#include #include #include #define RAYGUI_IMPLEMENTATION #include void updateRadius(int baseL, int innerL,int pointL, int *pBaseR, int *pInnerR, int *pPointR) { int totalL=baseL; if (innerL>baseL) { if (innerL>pointL) totalL = (2*innerL-baseL); else { totalL = (innerL+pointL-baseL); } } else { if (pointL>innerL) totalL = baseL-innerL+pointL; } int totalR = 420; int remainder = totalR % totalL; if (remainder!=0) { if (remainder < totalL / 2) { totalR -= remainder; } else { totalR += ( totalL - remainder); } } *pBaseR = totalR / totalL * baseL; *pInnerR = totalR / totalL * innerL; *pPointR = totalR / totalL * pointL; } int main() { int baseL=6; int innerL=3; int pointL=6; int baseR,innerR,pointR; int cx=450,cy=450; int speed = 1; Color trackColor = BLUE; updateRadius(baseL, innerL, pointL, &baseR, &innerR, &pointR); InitWindow(1300,900,"Hypotrochoid"); SetTraceLogLevel(LOG_WARNING); SetTargetFPS(60); GuiSetStyle(DEFAULT,TEXT_SIZE,20); Image trackImage=GenImageColor(900,900,WHITE); //border ImageFillRectangleEx(&trackImage,0,0,900,900,LIGHTGRAY); ImageFillRectangleEx(&trackImage,5,5,890,890,WHITE); Image circlesImage = GenImageColor(900,900,BLANK); float r=0; int lastx,lasty; bool skip=true; lasty=cy; lastx=cx+baseR; int frameCount = 0; while(!WindowShouldClose()) { //GUI int newInnerL = GuiSliderBar((Rectangle){ 70, 20, 200, 30 },"Inner",TextFormat("%i", (int)innerL), innerL, 1, 50); int newBaseL = GuiSliderBar((Rectangle){ 70, 60, 200, 30 },"Base",TextFormat("%i", (int)baseL), baseL, 1, 50); int newPointL = GuiSliderBar((Rectangle){ 70, 100, 200, 30 },"Point",TextFormat("%i", (int)pointL), pointL, 1, 50); speed = GuiSliderBar((Rectangle){ 70, 150, 200, 30 },"Speed",TextFormat("%i", (int)speed), speed, 1, 50); GuiLabel((Rectangle){ 20, 220, 80, 30 },TextFormat("Color: 0x%X%X%X ",(int)(trackColor.r), (int)(trackColor.g),(int)(trackColor.b))); trackColor= GuiColorPicker((Rectangle){ 50, 250, 196, 192 }, NULL, trackColor); int doClear = GuiButton((Rectangle){ 120, 700, 80, 30 },"Clear"); if (newInnerL!=innerL || newBaseL!=baseL || newPointL!=pointL) { if (newInnerL!=innerL) pointL=newInnerL; else pointL=newPointL; innerL=newInnerL; baseL=newBaseL; updateRadius(baseL, innerL, pointL, &baseR, &innerR, &pointR); r=0; skip=true; ImageClearBackground(&trackImage,WHITE); ImageFillRectangleEx(&trackImage,0,0,900,900,LIGHTGRAY); ImageFillRectangleEx(&trackImage,5,5,890,890,WHITE); } else if (doClear) { ImageClearBackground(&trackImage,WHITE); ImageFillRectangleEx(&trackImage,0,0,900,900,LIGHTGRAY); ImageFillRectangleEx(&trackImage,5,5,890,890,WHITE); } //update datas float innerCX=cx+ (baseR-innerR)*cos(r); float innerCY=cy+ (baseR-innerR)*sin(r); int x,y; float theta; if (innerL=speed) { ImageClearBackground(&circlesImage,BLANK); //base circle ImageDrawCircleEx(&circlesImage,cx,cy,baseR,1,LIGHTRED); ImageDrawCircleEx(&circlesImage,innerCX,innerCY,innerR,1,LIGHTGRAY); ImageDrawLineEx(&circlesImage,innerCX,innerCY,cx,cy,1,LIGHTRED); ImageDrawLineEx(&circlesImage,innerCX,innerCY,x,y,1,LIGHTGRAY); ImageDrawPointEx(&circlesImage,x,y,7,RED); //Drawing in GPU Texture trackTexture = LoadTextureFromImage(trackImage); Texture circlesTexture = LoadTextureFromImage(circlesImage); BeginDrawing(); ClearBackground(WHITE); DrawTexture(trackTexture,300,0,WHITE); DrawTexture(circlesTexture,300,0,WHITE); EndDrawing(); UnloadTexture(circlesTexture); UnloadTexture(trackTexture); frameCount=0; } lastx=x; lasty=y; skip=false; r+=0.01; } //Clean up UnloadImage(circlesImage); UnloadImage(trackImage); CloseWindow(); }