/* * Copyright (C) 2020-2022 Roy Qu (royqh1979@gmail.com) * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <https://www.gnu.org/licenses/>. */ #ifndef SHORTCUTMANAGER_H #define SHORTCUTMANAGER_H #include <QMap> #include <QObject> #include <memory> class QAction; class QToolButton; struct EnvironmentShortcut { QString name; QString fullPath; QString shortcut; QAction* action; QToolButton* button; bool isAction; }; using PEnvironmentShortcut = std::shared_ptr<EnvironmentShortcut>; class ShortcutManager : public QObject { Q_OBJECT public: explicit ShortcutManager(QObject *parent = nullptr); void load(); void save(); void setShortcuts(QList<PEnvironmentShortcut> shortcuts); void applyTo(QList<QAction*> actions); void applyTo(QAction* action); private: QMap<QString,PEnvironmentShortcut> mShortcuts; }; using PShortcutManager = std::shared_ptr<ShortcutManager>; #endif // SHORTCUTMANAGER_H