#ifndef ENVIRONMENTSHORTCUTWIDGET_H #define ENVIRONMENTSHORTCUTWIDGET_H #include #include #include "settingswidget.h" #include "../shortcutmanager.h" namespace Ui { class EnvironmentShortcutWidget; } class QMenu; class EnvironmentShortcutModel: public QAbstractTableModel { Q_OBJECT // QAbstractItemModel interface public: explicit EnvironmentShortcutModel(QObject* parent=nullptr); void reload(); int rowCount(const QModelIndex &parent) const override; int columnCount(const QModelIndex &parent) const override; QVariant data(const QModelIndex &index, int role) const override; bool setData(const QModelIndex &index, const QVariant &value, int role) override; QVariant headerData(int section, Qt::Orientation orientation, int role) const override; Qt::ItemFlags flags(const QModelIndex &index) const override; const QList &shortcuts() const; signals: void shortcutChanged(); public slots: void shortcutsUpdated(); private: void loadShortCutsOfMenu(const QMenu * menu, QList& globalActions); private: QList mShortcuts; }; class EnvironmentShortcutWidget : public SettingsWidget { Q_OBJECT public: explicit EnvironmentShortcutWidget(const QString& name, const QString& group, QWidget *parent = nullptr); ~EnvironmentShortcutWidget(); private: Ui::EnvironmentShortcutWidget *ui; // SettingsWidget interface protected: void doLoad() override; void doSave() override; private: EnvironmentShortcutModel mModel; }; #endif // ENVIRONMENTSHORTCUTWIDGET_H