RedPanda-CPP/windows/templates/GLFW/GLFW_shader.vs.txt

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#version 330 core
layout (location = 0) in vec3 position;//in 代表输入向量, location与下面的顶点属性描述有关。
layout (location = 1) in vec3 color;
out vec3 ourColor;//out 代表输出3维向量作为片段着色器的输入见下文
void main()
{
gl_Position = vec4(position, 1.0f);
ourColor = color;
}