MegaSteve/Steve.ixx

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module;
#include <wrl/client.h>
export module Steve;
import GameObject;
import Input;
export struct Steve : GameObject
{
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static constexpr const float ground_height = 50;
static constexpr const float y_pos = 100;
float a, v, h;
bool jumping = false;
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float time = 0.0f;
Rect IdleRect = { 76, 2, 164, 96 };
Rect NormalRect = { 1678, 2, 1766, 96 };
Rect CloseEyeRect = { 1766, 2, 1854, 96 };
Rect RightRect = { 1854, 2, 1942, 96 };
Rect LeftRect = { 1942, 2, 2030, 96 };
Rect BigEyeRect = { 2030, 2, 2118, 96 };
Rect DeadRect = { 2122, 2, 2202, 96 };
Rect CrawlingRightRect = { 2203, 2, 2321, 96 };
Rect CrawlingLeftRect = { 2321, 2, 2439, 96 };
enum Status { Idle, Running, Jumping, Freefall, Crawling, Dead } status;
virtual void OnStartUp() override
{
imge = Texture::LoadFromFile(L"steve.png");
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imge.rect = IdleRect;
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Posi = { y_pos, ground_height };
Anch = { 0.5f,0 };
Size = { 88, 94 };
a = v = h = 0.0f;
}
virtual void OnCleanUp() override
{
imge.bitmap = nullptr;
}
virtual void OnUpdate(float delta) override
{
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time += delta;
switch (status)
{
case Steve::Idle:
if (KeyBoard::GetKey(VK_SPACE)) status = Running;
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imge.rect = IdleRect;
break;
case Steve::Running:
if (KeyBoard::GetKey(VK_SPACE))
{
status = Jumping;
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break;
}
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imge.rect = (int)(time / 0.1) % 2 ? LeftRect : RightRect;
break;
case Steve::Jumping:
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imge.rect = NormalRect;
if ((h < 75 || KeyBoard::GetKey(VK_SPACE)) && h < 150.f)
{
v = 1000.f;
h += v * delta;
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Posi.y = ground_height + h;
}
else
{
status = Freefall;
}
break;
case Steve::Freefall:
a = -8000.f;
v += a * delta;
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if (v < -1200) v = -1200;
h += v * delta;
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Posi.y = ground_height + h;
if (Posi.y <= ground_height)
{
status = Running;
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Posi.y = ground_height;
}
break;
case Steve::Crawling:
break;
case Steve::Dead:
break;
default:
break;
}
}
virtual void OnLaterUpdate(float delta) override
{
}
};