436 lines
11 KiB
C++
436 lines
11 KiB
C++
/*
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* Minesweeper by Matthew Zegar
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* https://github.com/mzegar/Minesweeper-Cplusplus
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* app icon from https://www.flaticon.com/free-icon/mine_486968
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*/
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#include <iostream>
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#include <vector>
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#include <cmath>
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#include <cstdlib>
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#include <ctime>
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#include <utility>
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#include <raylib.h>
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using namespace std;
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#define ROWS 9
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#define COLUMNS 9
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#define EMPTY 0
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#define MINE -1
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class Block {
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public:
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Block();
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Block(int x, int y, int btype);
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// Mutators
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void setX(int x);
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void setY(int y);
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void setRevealed(bool reveal);
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void setMarked(bool mark);
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void setType(int btype);
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// Accessors
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int getX();
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int getY();
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bool isRevealed();
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bool isMarked();
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int getType();
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private:
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// Coordinates of block
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int mX;
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int mY;
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// States
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bool mRevealed;
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bool mMarked;
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// Type
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int mType; // Ranges from -1 to 8
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};
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// Create 2d array
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Block gameboard[ROWS][COLUMNS];
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// Generate random number
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int randomnum() {
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return rand() % 10;
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}
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// Generate number blocks
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void countMinesInNeighbors(int i, int j);
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// Update empty spots
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void revealBlocks(int x, int y);
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// Game states
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bool gameover = false;
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bool gamewon = false;
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void restartGame();
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int main()
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{
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// Initialization of window
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//--------------------------------------------------------------------------------------
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int screenWidth = 450;
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int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "Minesweeper by Matthew Zegar");
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SetTargetFPS(60);
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restartGame();
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// Mouse setup
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//--------------------------------------------------------------------------------------
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Vector2 mouse;
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Mouse update
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//----------------------------------------------------------------------------------
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mouse = GetMousePosition();
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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// Mouse left click
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//----------------------------------------------------------------------------------
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if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) {
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if (!gameover && !gamewon) {
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int y = floor(mouse.y/50);
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int x = floor(mouse.x/50);
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if (y >= 0 && y < ROWS
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&& x >=0 && x < COLUMNS ) {
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if (gameboard[y][x].isMarked() == false) {
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gameboard[y][x].setRevealed(true);
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if (gameboard[y][x].getType() == EMPTY) { // CHECK IF 'EMPTY'
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gameboard[y][x].setRevealed(false);
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revealBlocks(y, x);
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}
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if (gameboard[y][x].getType() == MINE) {
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gameover = true;
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}
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}
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}
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}
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}
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// Mouse right click
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//----------------------------------------------------------------------------------
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if (IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) {
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if (!gameover && !gamewon) {
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int y = floor(mouse.y/50);
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int x = floor(mouse.x/50);
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if (y >= 0 && y < ROWS
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&& x >=0 && x < COLUMNS ) {
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if (gameboard[y][x].isRevealed() == false) {
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if (gameboard[y][x].isMarked() == false) {
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gameboard[y][x].setMarked(true);
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} else {
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gameboard[y][x].setMarked(false);
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}
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}
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}
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}
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}
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// Draw the blocks
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//--------------------------------------------------------------------------------------
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for (int i = 0; i < ROWS; ++i) {
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for (int j = 0; j < COLUMNS; ++j) {
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if (gameboard[i][j].isRevealed() == false) {
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DrawRectangle(gameboard[i][j].getY()*50, gameboard[i][j].getX()*50, 50, 50, LIGHTGRAY);
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DrawRectangleLines(gameboard[i][j].getY()*50, gameboard[i][j].getX()*50, 50, 50, BLACK);
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} else {
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if (gameboard[i][j].getType() == MINE) {
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DrawRectangle(gameboard[i][j].getY()*50, gameboard[i][j].getX()*50, 50, 50, RED);
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DrawRectangleLines(gameboard[i][j].getY()*50, gameboard[i][j].getX()*50, 50, 50, BLACK);
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} else if (gameboard[i][j].getType() == EMPTY) {
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DrawRectangle(gameboard[i][j].getY()*50, gameboard[i][j].getX()*50, 50, 50, GRAY);
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DrawRectangleLines(gameboard[i][j].getY()*50, gameboard[i][j].getX()*50, 50, 50, BLACK);
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} else if (gameboard[i][j].getType() == 1) {
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DrawRectangle(gameboard[i][j].getY()*50, gameboard[i][j].getX()*50, 50, 50, DARKGRAY);
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DrawRectangleLines(gameboard[i][j].getY()*50, gameboard[i][j].getX()*50, 50, 50, BLACK);
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DrawText(TextFormat("%i", gameboard[i][j].getType()), gameboard[i][j].getY()*50+20, gameboard[i][j].getX()*50+15, 25, SKYBLUE);
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} else if (gameboard[i][j].getType() == 2) {
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DrawRectangle(gameboard[i][j].getY()*50, gameboard[i][j].getX()*50, 50, 50, DARKGRAY);
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DrawRectangleLines(gameboard[i][j].getY()*50, gameboard[i][j].getX()*50, 50, 50, BLACK);
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DrawText(TextFormat("%i", gameboard[i][j].getType()), gameboard[i][j].getY()*50+20, gameboard[i][j].getX()*50+15, 25, GREEN);
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} else if (gameboard[i][j].getType() == 3) {
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DrawRectangle(gameboard[i][j].getY()*50, gameboard[i][j].getX()*50, 50, 50, DARKGRAY);
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DrawRectangleLines(gameboard[i][j].getY()*50, gameboard[i][j].getX()*50, 50, 50, BLACK);
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DrawText(TextFormat("%i", gameboard[i][j].getType()), gameboard[i][j].getY()*50+20, gameboard[i][j].getX()*50+15, 25, RED);
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} else if (gameboard[i][j].getType() == 4) {
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DrawRectangle(gameboard[i][j].getY()*50, gameboard[i][j].getX()*50, 50, 50, DARKGRAY);
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DrawRectangleLines(gameboard[i][j].getY()*50, gameboard[i][j].getX()*50, 50, 50, BLACK);
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DrawText(TextFormat("%i", gameboard[i][j].getType()), gameboard[i][j].getY()*50+20, gameboard[i][j].getX()*50+15, 25, DARKBLUE);
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} else if (gameboard[i][j].getType() >= 5) {
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DrawRectangle(gameboard[i][j].getY()*50, gameboard[i][j].getX()*50, 50, 50, DARKGRAY);
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DrawRectangleLines(gameboard[i][j].getY()*50, gameboard[i][j].getX()*50, 50, 50, BLACK);
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DrawText(TextFormat("%i", gameboard[i][j].getType()), gameboard[i][j].getY()*50+20, gameboard[i][j].getX()*50+15, 25, MAROON);
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}
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}
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}
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}
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// Draw the marked blocks (flags)
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//----------------------------------------------------------------------------------
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for (int i = 0; i < ROWS; ++i) {
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for (int j = 0; j < COLUMNS; ++j) {
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if (gameboard[i][j].isMarked() && !gameboard[i][j].isRevealed() ) {
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DrawRectangle(gameboard[i][j].getY()*50+15, gameboard[i][j].getX()*50+10, 10, 10, RED);
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DrawRectangle(gameboard[i][j].getY()*50+25, gameboard[i][j].getX()*50+10, 5, 25, BLACK);
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DrawRectangle(gameboard[i][j].getY()*50+20, gameboard[i][j].getX()*50+35, 15, 5, BLACK);
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}
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}
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}
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// Update variable to determine if won
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//----------------------------------------------------------------------------------
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int totalblocks = 0;
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for (int i = 0; i < ROWS; ++i) {
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for (int j = 0; j < COLUMNS; ++j) {
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if (gameboard[i][j].getType() >= 1 and gameboard[i][j].isRevealed() == false) {
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totalblocks++;
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}
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}
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}
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// Check for win
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//----------------------------------------------------------------------------------
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if (totalblocks == 0) {
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DrawText("Game won!", 103, 203, 50, BLACK);
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DrawText("Game won!", 100, 200, 50, GREEN);
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DrawText("right click to restart", 101, 251, 25, WHITE);
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DrawText("right click to restart", 100, 250, 25, BLACK);
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gamewon = true;
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for (int i = 0; i < ROWS; ++i) {
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for (int j = 0; j < COLUMNS; ++j) {
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gameboard[i][j].setRevealed(true);
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}
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}
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if ((IsMouseButtonReleased(MOUSE_RIGHT_BUTTON))) {
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restartGame();
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gamewon = false;
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}
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}
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// Check for gameover
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//----------------------------------------------------------------------------------
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if (gameover == true) {
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DrawText("Game Over", 103, 203, 50, BLACK);
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DrawText("Game Over", 100, 200, 50, RED);
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DrawText("right click to restart", 101, 251, 25, WHITE);
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DrawText("right click to restart", 100, 250, 25, BLACK);
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for (int i = 0; i < ROWS; ++i) {
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for (int j = 0; j < COLUMNS; ++j) {
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gameboard[i][j].setRevealed(true);
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}
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}
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if ((IsMouseButtonReleased(MOUSE_RIGHT_BUTTON))) {
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restartGame();
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gameover = false;
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}
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}
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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// Floodfill algorithm
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void revealBlocks(int x, int y) {
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if (x >= 0 && x <ROWS && y >= 0 && y < COLUMNS) {
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if (gameboard[x][y].getType() != EMPTY) {
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gameboard[x][y].setRevealed(true);
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} else {
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if (gameboard[x][y].isRevealed() == false) {
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gameboard[x][y].setRevealed(true);
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revealBlocks(x-1, y);
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revealBlocks(x-1, y-1);
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revealBlocks(x-1, y+1);
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revealBlocks(x, y-1);
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revealBlocks(x, y+1);
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revealBlocks(x+1, y-1);
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revealBlocks(x+1, y);
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revealBlocks(x+1, y+1);
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}
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}
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}
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}
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// Restart the game
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void restartGame() {
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for (int i = 0; i < ROWS; ++i) {
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for (int j = 0; j < COLUMNS; ++j) {
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gameboard[i][j] = Block(i,j,EMPTY);
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}
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}
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// Generate mines
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//--------------------------------------------------------------------------------------
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srand(time(NULL));
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for (int i = 0; i < ROWS; ++i) {
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for (int j = 0; j < COLUMNS; ++j) {
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if (randomnum() == 1) {
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gameboard[i][j].setType(MINE);
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}
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}
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}
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// Generate numbers
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//--------------------------------------------------------------------------------------
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for (int i = 0; i < 9; ++i) {
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for (int j = 0; j < 9; ++j) {
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if (gameboard[i][j].getType() != MINE) {
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countMinesInNeighbors(i,j);
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}
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}
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}
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}
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// Generates the numbered blocks based on mines
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void countMinesInNeighbors(int i, int j) {
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int count = 0;
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// Check left hand side
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if ((j-1)>=0) {
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if ((i-1) >= 0) {
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if (gameboard[i-1][j-1].getType() == MINE) {
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count++;
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}
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}
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if (gameboard[i][j-1].getType() == MINE) {
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count++;
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}
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if ((i+1) < ROWS) {
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if (gameboard[i+1][j-1].getType() == MINE) {
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count++;
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}
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}
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}
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// Check middle
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if ((i-1) >= 0) {
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if (gameboard[i-1][j].getType() == MINE) {
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count++;
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}
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}
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if ((i+1) < ROWS) {
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if (gameboard[i+1][j].getType() == MINE) {
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count++;
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}
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}
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// Check right
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if ((j+1)<COLUMNS) {
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if ((i-1) >= 0) {
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if (gameboard[i-1][j+1].getType() == MINE) {
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count++;
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}
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}
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if (gameboard[i][j+1].getType() == MINE) {
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count++;
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}
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if ((i+1) <= ROWS) {
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if (gameboard[i+1][j+1].getType() == MINE) {
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count++;
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}
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}
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}
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if (count>0)
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gameboard[i][j].setType(count);
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}
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Block::Block() {
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mX = 0;
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mY = 0;
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mRevealed = false;
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mMarked = false;
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mType = 0;
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}
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Block::Block(int x, int y, int btype) {
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mX = x;
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mY = y;
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mRevealed = false;
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mMarked = false;
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mType = btype;
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}
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///////////////////////
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// Mutators
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///////////////////////
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void Block::setX(int x) {
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mX = x;
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}
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void Block::setY(int y) {
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mY = y;
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}
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void Block::setRevealed(bool reveal) {
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mRevealed = reveal;
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}
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void Block::setMarked(bool mark) {
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mMarked = mark;
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}
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void Block::setType(int btype) {
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mType = btype;
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}
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///////////////////////
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// Accessors
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///////////////////////
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int Block::getX() {
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return mX;
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}
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int Block::getY() {
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return mY;
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}
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bool Block::isRevealed() {
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return mRevealed;
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}
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bool Block::isMarked() {
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return mMarked;
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}
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int Block::getType() {
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return mType;
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}
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