppCompiler=-DBUILDING_DLL=1

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@ -0,0 +1,14 @@
[Template]
ver=1
Name=Empty Project
Icon=Empty.ico
Description=An empty project
Category=Basic
[Unit0]
CName=
CppName=
[Project]
UnitCount=1
Type=1

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@ -0,0 +1,17 @@
[Template]
ver=1
Name=GLUT
Icon=CL_GLUT.ico
Description=A simple GLUT program
Category=Multimedia
[Unit0]
CppName=main.cpp
C=CL_GLUT_cpp.txt
[Project]
UnitCount=1
Type=0
IsCpp=1
linker=-lm -lfreeglut_static -lopengl32 -lwinmm -lgdi32_@@__@@_

46
Templates/CL_GLUT_cpp.txt Normal file
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@ -0,0 +1,46 @@
#define FREEGLUT_STATIC
#include <stdlib.h>
#include <GL/glut.h>
void keyboard(unsigned char key, int x, int y);
void display(void);
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutCreateWindow("GLUT Test");
glutKeyboardFunc(&keyboard);
glutDisplayFunc(&display);
glutMainLoop();
return EXIT_SUCCESS;
}
void keyboard(unsigned char key, int x, int y)
{
switch (key)
{
case '\x1B':
exit(EXIT_SUCCESS);
break;
}
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0f, 0.0f, 0.0f);
glBegin(GL_POLYGON);
glVertex2f(-0.5f, -0.5f);
glVertex2f( 0.5f, -0.5f);
glVertex2f( 0.5f, 0.5f);
glVertex2f(-0.5f, 0.5f);
glEnd();
glFlush();
}

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@ -0,0 +1,16 @@
[Template]
ver=1
Name=Graphics.h
Icon=CL_Graphics.ico
Description=A simple program use Easy Graphics Engine
Category=Multimedia
[Unit0]
CppName=main.cpp
Cpp=CL_Graphics_cpp.txt
[Project]
UnitCount=1
Type=0
IsCpp=1
linker=-lgraphics -luuid -lmsimg32 -lgdi32 -limm32 -lole32 -loleaut32 -lwinmm -lgdiplus_@@__@@_

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@ -0,0 +1,32 @@
#include <graphics.h>
#include <math.h>
void paintstar(double x, double y, double r, double a)
{
int pt[10];
for (int n = 0; n < 5; ++n)
{
pt[n*2] = (int)( -cos( PI * 4 / 5 * n + a ) * r + x );
pt[n*2+1] = (int)( sin( PI * 4 / 5 * n + a) * r + y );
}
fillpoly(5, pt);
}
int main()
{
initgraph( 640, 480 );
setcolor( RGB(0xff, 0xff, 0xff) );
setfillcolor( RGB(0, 0, 0xff) );
setrendermode(RENDER_MANUAL);
double r = 0;
for ( ; is_run(); delay_fps(60) )
{
r += 0.02;
if (r > PI * 2) r -= PI * 2;
cleardevice();
paintstar(300, 200, 100, r);
}
return 0;
}

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@ -0,0 +1,15 @@
[Template]
ver=1
Name=Turtle Graphics
Icon=CL_Turtle.ico
Description=A simple program using Turtle Graphics (https://github.com/royqh1979/libturtle)
Category=Multimedia
[Unit0]
CppName=main.cpp
Cpp=CL_Turtle_cpp.txt
[Project]
UnitCount=1
Type=0
IsCpp=1
linker=-lturtle -lgraphics -luuid -lmsimg32 -lgdi32 -limm32 -lole32 -loleaut32 -lwinmm -lgdiplus_@@__@@_

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@ -0,0 +1,20 @@
#include <turtle.h>
int main() {
int n;
initWorld(800,600);
setSpeed(1000);
//setImmediate(1);
n=50;
for (int i=0;i<n;i++) {
for (int j=0;j<4;j++) {
fd(90);
lt(90);
}
lt(360.0/n);
}
pause();
return 0;
}

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@ -0,0 +1,8 @@
#include <stdio.h>
#include <stdlib.h>
/* run this program using the console pauser or add your own getch, system("pause") or input loop */
int main(int argc, char *argv[]) {
return 0;
}

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@ -0,0 +1,7 @@
#include <iostream>
/* run this program using the console pauser or add your own getch, system("pause") or input loop */
int main(int argc, char** argv) {
return 0;
}

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34
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@ -0,0 +1,34 @@
/* Replace "dll.h" with the name of your header */
#include "dll.h"
#include <windows.h>
DLLIMPORT void HelloWorld()
{
MessageBox(0,"Hello World from DLL!\n","Hi",MB_ICONINFORMATION);
}
BOOL WINAPI DllMain(HINSTANCE hinstDLL,DWORD fdwReason,LPVOID lpvReserved)
{
switch(fdwReason)
{
case DLL_PROCESS_ATTACH:
{
break;
}
case DLL_PROCESS_DETACH:
{
break;
}
case DLL_THREAD_ATTACH:
{
break;
}
case DLL_THREAD_DETACH:
{
break;
}
}
/* Return TRUE on success, FALSE on failure */
return TRUE;
}

44
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@ -0,0 +1,44 @@
/* Replace "dll.h" with the name of your header */
#include "dll.h"
#include <windows.h>
DllClass::DllClass()
{
}
DllClass::~DllClass()
{
}
void DllClass::HelloWorld()
{
MessageBox(0, "Hello World from DLL!\n","Hi",MB_ICONINFORMATION);
}
BOOL WINAPI DllMain(HINSTANCE hinstDLL,DWORD fdwReason,LPVOID lpvReserved)
{
switch(fdwReason)
{
case DLL_PROCESS_ATTACH:
{
break;
}
case DLL_PROCESS_DETACH:
{
break;
}
case DLL_THREAD_ATTACH:
{
break;
}
case DLL_THREAD_DETACH:
{
break;
}
}
/* Return TRUE on success, FALSE on failure */
return TRUE;
}

12
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@ -0,0 +1,12 @@
#ifndef _DLL_H_
#define _DLL_H_
#if BUILDING_DLL
#define DLLIMPORT __declspec(dllexport)
#else
#define DLLIMPORT __declspec(dllimport)
#endif
DLLIMPORT void HelloWorld();
#endif

18
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@ -0,0 +1,18 @@
#ifndef _DLL_H_
#define _DLL_H_
#if BUILDING_DLL
#define DLLIMPORT __declspec(dllexport)
#else
#define DLLIMPORT __declspec(dllimport)
#endif
class DLLIMPORT DllClass
{
public:
DllClass();
virtual ~DllClass();
void HelloWorld();
};
#endif

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@ -0,0 +1,29 @@
[Template]
ver=1
Name=File Editor
Icon=Editor.ico
Description=A simple Win32 file editor
Category=Win32
[Unit0]
CName=main.c
CppName=main.cpp
C=FileEditor_c.txt
Cpp=FileEditor_c.txt
[Unit1]
CName=main.h
CppName=main.h
C=FileEditor_h.txt
Cpp=FileEditor_h.txt
[Unit2]
CName=resource.rc
CppName=resource.rc
C=FileEditor_rc.txt
Cpp=FileEditor_rc.txt
[Project]
UnitCount=3
Type=0
Icon=Editor.ico

172
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@ -0,0 +1,172 @@
#include <windows.h>
#include "main.h"
BOOL LoadFile(HWND hEdit, LPSTR pszFileName) {
HANDLE hFile;
BOOL bSuccess = FALSE;
hFile = CreateFile(pszFileName, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, 0, 0);
if(hFile != INVALID_HANDLE_VALUE) {
DWORD dwFileSize;
dwFileSize = GetFileSize(hFile, NULL);
if(dwFileSize != 0xFFFFFFFF) {
LPSTR pszFileText;
pszFileText = (LPSTR)GlobalAlloc(GPTR, dwFileSize + 1);
if(pszFileText != NULL) {
DWORD dwRead;
if(ReadFile(hFile, pszFileText, dwFileSize, &dwRead, NULL)) {
pszFileText[dwFileSize] = 0; // Null terminator
if(SetWindowText(hEdit, pszFileText))
bSuccess = TRUE; // It worked!
}
GlobalFree(pszFileText);
}
}
CloseHandle(hFile);
}
return bSuccess;
}
BOOL SaveFile(HWND hEdit, LPSTR pszFileName) {
HANDLE hFile;
BOOL bSuccess = FALSE;
hFile = CreateFile(pszFileName, GENERIC_WRITE, 0, 0, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, 0);
if(hFile != INVALID_HANDLE_VALUE) {
DWORD dwTextLength;
dwTextLength = GetWindowTextLength(hEdit);
if(dwTextLength > 0) {
LPSTR pszText;
pszText = (LPSTR)GlobalAlloc(GPTR, dwTextLength + 1);
if(pszText != NULL) {
if(GetWindowText(hEdit, pszText, dwTextLength + 1)) {
DWORD dwWritten;
if(WriteFile(hFile, pszText, dwTextLength, &dwWritten, NULL))
bSuccess = TRUE;
}
GlobalFree(pszText);
}
}
CloseHandle(hFile);
}
return bSuccess;
}
BOOL DoFileOpenSave(HWND hwnd, BOOL bSave) {
OPENFILENAME ofn;
char szFileName[MAX_PATH];
ZeroMemory(&ofn, sizeof(ofn));
szFileName[0] = 0;
ofn.lStructSize = sizeof(ofn);
ofn.hwndOwner = hwnd;
ofn.lpstrFilter = "Text Files (*.txt)\0*.txt\0All Files (*.*)\0*.*\0\0";
ofn.lpstrFile = szFileName;
ofn.nMaxFile = MAX_PATH;
ofn.lpstrDefExt = "txt";
if(bSave) {
ofn.Flags = OFN_EXPLORER|OFN_PATHMUSTEXIST|OFN_HIDEREADONLY|OFN_OVERWRITEPROMPT;
if(GetSaveFileName(&ofn)) {
if(!SaveFile(GetDlgItem(hwnd, IDC_MAIN_TEXT), szFileName)) {
MessageBox(hwnd, "Save file failed.", "Error",MB_OK|MB_ICONEXCLAMATION);
return FALSE;
}
}
} else {
ofn.Flags = OFN_EXPLORER|OFN_FILEMUSTEXIST|OFN_HIDEREADONLY;
if(GetOpenFileName(&ofn)) {
if(!LoadFile(GetDlgItem(hwnd, IDC_MAIN_TEXT), szFileName)) {
MessageBox(hwnd, "Load of file failed.", "Error",MB_OK|MB_ICONEXCLAMATION);
return FALSE;
}
}
}
return TRUE;
}
LRESULT CALLBACK WndProc(HWND hwnd, UINT Message, WPARAM wParam, LPARAM lParam) {
switch(Message) {
case WM_CREATE:
CreateWindow("EDIT", "",WS_CHILD|WS_VISIBLE|WS_HSCROLL|WS_VSCROLL|ES_MULTILINE|ES_WANTRETURN,CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,hwnd, (HMENU)IDC_MAIN_TEXT, GetModuleHandle(NULL), NULL);
SendDlgItemMessage(hwnd, IDC_MAIN_TEXT, WM_SETFONT,(WPARAM)GetStockObject(DEFAULT_GUI_FONT), MAKELPARAM(TRUE,0));
break;
case WM_SIZE:
if(wParam != SIZE_MINIMIZED)
MoveWindow(GetDlgItem(hwnd, IDC_MAIN_TEXT), 0, 0, LOWORD(lParam),HIWORD(lParam), TRUE);
break;
case WM_SETFOCUS:
SetFocus(GetDlgItem(hwnd, IDC_MAIN_TEXT));
break;
case WM_COMMAND:
switch(LOWORD(wParam)) {
case CM_FILE_OPEN:
DoFileOpenSave(hwnd, FALSE);
break;
case CM_FILE_SAVEAS:
DoFileOpenSave(hwnd, TRUE);
break;
case CM_FILE_EXIT:
PostMessage(hwnd, WM_CLOSE, 0, 0);
break;
case CM_ABOUT:
MessageBox (NULL, "File Editor for Windows!\nCreated using the Win32 API" , "About...", 0);
break;
}
break;
case WM_CLOSE:
DestroyWindow(hwnd);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hwnd, Message, wParam, lParam);
}
return 0;
}
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,LPSTR lpCmdLine, int nCmdShow) {
WNDCLASSEX wc;
HWND hwnd;
MSG Msg;
wc.cbSize = sizeof(WNDCLASSEX);
wc.style = 0;
wc.lpfnWndProc = WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wc.lpszMenuName = "MAINMENU";
wc.lpszClassName = "WindowClass";
wc.hIconSm = LoadIcon(hInstance,"A"); /* A is name used by project icons */
if(!RegisterClassEx(&wc)) {
MessageBox(0,"Window Registration Failed!","Error!",MB_ICONEXCLAMATION|MB_OK|MB_SYSTEMMODAL);
return 0;
}
hwnd = CreateWindowEx(WS_EX_CLIENTEDGE,"WindowClass","File Editor Example Program",WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,
CW_USEDEFAULT,
320,240,
NULL, NULL, hInstance, NULL);
if(hwnd == NULL) {
MessageBox(0, "Window Creation Failed!", "Error!",MB_ICONEXCLAMATION|MB_OK|MB_SYSTEMMODAL);
return 0;
}
ShowWindow(hwnd,1);
UpdateWindow(hwnd);
while(GetMessage(&Msg, NULL, 0, 0) > 0) {
TranslateMessage(&Msg);
DispatchMessage(&Msg);
}
return Msg.wParam;
}

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@ -0,0 +1,6 @@
#define CM_FILE_SAVEAS 9072
#define CM_FILE_EXIT 9071
#define CM_FILE_OPEN 9070
#define CM_ABOUT 9069
#define IDC_MAIN_TEXT 1001

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@ -0,0 +1,18 @@
#include "main.h"
MAINMENU MENU
{
POPUP "&File"
{
MENUITEM "&Open...", CM_FILE_OPEN
MENUITEM "Save &As...", CM_FILE_SAVEAS
MENUITEM SEPARATOR
MENUITEM "E&xit", CM_FILE_EXIT
}
POPUP "&Help"
{
MENUITEM "&About", CM_ABOUT
}
}

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@ -0,0 +1,32 @@
[Template]
ver=2
Name=GLFW
Description=A simple GLFW program
Icon=GLFW.ico
Category=Multimedia
[Unit0]
CppName=main.cpp
Cpp=GLFW_main.cpp.txt
[Unit1]
CppName=shader.h
Cpp=GLFW_shader.h.txt
[Unit2]
CppName=shader.frag
Cpp=GLFW_shader.frag.txt
[Unit3]
CppName=shader.vs
Cpp=GLFW_shader.vs.txt
[Project]
UnitCount=4
Type=1
IsCpp=1
Compiler=
CppCompiler=
Linker=-lglfw3 -lglew32 -lopengl32 -lwinmm -lgdi32_@@__@@_
CompilerSettings=0000000000110000000001000
CompilerSet=1
UseUTF8=0
StaticLink=1
AddCharset=1
IncludeVersionInfo=0
SupportXPThemes=0

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#include <iostream>
// GLEW
#define GLEW_STATIC
#include <GL/glew.h>
// GLFW
#include <GLFW/glfw3.h>
// Other includes
#include "shader.h"
// Function prototypes
void key_callback(GLFWwindow* window, int key, int scancode, int action, int mode);
// Window dimensions
const GLuint WIDTH = 800, HEIGHT = 600;
// The MAIN function, from here we start the application and run the game loop
int main()
{
// Init GLFW
glfwInit();
// Set all the required options for GLFW
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_RESIZABLE, GL_FALSE);
// Create a GLFWwindow object that we can use for GLFW's functions
GLFWwindow* window = glfwCreateWindow(WIDTH, HEIGHT, "LearnOpenGL", nullptr, nullptr);
glfwMakeContextCurrent(window);
// Set the required callback functions
glfwSetKeyCallback(window, key_callback);
// Set this to true so GLEW knows to use a modern approach to retrieving function pointers and extensions
glewExperimental = GL_TRUE;
// Initialize GLEW to setup the OpenGL Function pointers
glewInit();
// Define the viewport dimensions
glViewport(0, 0, WIDTH, HEIGHT);
//读取shader文件并编译见shader.h代码
Shader ourShader("shader.vs", "shader.frag");
// 一维数组,每六个代表一个顶点属性,前三个代表位置属性,后三个代表颜色属性
GLfloat vertices[] = {
// Positions // Colors
0.5f, -0.5f, 0.0f, 1.0f, 0.0f, 0.0f, // Bottom Right
-0.5f, -0.5f, 0.0f, 0.0f, 1.0f, 0.0f, // Bottom Left
0.0f, 0.5f, 0.0f, 0.0f, 0.0f, 1.0f // Top
};
GLuint VBO, VAO;//声明顶点缓冲,声明顶点数组用于管理顶点数据
glGenVertexArrays(1, &VAO);//创建顶点数组,返回一个独一无二的整数,标识数组
glGenBuffers(1, &VBO);//创建顶点缓冲,返回一个独一无二的整数,标识缓冲区
glBindVertexArray(VAO);//绑定顶点数组
glBindBuffer(GL_ARRAY_BUFFER, VBO);//绑定顶点缓冲
//指定顶点数组的数据源为vertices第四个参数代表显卡如何管理给定的数据GL_STATIC_DRWA代表几乎不会改变
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
// 指定顶点属性的解析方式。即,如何从顶点缓冲获取相应的顶点属性和相应的颜色属性。或者说,顶点着色器中如何知道去哪个顶点属性分量重着色呢
//对每一个顶点而言属性有2种一是位置属性而是颜色属性因此每六个浮点数决定了一个顶点的位置和颜色
//顶点着色器中使用layout(location = 0)定义了position顶点属性的位置值(Location),因此第一个参数,代表属性分量的索引
//参数二:顶点位置属性的维度,参数三:属性向量的数据类型,参数四:是否标准化;参数五,顶点位置属性的总字节长度,参数六:在缓冲数组中的偏移量,即起始位置
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 6 * sizeof(GLfloat), (GLvoid*)0);
glEnableVertexAttribArray(0);//启用属性0因为默认是禁用的
// 参数一对应顶点着色器中的layout (location = 1) in vec3 color;参数六说明颜色属性的偏移量在三个浮点数后与上文vertices一致
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 6 * sizeof(GLfloat), (GLvoid*)(3 * sizeof(GLfloat)));
glEnableVertexAttribArray(1);//启用属性1.
//顶点数组对象(Vertex Array Object, VAO)的好处就是当配置顶点属性指针时你只需要将上面的代码调用执行一次之后再绘制物体的时候只需要绑定相应的VAO就行了。如下文循环中的绑定再解绑
glBindVertexArray(0); // 解绑 VAO
// Game loop
while (!glfwWindowShouldClose(window))
{
// 检查事件调用相应的回调函数如下文的key_callback函数
glfwPollEvents();
// Render
// Clear the colorbuffer
glClearColor(0.2f, 0.3f, 0.3f, 1.0f);//渲染颜色到后台缓冲
glClear(GL_COLOR_BUFFER_BIT);//清除前台缓冲
// Draw the triangle
ourShader.Use();//启用着色器程序
glBindVertexArray(VAO);//每次循环都调用绑定函数绑定VAO
glDrawArrays(GL_TRIANGLES, 0, 3);
glBindVertexArray(0);//解绑
// Swap the screen buffers
glfwSwapBuffers(window);
}
// Properly de-allocate all resources once they've outlived their purpose
glDeleteVertexArrays(1, &VAO);
glDeleteBuffers(1, &VBO);
// Terminate GLFW, clearing any resources allocated by GLFW.
glfwTerminate();
return 0;
}
// Is called whenever a key is pressed/released via GLFW
void key_callback(GLFWwindow* window, int key, int scancode, int action, int mode)
{
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
glfwSetWindowShouldClose(window, GL_TRUE);
}

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#version 330 core
in vec3 ourColor;
out vec4 color;
void main()
{
color = vec4(ourColor, 1.0f);
}

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#ifndef SHADER_H
#define SHADER_H
#include <string>
#include <fstream>
#include <sstream>
#include <iostream>
#include <GL/glew.h>
class Shader
{
public:
GLuint Program;
// Constructor generates the shader on the fly
Shader(const GLchar* vertexPath, const GLchar* fragmentPath)
{
// 1. Retrieve the vertex/fragment source code from filePath
std::string vertexCode;
std::string fragmentCode;
std::ifstream vShaderFile;
std::ifstream fShaderFile;
// ensures ifstream objects can throw exceptions:
vShaderFile.exceptions(std::ifstream::badbit);
fShaderFile.exceptions(std::ifstream::badbit);
try
{
// Open files
vShaderFile.open(vertexPath);
fShaderFile.open(fragmentPath);
std::stringstream vShaderStream, fShaderStream;
// Read file's buffer contents into streams
vShaderStream << vShaderFile.rdbuf();
fShaderStream << fShaderFile.rdbuf();
// close file handlers
vShaderFile.close();
fShaderFile.close();
// Convert stream into string
vertexCode = vShaderStream.str();
fragmentCode = fShaderStream.str();
}
catch (std::ifstream::failure e)
{
std::cout << "ERROR::SHADER::FILE_NOT_SUCCESFULLY_READ" << std::endl;
}
const GLchar* vShaderCode = vertexCode.c_str();
const GLchar * fShaderCode = fragmentCode.c_str();
// 2. Compile shaders
GLuint vertex, fragment;
GLint success;
GLchar infoLog[512];
// Vertex Shader
vertex = glCreateShader(GL_VERTEX_SHADER);//创建顶点着色器
glShaderSource(vertex, 1, &vShaderCode, NULL);//指定源代码
glCompileShader(vertex);//编译着色器
// Print compile errors if any
glGetShaderiv(vertex, GL_COMPILE_STATUS, &success);//查看是否编译成功
if (!success)
{
glGetShaderInfoLog(vertex, 512, NULL, infoLog);
std::cout << "ERROR::SHADER::VERTEX::COMPILATION_FAILED\n" << infoLog << std::endl;
}
// Fragment Shader
fragment = glCreateShader(GL_FRAGMENT_SHADER);//创建片段着色器
glShaderSource(fragment, 1, &fShaderCode, NULL);
glCompileShader(fragment);
// Print compile errors if any
glGetShaderiv(fragment, GL_COMPILE_STATUS, &success);
if (!success)
{
glGetShaderInfoLog(fragment, 512, NULL, infoLog);
std::cout << "ERROR::SHADER::FRAGMENT::COMPILATION_FAILED\n" << infoLog << std::endl;
}
// Shader Program
this->Program = glCreateProgram();//创建着色程序
glAttachShader(this->Program, vertex);//关联顶点着色器
glAttachShader(this->Program, fragment);//关联片段着色器
glLinkProgram(this->Program);//链接编译器
// Print linking errors if any
glGetProgramiv(this->Program, GL_LINK_STATUS, &success);
if (!success)
{
glGetProgramInfoLog(this->Program, 512, NULL, infoLog);
std::cout << "ERROR::SHADER::PROGRAM::LINKING_FAILED\n" << infoLog << std::endl;
}
// Delete the shaders as they're linked into our program now and no longer necessery
glDeleteShader(vertex);
glDeleteShader(fragment);
}
// Uses the current shader
void Use()
{
glUseProgram(this->Program);
}
};
#endif

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#version 330 core
layout (location = 0) in vec3 position;//in 代表输入向量, location与下面的顶点属性描述有关。
layout (location = 1) in vec3 color;
out vec3 ourColor;//out 代表输出3维向量作为片段着色器的输入见下文
void main()
{
gl_Position = vec4(position, 1.0f);
ourColor = color;
}

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17
Templates/Hello.template Normal file
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[Template]
ver=1
Name=Hello World
Icon=Communication.ico
Description=A classic Hello World program
Category=Console
[Unit0]
CName=main.c
CppName=main.cpp
C=Hello_c.txt
Cpp=Hello_cpp.txt
[Project]
UnitCount=1
Type=1
Icon=Communication.ico

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[Template]
ver=1
Name=Input Loop
Icon=ConsoleToo.ico
Description=A console with an input loop
Category=Console
[Unit0]
CName=main.c
CppName=main.c
C=HelloInput_c.txt
Cpp=HelloInput_cpp.txt
[Project]
UnitCount=1
Type=1

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#include <stdio.h>
void Foo() {
printf("Hello World!\n");
}
int main(int argc, char** argv) {
char input = 0;
printf("Hello! This is a console application.\n");
printf("Press q to quit, press a to execute foo.\n");
while(1) {
if(scanf("%c",&input) == 1) {
if(input == 'a') {
Foo();
} else if(input == 'q') {
break;
} else if(input != '\n') {
printf("Unknown command '%c'! Ignoring...\n",input);
}
} else {
printf("Invalid input! Ignoring...\n");
}
}
return 0;
}

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#include <iostream>
using std::cin;
using std::cout;
using std::endl;
void Foo() {
cout << "Hello World!" << endl;
}
int main(int argc, char** argv) {
char input = 0;
cout << "Hello! This is a console application." << endl;
cout << "Press q to quit, press a to execute foo." << endl;
while(1) {
cin >> input;
if(input == 'a') {
Foo();
} else if(input == 'q') {
break;
} else if(input != '\n') {
cout << "Unknown command '" << input << "'! Ignoring...\n";
}
}
return 0;
}

6
Templates/Hello_c.txt Normal file
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#include <stdio.h>
int main(int argc, char** argv) {
printf("Hello world!\n");
return 0;
}

5
Templates/Hello_cpp.txt Normal file
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#include <iostream>
int main(int argc, char** argv) {
std::cout << "Hello world!\n";
}

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[Template]
ver=1
Name=Jackpot
Icon=Games.ico
Description=A number guessing game
Category=Console
[Unit0]
CName=main.c
CppName=main.cpp
C=Jackpot_c.txt
Cpp=Jackpot_cpp.txt
[Project]
UnitCount=1
Type=1
Icon=Games.ico

88
Templates/Jackpot_cpp.txt Normal file
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#include <iostream>
#include <stdlib.h>
#include <time.h>
using namespace std;
void Start();
void GetResults();
int i, j, life, maxrand;
char c;
void Start() {
i = 0;
j = 0;
life = 0;
maxrand = 6;
cout << "Select difficulty mode:\n"; // the user has to select a difficutly level
cout << "1 : Easy (0-15)\n";
cout << "2 : Medium (0-30)\n";
cout << "3 : Difficult (0-50)\n";
cout << "or type another key to quit\n";
c = 30;
cin >> c; // read the user's choice
cout << "\n";
switch (c) {
case '1':
maxrand = 15; // the random number will be between 0 and maxrand
break;
case '2':
maxrand = 30;
break;
case '3':
maxrand = 50;
break;
default:
exit(0);
break;
}
life = 5; // number of lifes of the player
srand((unsigned)time(NULL)); // init Rand() function
j = rand() % maxrand; // j get a random value between 0 and maxrand
GetResults();
}
void GetResults() {
if (life <= 0) { // if player has no more life then he loses
cout << "You lose !\n\n";
Start();
}
cout << "Type a number: \n";
cin >> i;
if((i>maxrand) || (i<0)) { // if the user number isn't correct, restart
cout << "Error: number not between 0 and \n" << maxrand;
GetResults();
}
if(i == j) {
cout << "YOU WIN!\n\n"; // the user found the secret number
Start();
} else if(i>j) {
cout << "Too BIG\n";
life = life - 1;
cout << "Lives remaining: " << life << "\n\n";
GetResults();
} else if(i<j) {
cout << "Too SMALL\n";
life = life - 1;
cout << "Lives remaining: " << life << "\n\n";
GetResults();
}
}
int main() {
cout << "** Jackpot game **\n";
cout << "The goal of this game is to guess a number.\n";
cout << "Jackpot will tell you if the number is too big or too\n";
cout << "small compared to the secret number to find.\n\n";
Start();
return 0;
}

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[Template]
ver=1
Name=MDI Editor
Icon=Windows.ico
Description=A Win32 MDI file editor
Category=Win32
[Unit0]
CName=main.c
CppName=main.cpp
C=MDIEditor_c.txt
Cpp=MDIEditor_c.txt
[Unit1]
CName=main.h
CppName=main.h
C=MDIEditor_h.txt
Cpp=MDIEditor_h.txt
[Unit2]
CName=resource.rc
CppName=resource.rc
C=MDIEditor_rc.txt
Cpp=MDIEditor_rc.txt
[Project]
UnitCount=3
Type=0

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Templates/MDIEditor_c.txt Normal file
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#include <windows.h>
#include <commctrl.h>
#include "main.h"
LRESULT CALLBACK WndProc(HWND hwnd, UINT Message, WPARAM wParam, LPARAM lParam);
LRESULT CALLBACK MDIChildWndProc(HWND hwnd, UINT Message, WPARAM wParam,LPARAM lParam);
char g_szAppName[] = "MyMDIWindow";
char g_szChild[] = "MyMDIChild";
HINSTANCE g_hInst;
HWND g_hMDIClient, g_hStatusBar, g_hToolBar;
HWND g_hMainWindow;
BOOL LoadFile(HWND hEdit, LPSTR pszFileName) {
HANDLE hFile;
BOOL bSuccess = FALSE;
hFile = CreateFile(pszFileName, GENERIC_READ, FILE_SHARE_READ, NULL,
OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, 0);
if(hFile != INVALID_HANDLE_VALUE) {
DWORD dwFileSize;
dwFileSize = GetFileSize(hFile, NULL);
if(dwFileSize != 0xFFFFFFFF) {
LPSTR pszFileText;
pszFileText = (LPSTR)(GlobalAlloc(GPTR, dwFileSize + 1));
if(pszFileText != NULL) {
DWORD dwRead;
if(ReadFile(hFile, pszFileText, dwFileSize, &dwRead, NULL)) {
pszFileText[dwFileSize] = 0; // Null terminator
if(SetWindowText(hEdit, pszFileText))
bSuccess = TRUE; // It worked!
}
GlobalFree(pszFileText);
}
}
CloseHandle(hFile);
}
return bSuccess;
}
BOOL SaveFile(HWND hEdit, LPSTR pszFileName) {
HANDLE hFile;
BOOL bSuccess = FALSE;
hFile = CreateFile(pszFileName, GENERIC_WRITE, 0, NULL,
CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, 0);
if(hFile != INVALID_HANDLE_VALUE) {
DWORD dwTextLength;
dwTextLength = GetWindowTextLength(hEdit);
if(dwTextLength > 0) {// No need to bother if there's no text.
LPSTR pszText;
pszText = (LPSTR)(GlobalAlloc(GPTR, dwTextLength + 1));
if(pszText != NULL) {
if(GetWindowText(hEdit, pszText, dwTextLength + 1)) {
DWORD dwWritten;
if(WriteFile(hFile, pszText, dwTextLength, &dwWritten, NULL))
bSuccess = TRUE;
}
GlobalFree(pszText);
}
}
CloseHandle(hFile);
}
return bSuccess;
}
BOOL GetFileName(HWND hwnd, LPSTR pszFileName, BOOL bSave) {
OPENFILENAME ofn;
ZeroMemory(&ofn, sizeof(ofn));
pszFileName[0] = 0;
ofn.lStructSize = sizeof(ofn);
ofn.hwndOwner = hwnd;
ofn.lpstrFilter = "Text Files (*.txt)\0*.txt\0All Files (*.*)\0*.*\0\0";
ofn.lpstrFile = pszFileName;
ofn.nMaxFile = MAX_PATH;
ofn.lpstrDefExt = "txt";
if(bSave) {
ofn.Flags = OFN_EXPLORER | OFN_PATHMUSTEXIST | OFN_HIDEREADONLY |
OFN_OVERWRITEPROMPT;
if(!GetSaveFileName(&ofn))
return FALSE;
} else {
ofn.Flags = OFN_EXPLORER | OFN_FILEMUSTEXIST | OFN_HIDEREADONLY;
if(!GetOpenFileName(&ofn))
return FALSE;
}
return TRUE;
}
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,LPSTR lpszCmdParam, int nCmdShow) {
MSG Msg;
WNDCLASSEX WndClassEx;
g_hInst = hInstance;
WndClassEx.cbSize = sizeof(WNDCLASSEX);
WndClassEx.style = CS_HREDRAW | CS_VREDRAW;
WndClassEx.lpfnWndProc = WndProc;
WndClassEx.cbClsExtra = 0;
WndClassEx.cbWndExtra = 0;
WndClassEx.hInstance = hInstance;
WndClassEx.hIcon = LoadIcon(NULL, IDI_APPLICATION);
WndClassEx.hCursor = LoadCursor(NULL, IDC_ARROW);
WndClassEx.hbrBackground = (HBRUSH)(COLOR_3DSHADOW+1);
WndClassEx.lpszMenuName = "MAIN";
WndClassEx.lpszClassName = g_szAppName;
WndClassEx.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
if(!RegisterClassEx(&WndClassEx)) {
MessageBox(0, "Could Not Register Window", "Oh Oh...",MB_ICONEXCLAMATION | MB_OK);
return -1;
}
WndClassEx.lpfnWndProc = MDIChildWndProc;
WndClassEx.lpszMenuName = NULL;
WndClassEx.lpszClassName = g_szChild;
WndClassEx.hbrBackground = (HBRUSH)(COLOR_3DFACE+1);
if(!RegisterClassEx(&WndClassEx)) {
MessageBox(0, "Could Not Register Child Window", "Oh Oh...",
MB_ICONEXCLAMATION | MB_OK);
return -1;
}
g_hMainWindow = CreateWindowEx(WS_EX_APPWINDOW,g_szAppName,"MDI File Editor",WS_OVERLAPPEDWINDOW | WS_CLIPCHILDREN,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
0, 0, hInstance, NULL);
if (g_hMainWindow == NULL){
MessageBox(0, "No Window", "Oh Oh...", MB_ICONEXCLAMATION | MB_OK);
return -1;
}
ShowWindow(g_hMainWindow, nCmdShow);
UpdateWindow(g_hMainWindow);
while(GetMessage(&Msg, NULL, 0, 0)) {
if (!TranslateMDISysAccel(g_hMDIClient, &Msg)) {
TranslateMessage(&Msg);
DispatchMessage(&Msg);
}
}
return Msg.wParam;
}
LRESULT CALLBACK WndProc(HWND hwnd, UINT Message, WPARAM wParam, LPARAM lParam) {
switch(Message) {
case WM_CREATE: {
CLIENTCREATESTRUCT ccs;
int iStatusWidths[] = {200, 300, -1};
TBADDBITMAP tbab;
TBBUTTON tbb[9];
// Find window menu where children will be listed
ccs.hWindowMenu = GetSubMenu(GetMenu(hwnd), 2);
ccs.idFirstChild = ID_MDI_FIRSTCHILD;
g_hMDIClient = CreateWindowEx(WS_EX_CLIENTEDGE, "mdiclient", NULL,
WS_CHILD | WS_CLIPCHILDREN | WS_VSCROLL | WS_HSCROLL,
CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
hwnd, (HMENU)ID_MDI_CLIENT, g_hInst, (LPVOID)&ccs);
ShowWindow(g_hMDIClient, SW_SHOW);
g_hStatusBar = CreateWindowEx(0, STATUSCLASSNAME, NULL,
WS_CHILD | WS_VISIBLE | SBARS_SIZEGRIP, 0, 0, 0, 0,
hwnd, (HMENU)ID_STATUSBAR, g_hInst, NULL);
SendMessage(g_hStatusBar, SB_SETPARTS, 3, (LPARAM)iStatusWidths);
SendMessage(g_hStatusBar, SB_SETTEXT, 2, (LPARAM)"Toolbar & Statusbar Example");
g_hToolBar = CreateWindowEx(0, TOOLBARCLASSNAME, NULL,
WS_CHILD | WS_VISIBLE, 0, 0, 0, 0,
hwnd, (HMENU)ID_TOOLBAR, g_hInst, NULL);
// Send the TB_BUTTONSTRUCTSIZE message, which is required for
// backward compatibility.
SendMessage(g_hToolBar, TB_BUTTONSTRUCTSIZE, (WPARAM)sizeof(TBBUTTON), 0);
tbab.hInst = HINST_COMMCTRL;
tbab.nID = IDB_STD_SMALL_COLOR;
SendMessage(g_hToolBar, TB_ADDBITMAP, 0, (LPARAM)&tbab);
ZeroMemory(tbb, sizeof(tbb));
tbb[0].iBitmap = STD_FILENEW;
tbb[0].fsState = TBSTATE_ENABLED;
tbb[0].fsStyle = TBSTYLE_BUTTON;
tbb[0].idCommand = CM_FILE_NEW;
tbb[1].iBitmap = STD_FILEOPEN;
tbb[1].fsState = TBSTATE_ENABLED;
tbb[1].fsStyle = TBSTYLE_BUTTON;
tbb[1].idCommand = CM_FILE_OPEN;
tbb[2].iBitmap = STD_FILESAVE;
tbb[2].fsStyle = TBSTYLE_BUTTON;
tbb[2].idCommand = CM_FILE_SAVE;
tbb[3].fsStyle = TBSTYLE_SEP;
tbb[4].iBitmap = STD_CUT;
tbb[4].fsStyle = TBSTYLE_BUTTON;
tbb[4].idCommand = CM_EDIT_CUT;
tbb[5].iBitmap = STD_COPY;
tbb[5].fsStyle = TBSTYLE_BUTTON;
tbb[5].idCommand = CM_EDIT_COPY;
tbb[6].iBitmap = STD_PASTE;
tbb[6].fsStyle = TBSTYLE_BUTTON;
tbb[6].idCommand = CM_EDIT_PASTE;
tbb[7].fsStyle = TBSTYLE_SEP;
tbb[8].iBitmap = STD_UNDO;
tbb[8].fsStyle = TBSTYLE_BUTTON;
tbb[8].idCommand = CM_EDIT_UNDO;
SendMessage(g_hToolBar, TB_ADDBUTTONS, 9, (LPARAM)&tbb);
return 0;
}
case WM_COMMAND: {
switch(LOWORD(wParam)) {
case CM_FILE_EXIT:
PostMessage(hwnd, WM_CLOSE, 0, 0);
break;
case CM_FILE_NEW: {
MDICREATESTRUCT mcs;
HWND hChild;
mcs.szTitle = "[Untitled]";
mcs.szClass = g_szChild;
mcs.hOwner = g_hInst;
mcs.x = mcs.cx = CW_USEDEFAULT;
mcs.y = mcs.cy = CW_USEDEFAULT;
mcs.style = MDIS_ALLCHILDSTYLES;
hChild = (HWND)SendMessage(g_hMDIClient, WM_MDICREATE,0, (LPARAM)&mcs);
if(!hChild) {
MessageBox(hwnd, "MDI Child creation failed.", "Oh Oh...",MB_ICONEXCLAMATION | MB_OK);
}
break;
}
case CM_FILE_OPEN: {
MDICREATESTRUCT mcs;
HWND hChild;
char szFileName[MAX_PATH];
if(!GetFileName(hwnd, szFileName, FALSE))
break;
mcs.szTitle = szFileName;
mcs.szClass = g_szChild;
mcs.hOwner = g_hInst;
mcs.x = mcs.cx = CW_USEDEFAULT;
mcs.y = mcs.cy = CW_USEDEFAULT;
mcs.style = MDIS_ALLCHILDSTYLES;
hChild = (HWND)SendMessage(g_hMDIClient, WM_MDICREATE, 0, (LPARAM)&mcs);
if(!hChild) {
MessageBox(hwnd, "MDI Child creation failed.", "Oh Oh...",
MB_ICONEXCLAMATION | MB_OK);
}
break;
}
case CM_WINDOW_TILEHORZ:
PostMessage(g_hMDIClient, WM_MDITILE, MDITILE_HORIZONTAL, 0);
break;
case CM_WINDOW_TILEVERT:
PostMessage(g_hMDIClient, WM_MDITILE, MDITILE_VERTICAL, 0);
break;
case CM_WINDOW_CASCADE:
PostMessage(g_hMDIClient, WM_MDICASCADE, 0, 0);
break;
case CM_WINDOW_ARRANGE:
PostMessage(g_hMDIClient, WM_MDIICONARRANGE, 0, 0);
break;
default: {
if(LOWORD(wParam) >= ID_MDI_FIRSTCHILD){
DefFrameProc(hwnd, g_hMDIClient, Message, wParam, lParam);
} else {
HWND hChild;
hChild = (HWND)SendMessage(g_hMDIClient, WM_MDIGETACTIVE,0,0);
if(hChild){
SendMessage(hChild, WM_COMMAND, wParam, lParam);
}
}
}
}
break;
}
case WM_SIZE: {
RECT rectClient, rectStatus, rectTool;
UINT uToolHeight, uStatusHeight, uClientAlreaHeight;
SendMessage(g_hToolBar, TB_AUTOSIZE, 0, 0);
SendMessage(g_hStatusBar, WM_SIZE, 0, 0);
GetClientRect(hwnd, &rectClient);
GetWindowRect(g_hStatusBar, &rectStatus);
GetWindowRect(g_hToolBar, &rectTool);
uToolHeight = rectTool.bottom - rectTool.top;
uStatusHeight = rectStatus.bottom - rectStatus.top;
uClientAlreaHeight = rectClient.bottom;
MoveWindow(g_hMDIClient, 0, uToolHeight, rectClient.right, uClientAlreaHeight - uStatusHeight - uToolHeight, TRUE);
break;
}
case WM_CLOSE:
DestroyWindow(hwnd);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefFrameProc(hwnd, g_hMDIClient, Message, wParam, lParam);
}
return 0;
}
LRESULT CALLBACK MDIChildWndProc(HWND hwnd, UINT Message, WPARAM wParam,LPARAM lParam) {
switch(Message) {
case WM_CREATE: {
char szFileName[MAX_PATH];
HWND hEdit;
hEdit = CreateWindowEx(WS_EX_CLIENTEDGE, "EDIT", "", WS_CHILD | WS_VISIBLE | WS_HSCROLL | WS_VSCROLL | ES_MULTILINE | ES_WANTRETURN,
CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
hwnd, (HMENU)IDC_CHILD_EDIT, g_hInst, NULL);
SendMessage(hEdit, WM_SETFONT,
(WPARAM)GetStockObject(DEFAULT_GUI_FONT), MAKELPARAM(TRUE, 0));
GetWindowText(hwnd, szFileName, MAX_PATH);
if(*szFileName != '[') {
if(!LoadFile(hEdit, szFileName)) {
MessageBox(hwnd, "Couldn't Load File.", "Error.",MB_OK | MB_ICONEXCLAMATION);
return -1; //cancel window creation
}
}
break;
}
case WM_SIZE:
if(wParam != SIZE_MINIMIZED)
MoveWindow(GetDlgItem(hwnd, IDC_CHILD_EDIT), 0, 0, LOWORD(lParam),HIWORD(lParam), TRUE);
break;
case WM_MDIACTIVATE: {
HMENU hMenu, hFileMenu;
BOOL EnableFlag;
char szFileName[MAX_PATH];
hMenu = GetMenu(g_hMainWindow);
if(hwnd == (HWND)lParam){ //being activated
EnableFlag = TRUE;
} else{
EnableFlag = FALSE; //being de-activated
}
EnableMenuItem(hMenu, 1, MF_BYPOSITION | (EnableFlag ? MF_ENABLED : MF_GRAYED));
EnableMenuItem(hMenu, 2, MF_BYPOSITION | (EnableFlag ? MF_ENABLED : MF_GRAYED));
hFileMenu = GetSubMenu(hMenu, 0);
EnableMenuItem(hFileMenu, CM_FILE_SAVE, MF_BYCOMMAND | (EnableFlag ? MF_ENABLED : MF_GRAYED));
EnableMenuItem(hFileMenu, CM_FILE_SAVEAS, MF_BYCOMMAND | (EnableFlag ? MF_ENABLED : MF_GRAYED));
DrawMenuBar(g_hMainWindow);
SendMessage(g_hToolBar, TB_ENABLEBUTTON, CM_FILE_SAVE, MAKELONG(EnableFlag, 0));
SendMessage(g_hToolBar, TB_ENABLEBUTTON, CM_EDIT_UNDO, MAKELONG(EnableFlag, 0));
SendMessage(g_hToolBar, TB_ENABLEBUTTON, CM_EDIT_CUT, MAKELONG(EnableFlag, 0));
SendMessage(g_hToolBar, TB_ENABLEBUTTON, CM_EDIT_COPY, MAKELONG(EnableFlag, 0));
SendMessage(g_hToolBar, TB_ENABLEBUTTON, CM_EDIT_PASTE, MAKELONG(EnableFlag, 0));
GetWindowText(hwnd, szFileName, MAX_PATH);
SendMessage(g_hStatusBar, SB_SETTEXT, 0, (LPARAM)(EnableFlag ? szFileName : ""));
break;
}
case WM_SETFOCUS:
SetFocus(GetDlgItem(hwnd, IDC_CHILD_EDIT));
break;
case WM_COMMAND: {
switch(LOWORD(wParam)) {
case CM_FILE_SAVE: {
char szFileName[MAX_PATH];
GetWindowText(hwnd, szFileName, MAX_PATH);
if(*szFileName != '[') {
if(!SaveFile(GetDlgItem(hwnd, IDC_CHILD_EDIT), szFileName)) {
MessageBox(hwnd, "Couldn't Save File.", "Error.",MB_OK | MB_ICONEXCLAMATION);
return 0;
}
} else {
PostMessage(hwnd, WM_COMMAND,MAKEWPARAM(CM_FILE_SAVEAS, 0), 0);
}
return 0;
}
case CM_FILE_SAVEAS: {
char szFileName[MAX_PATH];
if(GetFileName(hwnd, szFileName, TRUE)) {
if(!SaveFile(GetDlgItem(hwnd, IDC_CHILD_EDIT), szFileName)) {
MessageBox(hwnd, "Couldn't Save File.", "Error.",MB_OK | MB_ICONEXCLAMATION);
return 0;
} else {
SetWindowText(hwnd, szFileName);
}
}
return 0;
}
case CM_EDIT_UNDO:
SendDlgItemMessage(hwnd, IDC_CHILD_EDIT, EM_UNDO, 0, 0);
break;
case CM_EDIT_CUT:
SendDlgItemMessage(hwnd, IDC_CHILD_EDIT, WM_CUT, 0, 0);
break;
case CM_EDIT_COPY:
SendDlgItemMessage(hwnd, IDC_CHILD_EDIT, WM_COPY, 0, 0);
break;
case CM_EDIT_PASTE:
SendDlgItemMessage(hwnd, IDC_CHILD_EDIT, WM_PASTE, 0, 0);
break;
}
return 0;
}
}
return DefMDIChildProc(hwnd, Message, wParam, lParam);
}

24
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#define CM_WINDOW_TILEVERT 9080
#define CM_WINDOW_TILEHORZ 9082
#define CM_WINDOW_ARRANGE 9081
#define CM_WINDOW_TILE 9080
#define CM_WINDOW_CASCADE 9076
#define CM_EDIT_PASTE 9079
#define CM_EDIT_COPY 9078
#define CM_EDIT_CUT 9077
#define CM_EDIT_REDO 9076
#define CM_EDIT_UNDO 9075
#define CM_FILE_SAVEAS 9074
#define CM_FILE_SAVE 9073
#define CM_FILE_OPEN 9072
#define CM_HELP_ABOUT 9072
#define CM_FILE_EXIT 9071
#define CM_FILE_NEW 9070
#define ID_STATUSBAR 4997
#define ID_TOOLBAR 4998
#define ID_MDI_CLIENT 4999
#define ID_MDI_FIRSTCHILD 50000
#define IDC_CHILD_EDIT 2000

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#include "main.h"
MAIN MENU
{
POPUP "&File"
{
MENUITEM "&New", CM_FILE_NEW
MENUITEM "&Open...", CM_FILE_OPEN
MENUITEM "&Save", CM_FILE_SAVE, GRAYED
MENUITEM "Save &As...", CM_FILE_SAVEAS, GRAYED
MENUITEM SEPARATOR
MENUITEM "E&xit", CM_FILE_EXIT
}
POPUP "&Edit", GRAYED
{
MENUITEM "&Undo\tCtrl+Z", CM_EDIT_UNDO
MENUITEM SEPARATOR
MENUITEM "Cu&t\tCtrl+X", CM_EDIT_CUT
MENUITEM "&Copy\tCtrl+C", CM_EDIT_COPY
MENUITEM "&Paste\tCtrl+V", CM_EDIT_PASTE
}
POPUP "&Window", GRAYED
{
MENUITEM "&Cascade", CM_WINDOW_CASCADE
MENUITEM "Tile &Horizontal", CM_WINDOW_TILEHORZ
MENUITEM "Tile &Vertical", CM_WINDOW_TILEVERT
MENUITEM "Arrange &Icons", CM_WINDOW_ARRANGE
}
}

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[Template]
ver=1
Name=OpenGL
Icon=Pizza.ico
Description=A basic OpenGL program
Category=Multimedia
[Unit0]
CName=main.c
CppName=main.cpp
C=OpenGL.txt
Cpp=OpenGL.txt
[Project]
UnitCount=1
Type=0
Linker=-lopengl32

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/**************************
* Includes
*
**************************/
#include <windows.h>
#include <gl/gl.h>
/**************************
* Function Declarations
*
**************************/
LRESULT CALLBACK WndProc (HWND hWnd, UINT message,
WPARAM wParam, LPARAM lParam);
void EnableOpenGL (HWND hWnd, HDC *hDC, HGLRC *hRC);
void DisableOpenGL (HWND hWnd, HDC hDC, HGLRC hRC);
/**************************
* WinMain
*
**************************/
int WINAPI WinMain (HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int iCmdShow)
{
WNDCLASS wc;
HWND hWnd;
HDC hDC;
HGLRC hRC;
MSG msg;
BOOL bQuit = FALSE;
float theta = 0.0f;
/* register window class */
wc.style = CS_OWNDC;
wc.lpfnWndProc = WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon (NULL, IDI_APPLICATION);
wc.hCursor = LoadCursor (NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH) GetStockObject (BLACK_BRUSH);
wc.lpszMenuName = NULL;
wc.lpszClassName = "GLSample";
RegisterClass (&wc);
/* create main window */
hWnd = CreateWindow (
"GLSample", "OpenGL Sample",
WS_CAPTION | WS_POPUPWINDOW | WS_VISIBLE,
0, 0, 256, 256,
NULL, NULL, hInstance, NULL);
/* enable OpenGL for the window */
EnableOpenGL (hWnd, &hDC, &hRC);
/* program main loop */
while (!bQuit)
{
/* check for messages */
if (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
{
/* handle or dispatch messages */
if (msg.message == WM_QUIT)
{
bQuit = TRUE;
}
else
{
TranslateMessage (&msg);
DispatchMessage (&msg);
}
}
else
{
/* OpenGL animation code goes here */
glClearColor (0.0f, 0.0f, 0.0f, 0.0f);
glClear (GL_COLOR_BUFFER_BIT);
glPushMatrix ();
glRotatef (theta, 0.0f, 0.0f, 1.0f);
glBegin (GL_TRIANGLES);
glColor3f (1.0f, 0.0f, 0.0f); glVertex2f (0.0f, 1.0f);
glColor3f (0.0f, 1.0f, 0.0f); glVertex2f (0.87f, -0.5f);
glColor3f (0.0f, 0.0f, 1.0f); glVertex2f (-0.87f, -0.5f);
glEnd ();
glPopMatrix ();
SwapBuffers (hDC);
theta += 1.0f;
Sleep (1);
}
}
/* shutdown OpenGL */
DisableOpenGL (hWnd, hDC, hRC);
/* destroy the window explicitly */
DestroyWindow (hWnd);
return msg.wParam;
}
/********************
* Window Procedure
*
********************/
LRESULT CALLBACK WndProc (HWND hWnd, UINT message,
WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_CREATE:
return 0;
case WM_CLOSE:
PostQuitMessage (0);
return 0;
case WM_DESTROY:
return 0;
case WM_KEYDOWN:
switch (wParam)
{
case VK_ESCAPE:
PostQuitMessage(0);
return 0;
}
return 0;
default:
return DefWindowProc (hWnd, message, wParam, lParam);
}
}
/*******************
* Enable OpenGL
*
*******************/
void EnableOpenGL (HWND hWnd, HDC *hDC, HGLRC *hRC)
{
PIXELFORMATDESCRIPTOR pfd;
int iFormat;
/* get the device context (DC) */
*hDC = GetDC (hWnd);
/* set the pixel format for the DC */
ZeroMemory (&pfd, sizeof (pfd));
pfd.nSize = sizeof (pfd);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW |
PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = 24;
pfd.cDepthBits = 16;
pfd.iLayerType = PFD_MAIN_PLANE;
iFormat = ChoosePixelFormat (*hDC, &pfd);
SetPixelFormat (*hDC, iFormat, &pfd);
/* create and enable the render context (RC) */
*hRC = wglCreateContext( *hDC );
wglMakeCurrent( *hDC, *hRC );
}
/******************
* Disable OpenGL
*
******************/
void DisableOpenGL (HWND hWnd, HDC hDC, HGLRC hRC)
{
wglMakeCurrent (NULL, NULL);
wglDeleteContext (hRC);
ReleaseDC (hWnd, hDC);
}

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[Template]
ver=1
Name=OpenMP
Icon=File Management.ico
Description=A OpenMP multithreading example
Category=Console
[Unit0]
CName=main.c
CppName=main.cpp
C=OpenMP_c.txt
Cpp=OpenMP_cpp.txt
[Project]
UnitCount=1
Type=1
Compiler=-fopenmp
CppCompiler=-fopenmp
Linker=-lgomp

17
Templates/OpenMP_c.txt Normal file
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#include <omp.h>
#include <stdio.h>
int main() {
int i;
#pragma omp parallel num_threads(2)
printf("Hi, I'm thread number %d!\n",omp_get_thread_num());
#pragma omp parallel for num_threads(2)
for(i = 0;i < 20;i++) {
printf("\nThread number %d, executing iteration %d...",omp_get_thread_num(),i);
}
return 0;
}

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#include <omp.h>
#include <stdio.h>
// not using iostream here due to output ordering issues
// iostream tends to output each part between <<'s separately to the console,
// which can lead to random output if multiple threads are doing the same
// thing.
// printf will generally output the whole result string in one go, so results
// of separate printf calls, even from different threads, will remain intact
// Another fix, other than using printf, would be to give each thread its own
// place to store output temporarily (a stringstream), and then output the whole
// result in one go.
int main() {
#pragma omp parallel num_threads(2)
printf("Hi, I'm thread number %d!\n",omp_get_thread_num());
#pragma omp parallel for num_threads(2)
for(int i = 0;i < 20;i++) {
printf("\nThread number %d, executing iteration %d...",omp_get_thread_num(),i);
}
}

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[Template]
ver=1
Name=Single Dialog Application
Icon=Single Dialog Application.ico
Description=An Appliction use a dialog as the main UI
Category=Win32
[Unit0]
CName=main.c
C=Single_Dialog_Application_main.c.txt
[Unit1]
CName=resource.rc
C=Single_Dialog_Application_resource.rc.txt
[Unit2]
CName=resource.h
C=Single_Dialog_Application_resource.h.txt
[Project]
UnitCount=3
Type=0
IsCpp=0
Compiler=
CppCompiler=
Linker=
CompilerSettings=0000000000000000000000000
CompilerSet=0
IncludeVersionInfo=0
SupportXPThemes=0
Icon=Single Dialog Application.project.ico

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#include <windows.h>
#include "resource.h"
HINSTANCE hInst;
LRESULT MainDlgProc(HWND hDlg, UINT Msg, WPARAM wParam, LPARAM lParam);
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow) {
MSG msg;
HWND hMainDlg = NULL;
hInst = hInstance;
hMainDlg = CreateDialog(hInstance, (LPCTSTR)IDD_MAIN_DIALOG, 0,(DLGPROC)MainDlgProc);
ShowWindow(hMainDlg, nCmdShow);
while (GetMessage(&msg, NULL, 0, 0)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return 0;
}
LRESULT MainDlgProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) {
switch (message) {
case WM_INITDIALOG :
return TRUE ;
case WM_COMMAND :
switch (LOWORD (wParam)) {
case IDOK :
case IDCANCEL :
DestroyWindow(hDlg);
return TRUE ;
}
break ;
case WM_CLOSE:
DestroyWindow(hDlg);
return TRUE;
case WM_DESTROY:
PostQuitMessage(0);
return TRUE;
};
return FALSE;//返回FALSE给缺省对话框函数DefDlgProc(),表示没有处理本消息
}

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#ifndef IDC_STATIC
#define IDC_STATIC (-1)
#endif
#define IDD_MAIN_DIALOG 101

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// Generated by ResEdit 1.6.5
// Copyright (C) 2006-2015
// http://www.resedit.net
#include <windows.h>
#include <commctrl.h>
#include <richedit.h>
#include "resource.h"
//
// Dialog resources
//
LANGUAGE 0, SUBLANG_NEUTRAL
IDD_MAIN_DIALOG DIALOG 0, 0, 186, 95
STYLE DS_3DLOOK | DS_CENTER | DS_MODALFRAME | DS_SHELLFONT | WS_CAPTION | WS_VISIBLE | WS_POPUP | WS_SYSMENU
CAPTION "Dialog"
FONT 8, "Ms Shell Dlg"
{
PUSHBUTTON "Cancel", IDCANCEL, 129, 24, 50, 14, 0, WS_EX_LEFT
DEFPUSHBUTTON "OK", IDOK, 129, 7, 50, 14, 0, WS_EX_LEFT
}

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[Template]
ver=1
Name=std::thread
Icon=Software.ico
Description=A C++ multithreading example
Category=Console
[Unit0]
CName=main.c
CppName=main.cpp
C=StdThread_c.txt
Cpp=StdThread_cpp.txt
[Project]
UnitCount=1
Type=1
Compiler=
CppCompiler=-std=gnu++11
Linker=

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// Please note that MinGW32 compilers currently do not support <thread>. Use MinGW64 builds like TDM-GCC instead.
// C does not support this magic ;)

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// Please note that MinGW32 compilers currently do not support <thread>. Use MinGW64 builds like TDM-GCC instead.
#include <thread>
using std::thread;
#include <vector>
using std::vector;
#include <stdio.h>
struct ThreadItem {
char* result; // could've used stringstream too, but don't like their syntax
thread worker;
};
void* ThreadFunction(char** result) {
*result = new char[256];
snprintf(*result,256,"Hello World from thread ID %d",
std::this_thread::get_id());
}
int main() {
// Get the amount of "processing units"
int n = std::thread::hardware_concurrency();
// Create array of threads
vector<ThreadItem> threadlist;
threadlist.resize(n);
// Spawn a thread for each core
for(int i = 0;i < n;i++) {
threadlist[i].worker = thread(ThreadFunction,&threadlist[i].result); // pass rand() as data argument
}
// Wait for them all to finish
for(int i = 0;i < n;i++) {
threadlist[i].worker.join();
}
// Present their calculation results
printf("Results:\n");
for(int i = 0;i < n;i++) {
printf("%s\n",threadlist[i].result);
}
}

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[Template]
ver=1
Name=Animation Example
Icon=Windows.ico
Description=A Win32 painting example
Category=Win32
[Unit0]
CName=main.c
CppName=main.cpp
C=WinAnim_c.txt
Cpp=WinAnim_c.txt
[Unit1]
CName=resource.rc
CppName=resource.rc
C=WinAnim_rc.txt
Cpp=WinAnim_rc.txt
[Project]
UnitCount=2
Type=0

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/*
Name: WinAnim
Author: Brook Miles
Description: Making an animation in windows
*/
#include <windows.h>
static char g_szClassName[] = "MyWindowClass";
static HINSTANCE g_hInst = NULL;
const UINT idTimer1 = 1;
UINT nTimerDelay = 10;
HBITMAP hbmBall, hbmMask;
BITMAP bm;
int ballX, ballY;
int deltaX, deltaY;
int deltaValue = 4;
void EraseBall(HDC hdc)
{
RECT rc;
rc.left = ballX;
rc.top = ballY;
rc.right = ballX + bm.bmWidth;
rc.bottom = ballY + bm.bmHeight;
FillRect(hdc, &rc, (HBRUSH)(COLOR_BTNFACE+1));
}
void DrawBall(HDC hdc)
{
HDC hdcMemory;
hdcMemory = CreateCompatibleDC(hdc);
SelectObject(hdcMemory, hbmMask);
BitBlt(hdc, ballX, ballY, bm.bmWidth, bm.bmHeight, hdcMemory, 0, 0, SRCAND);
SelectObject(hdcMemory, hbmBall);
BitBlt(hdc, ballX, ballY, bm.bmWidth, bm.bmHeight, hdcMemory, 0, 0, SRCPAINT);
DeleteDC(hdcMemory);
}
void UpdateBall(HWND hwnd)
{
RECT rc;
GetClientRect(hwnd, &rc);
ballX += deltaX;
ballY += deltaY;
if(ballX < 0){
ballX = 0;
deltaX = deltaValue;
}
else if(ballX + bm.bmWidth > rc.right){
ballX = rc.right - bm.bmWidth;
deltaX = -deltaValue;
}
if(ballY < 0){
ballY = 0;
deltaY = deltaValue;
}
else if(ballY + bm.bmHeight > rc.bottom){
ballY = rc.bottom - bm.bmHeight;
deltaY = -deltaValue;
}
}
LRESULT CALLBACK WndProc(HWND hwnd, UINT Message, WPARAM wParam, LPARAM lParam)
{
switch(Message)
{
case WM_CREATE:
hbmBall = LoadBitmap(g_hInst, "BALLBMP");
hbmMask = LoadBitmap(g_hInst, "MASKBMP");
if(!hbmBall || !hbmMask){
MessageBox(hwnd, "Load of resources failed.", "Error",
MB_OK | MB_ICONEXCLAMATION);
return -1;
}
GetObject(hbmBall, sizeof(bm), &bm);
SetTimer(hwnd, idTimer1, nTimerDelay, NULL);
ballX = 0;
ballY = 0;
deltaX = deltaValue;
deltaY = deltaValue;
break;
case WM_TIMER:
if(hbmBall && hbmMask)
{
HDC hdcWindow;
hdcWindow = GetDC(hwnd);
EraseBall(hdcWindow);
UpdateBall(hwnd);
DrawBall(hdcWindow);
ReleaseDC(hwnd, hdcWindow);
}
break;
case WM_PAINT:
if(hbmBall && hbmMask)
{
PAINTSTRUCT ps;
HDC hdcWindow;
hdcWindow = BeginPaint(hwnd, &ps);
DrawBall(hdcWindow);
EndPaint(hwnd, &ps);
}
break;
case WM_CLOSE:
DestroyWindow(hwnd);
break;
case WM_DESTROY:
KillTimer(hwnd, idTimer1);
DeleteObject(hbmBall);
DeleteObject(hbmMask);
PostQuitMessage(0);
break;
default:
return DefWindowProc(hwnd, Message, wParam, lParam);
}
return 0;
}
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
LPSTR lpCmdLine, int nCmdShow)
{
WNDCLASSEX WndClass;
HWND hwnd;
MSG Msg;
g_hInst = hInstance;
WndClass.cbSize = sizeof(WNDCLASSEX);
WndClass.style = 0;
WndClass.lpfnWndProc = WndProc;
WndClass.cbClsExtra = 0;
WndClass.cbWndExtra = 0;
WndClass.hInstance = g_hInst;
WndClass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
WndClass.hCursor = LoadCursor(NULL, IDC_ARROW);
WndClass.hbrBackground = (HBRUSH)(COLOR_BTNFACE+1);
WndClass.lpszMenuName = NULL;
WndClass.lpszClassName = g_szClassName;
WndClass.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
if(!RegisterClassEx(&WndClass))
{
MessageBox(0, "Window Registration Failed!", "Error!",
MB_ICONEXCLAMATION | MB_OK | MB_SYSTEMMODAL);
return 0;
}
hwnd = CreateWindowEx(
WS_EX_CLIENTEDGE,
g_szClassName,
"A Bitmap Program",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT, 320, 240,
NULL, NULL, g_hInst, NULL);
if(hwnd == NULL)
{
MessageBox(0, "Window Creation Failed!", "Error!",
MB_ICONEXCLAMATION | MB_OK | MB_SYSTEMMODAL);
return 0;
}
ShowWindow(hwnd, nCmdShow);
UpdateWindow(hwnd);
while(GetMessage(&Msg, NULL, 0, 0))
{
TranslateMessage(&Msg);
DispatchMessage(&Msg);
}
return Msg.wParam;
}

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BALLBMP BITMAP "ball.bmp" // can be found in the Templates folder, please copy to the project folder
MASKBMP BITMAP "ballmask.bmp" // as above

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#include <windows.h>
/* This is where all the input to the window goes to */
LRESULT CALLBACK WndProc(HWND hwnd, UINT Message, WPARAM wParam, LPARAM lParam) {
switch(Message) {
/* Upon destruction, tell the main thread to stop */
case WM_DESTROY: {
PostQuitMessage(0);
break;
}
/* All other messages (a lot of them) are processed using default procedures */
default:
return DefWindowProc(hwnd, Message, wParam, lParam);
}
return 0;
}
/* The 'main' function of Win32 GUI programs: this is where execution starts */
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) {
WNDCLASSEX wc; /* A properties struct of our window */
HWND hwnd; /* A 'HANDLE', hence the H, or a pointer to our window */
MSG msg; /* A temporary location for all messages */
/* zero out the struct and set the stuff we want to modify */
memset(&wc,0,sizeof(wc));
wc.cbSize = sizeof(WNDCLASSEX);
wc.lpfnWndProc = WndProc; /* This is where we will send messages to */
wc.hInstance = hInstance;
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
/* White, COLOR_WINDOW is just a #define for a system color, try Ctrl+Clicking it */
wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wc.lpszClassName = "WindowClass";
wc.hIcon = LoadIcon(NULL, IDI_APPLICATION); /* Load a standard icon */
wc.hIconSm = LoadIcon(NULL, IDI_APPLICATION); /* use the name "A" to use the project icon */
if(!RegisterClassEx(&wc)) {
MessageBox(NULL, "Window Registration Failed!","Error!",MB_ICONEXCLAMATION|MB_OK);
return 0;
}
hwnd = CreateWindowEx(WS_EX_CLIENTEDGE,"WindowClass","Caption",WS_VISIBLE|WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, /* x */
CW_USEDEFAULT, /* y */
640, /* width */
480, /* height */
NULL,NULL,hInstance,NULL);
if(hwnd == NULL) {
MessageBox(NULL, "Window Creation Failed!","Error!",MB_ICONEXCLAMATION|MB_OK);
return 0;
}
/*
This is the heart of our program where all input is processed and
sent to WndProc. Note that GetMessage blocks code flow until it receives something, so
this loop will not produce unreasonably high CPU usage
*/
while(GetMessage(&msg, NULL, 0, 0) > 0) { /* If no error is received... */
TranslateMessage(&msg); /* Translate key codes to chars if present */
DispatchMessage(&msg); /* Send it to WndProc */
}
return msg.wParam;
}

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