#include #include #include void paintstar(Image* pImage, double x, double y, double r, double a) { int vx[5]; int vy[5]; for (int i = 0; i < 5; ++i) { vx[i] = (int)( -cos( PI * 4 / 5 * i + a ) * r + x ); vy[i] = (int)( sin( PI * 4 / 5 * i + a) * r + y ); } ImageFillPolygonEx(pImage,vx,vy,5,LIGHTRED); ImageDrawPolygonEx(pImage,vx,vy,5,2,DARKBROWN); } int main() { InitWindow(640,480,"rdrawing"); SetTraceLogLevel(LOG_WARNING); SetTargetFPS(60); Image img=GenImageColor(640,480,BLANK); double r = 0; while(!WindowShouldClose()) { //update datas r += 0.02; if (r > PI * 2) r -= PI * 2; //update image (in CPU) ImageClearBackground(&img,BLANK); paintstar(&img,320,240,200,r); //Drawing in GPU Texture texture = LoadTextureFromImage(img); BeginDrawing(); ClearBackground(WHITE); DrawTexture(texture,0,0,WHITE); EndDrawing(); UnloadTexture(texture); } //Clean up UnloadImage(img); CloseWindow(); }