/******************************************************************************************* * * raylib [shapes] example - Draw basic shapes 2d (rectangle, circle, line...) * * This example has been created using raylib 1.0 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2014 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include int main(void) { // Initialization //-------------------------------------------------------------------------------------- const int screenWidth = 800; const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [shapes] example - basic shapes drawing"); SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- // TODO: Update your variables here //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); DrawText("some basic shapes available on raylib", 20, 20, 20, DARKGRAY); // Circle shapes and lines DrawCircle(screenWidth/5, 120, 35, DARKBLUE); DrawCircleGradient(screenWidth/5, 220, 60, GREEN, SKYBLUE); DrawCircleLines(screenWidth/5, 340, 80, DARKBLUE); // Rectangle shapes and ines DrawRectangle(screenWidth/4*2 - 60, 100, 120, 60, RED); DrawRectangleGradientH(screenWidth/4*2 - 90, 170, 180, 130, MAROON, GOLD); DrawRectangleLines(screenWidth/4*2 - 40, 320, 80, 60, ORANGE); // NOTE: Uses QUADS internally, not lines // Triangle shapes and lines DrawTriangle((Vector2){screenWidth/4.0f *3.0f, 80.0f}, (Vector2){screenWidth/4.0f *3.0f - 60.0f, 150.0f}, (Vector2){screenWidth/4.0f *3.0f + 60.0f, 150.0f}, VIOLET); DrawTriangleLines((Vector2){screenWidth/4.0f*3.0f, 160.0f}, (Vector2){screenWidth/4.0f*3.0f - 20.0f, 230.0f}, (Vector2){screenWidth/4.0f*3.0f + 20.0f, 230.0f}, DARKBLUE); // Polygon shapes and lines DrawPoly((Vector2){screenWidth/4.0f*3, 320}, 6, 80, 0, BROWN); DrawPolyLinesEx((Vector2){screenWidth/4.0f*3, 320}, 6, 80, 0, 6, BEIGE); // NOTE: We draw all LINES based shapes together to optimize internal drawing, // this way, all LINES are rendered in a single draw pass DrawLine(18, 42, screenWidth - 18, 42, BLACK); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }