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This commit is contained in:
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47b32bf8a4
commit
7b1b5feaff
|
@ -56,6 +56,7 @@
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<PreprocessorDefinitions>WIN32_LEAN_AND_MEAN;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<LanguageStandard>stdcpp20</LanguageStandard>
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<LanguageStandard_C>stdc17</LanguageStandard_C>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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@ -72,6 +73,7 @@
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<PreprocessorDefinitions>WIN32_LEAN_AND_MEAN;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<LanguageStandard>stdcpp20</LanguageStandard>
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<LanguageStandard_C>stdc17</LanguageStandard_C>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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@ -85,13 +87,19 @@
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<ClCompile Include="GameObject.ixx" />
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<ClCompile Include="Graphics.cpp" />
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<ClCompile Include="Graphics.ixx" />
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<ClCompile Include="BackGround.ixx" />
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<ClCompile Include="Input.ixx" />
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<ClCompile Include="Math.ixx" />
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<ClCompile Include="MegaEngine.cpp" />
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<ClCompile Include="MegaEngine.ixx" />
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<ClCompile Include="main.cpp" />
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<ClCompile Include="Obstacle.ixx" />
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<ClCompile Include="ScoreBoard.ixx" />
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<ClCompile Include="Steve.ixx" />
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</ItemGroup>
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<ItemGroup>
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<Image Include="Steve.png" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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|
|
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@ -42,5 +42,19 @@
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<ClCompile Include="Steve.ixx">
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<Filter>源文件</Filter>
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</ClCompile>
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<ClCompile Include="Obstacle.ixx">
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<Filter>源文件</Filter>
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</ClCompile>
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<ClCompile Include="ScoreBoard.ixx">
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<Filter>源文件</Filter>
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</ClCompile>
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<ClCompile Include="BackGround.ixx">
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<Filter>源文件</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<Image Include="Steve.png">
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<Filter>资源文件</Filter>
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</Image>
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</ItemGroup>
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</Project>
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@ -0,0 +1,69 @@
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module;
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export module BackGround;
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import GameObject;
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import Graphics;
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export struct BackGround : GameObject
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{
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static constexpr Rect GroundRect{ 2,104,2402,130 };
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static constexpr Rect CloudRect{ 166,2,258,29 };
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float speed = -500.f;
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Vector2 CloudPosi;
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virtual void OnStartUp()
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{
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imge.rect = GroundRect;
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Posi = { 0,50 };
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CloudPosi = { 1050,200 };
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Size = imge.rect.size();
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}
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virtual void OnCleanUp()
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{
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}
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virtual void OnUpdate(float delta)
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{
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Posi.x += speed * delta;
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CloudPosi.x += speed * delta * 0.5f;
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}
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virtual void OnLaterUpdate(float delta)
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{
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if (Posi.x <= -Size.x)
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{
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Posi.x += Size.x;
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}
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if (CloudPosi.x <= 0 - CloudRect.size().x)
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{
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CloudPosi.x = 1050;
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}
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}
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virtual void OnReset() override
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{
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Posi.x = 0;
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}
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virtual void OnRender() override
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{
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Rect dst =
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{
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Posi.x - Size.x * Anch.x,
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Posi.y + Size.y * (1.f - Anch.y),
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Posi.x + Size.x * (1.f - Anch.x),
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Posi.y - Size.y * Anch.y,
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};
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Graphics::DrawBitMap(imge.bitmap, dst, imge.rect);
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dst.left += Size.x;
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dst.right += Size.x;
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Graphics::DrawBitMap(imge.bitmap, dst, imge.rect);
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auto cloud_size = CloudRect.size();
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Rect cloud_dst =
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{
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CloudPosi.x,
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CloudPosi.y + cloud_size.y,
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CloudPosi.x + cloud_size.x,
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CloudPosi.y,
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};
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Graphics::DrawBitMap(imge.bitmap, dst, CloudRect);
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}
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};
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@ -36,12 +36,34 @@ public:
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Vector2 Anch;
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Vector2 Size;
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Rect getRect() const
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{
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return
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{
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Posi.x - Size.x * Anch.x,
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Posi.y - Size.y * Anch.y,
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Posi.x + Size.x * (1.f - Anch.x),
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Posi.y + Size.y * (1.f - Anch.y),
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};
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}
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bool isPaused = false;
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void Pause()
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{
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isPaused = true;
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}
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void Resume()
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{
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isPaused = false;
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}
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GameObject() {}
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virtual void OnStartUp() = 0;
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virtual void OnCleanUp() = 0;
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virtual void OnUpdate(float delta) = 0;
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virtual void OnLaterUpdate(float delta) = 0;
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virtual void OnReset() {}
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virtual void OnRender()
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{
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@ -9,8 +9,6 @@ module Graphics;
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using namespace D2D1;
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using namespace ::Microsoft::WRL;
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constexpr D2D1_RECT_F SteveRect{ 1678,2,1766,96 };
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ComPtr<ID2D1HwndRenderTarget> Graphics::RT = nullptr;
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ComPtr<IWICImagingFactory> Graphics::wic_factory = nullptr;
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Vector2 Graphics::RtSize{};
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25
Input.ixx
25
Input.ixx
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@ -1,20 +1,35 @@
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module;
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#include <memory>
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export module Input;
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export class KeyBoard
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{
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static bool KeyStatus[256];
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static bool LastKeyStatus[256];
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static bool CurrKeyStatus[256];
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public:
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static void Update(char keycode, bool status)
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static void OnKeyMsg(char keycode, bool status)
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{
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KeyStatus[keycode] = status;
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CurrKeyStatus[keycode] = status;
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}
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static bool GetKey(char keycode)
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{
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return KeyStatus[keycode];
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return CurrKeyStatus[keycode];
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}
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static bool GetKeyUp(char keycode)
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{
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return LastKeyStatus[keycode] && !CurrKeyStatus[keycode];
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}
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static bool GetKeyDown(char keycode)
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{
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return !LastKeyStatus[keycode] && CurrKeyStatus[keycode];
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}
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static void Flush()
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{
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memcpy(LastKeyStatus, CurrKeyStatus, sizeof(CurrKeyStatus));
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}
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};
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bool KeyBoard::KeyStatus[256]{};
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bool KeyBoard::LastKeyStatus[256]{};
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bool KeyBoard::CurrKeyStatus[256]{};
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16
Math.ixx
16
Math.ixx
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@ -1,5 +1,6 @@
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module;
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#include <d2d1.h>
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#include <concepts>
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export module Math;
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@ -16,4 +17,19 @@ export
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return { right - left, bottom - top };
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}
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};
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inline bool isIntersection(const Rect& lhs, const Rect& rhs)
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{
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auto ox1 = (lhs.left + lhs.right) * 0.5f;
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auto oy1 = (lhs.top + lhs.bottom) * 0.5f;
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auto ox2 = (rhs.left + rhs.right) * 0.5f;
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auto oy2 = (rhs.top + rhs.bottom) * 0.5f;
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auto rx1 = abs(lhs.right - lhs.left) * 0.5f;
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auto ry1 = abs(lhs.top - lhs.bottom) * 0.5f;
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auto rx2 = abs(rhs.right - rhs.left) * 0.5f;
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auto ry2 = abs(rhs.top - rhs.bottom) * 0.5f;
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return ((abs(ox1 - ox2) - (rx1 + rx2)) < -20.f) && ((abs(oy1 - oy2) - (ry1 + ry2)) < -20.f);
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}
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}
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@ -4,7 +4,6 @@ module;
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#include <wincodec.h>
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#include <iostream>
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#include <chrono>
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#include <thread>
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module MegaEngine;
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CreateWnd();
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Graphics::Init(hwnd);
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status = Begin;
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image = Texture::LoadFromFile(L"Steve.png");
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steve.imge = image;
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obs.imge = image;
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score.imge = image;
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background.imge = image;
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steve.OnStartUp();
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obs.OnStartUp();
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score.OnStartUp();
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background.OnStartUp();
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}
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bool vk_space_down = false;
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void Game::Update()
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{
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auto now = steady_clock::now();
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delta = duration_cast<duration<float>>(now - last).count();
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last = now;
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switch (status)
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{
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case Game::Begin:
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if (KeyBoard::GetKey(VK_SPACE))
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status = Running;
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break;
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case Game::Running:
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steve.OnUpdate(delta);
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obs.OnUpdate(delta);
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background.OnUpdate(delta);
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score += obs.speed * delta;
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score.OnUpdate(delta);
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if (isIntersection(steve.getRect(), obs.getRect()))
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{
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status = End;
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steve.status = Steve::Dead;
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steve.imge.rect = Steve::DeadRect;
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steve.Size = steve.imge.rect.size();
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}
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break;
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case Game::End:
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if (KeyBoard::GetKeyDown(VK_SPACE)) vk_space_down = true;
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if (vk_space_down && KeyBoard::GetKeyUp(VK_SPACE))
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{
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vk_space_down = false;
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steve.OnReset();
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obs.OnReset();
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score.OnReset();
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background.OnReset();
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status = Begin;
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}
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break;
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default:
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break;
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}
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}
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void Game::Render()
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@ -51,20 +95,41 @@ void Game::Render()
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Graphics::BeginDraw();
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Graphics::Clear();
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background.OnRender();
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obs.OnRender();
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steve.OnRender();
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score.OnRender();
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if (status == End)
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{
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Rect gameover_rect = { 1294,29,1675,50 };
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auto size = gameover_rect.size();
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size.x /= 2; size.y /= 2;
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Graphics::DrawBitMap(image.bitmap, { 525 - size.x,250 - size.y,525 + size.x,250+size.y }, gameover_rect);
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}
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Graphics::Present();
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}
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void Game::LaterUpdate()
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{
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if (status == Running)
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{
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steve.OnLaterUpdate(delta);
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obs.OnLaterUpdate(delta);
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background.speed = obs.speed;
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background.OnLaterUpdate(delta);
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score.OnLaterUpdate(delta);
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}
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KeyBoard::Flush();
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}
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void Game::CleanUp()
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{
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steve.OnCleanUp();
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obs.OnCleanUp();
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score.OnCleanUp();
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background.OnCleanUp();
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Graphics::Finalize();
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if (hwnd) DestroyWindow(hwnd);
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|
@ -163,10 +228,10 @@ LRESULT Game::WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
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switch (msg)
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{
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case WM_KEYDOWN:
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KeyBoard::Update((char)wParam, true);
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KeyBoard::OnKeyMsg((char)wParam, true);
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break;
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case WM_KEYUP:
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KeyBoard::Update((char)wParam, false);
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KeyBoard::OnKeyMsg((char)wParam, false);
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break;
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case WM_CLOSE:
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done = true;
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|
|
|
@ -10,6 +10,9 @@ import Input;
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import Graphics;
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import GameObject;
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import Steve;
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import Obstacle;
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import ScoreBoard;
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import BackGround;
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using namespace std;
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using namespace std::chrono;
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|
@ -25,10 +28,16 @@ public:
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void Run();
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||||
private:
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Texture image;
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Steve steve;
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Obstacle obs;
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ScoreBoard score;
|
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BackGround background;
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steady_clock::time_point last;
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float delta;
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|
||||
enum Status { Begin, Running, End } status;
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||||
|
||||
HWND hwnd = nullptr;
|
||||
bool done = false;
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||||
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||||
|
@ -44,6 +53,9 @@ private:
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|||
bool PeekMsg();
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||||
bool Done();
|
||||
|
||||
void GameOver();
|
||||
void ReStart();
|
||||
|
||||
static LRESULT CALLBACK WndProcSetUp(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
|
||||
static LRESULT CALLBACK WndProcThunk(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
|
||||
LRESULT WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
|
||||
|
|
|
@ -0,0 +1,93 @@
|
|||
module;
|
||||
|
||||
#include <random>
|
||||
|
||||
export module Obstacle;
|
||||
|
||||
import GameObject;
|
||||
|
||||
export struct Obstacle : GameObject
|
||||
{
|
||||
static constexpr Rect ObstacleRectList[]
|
||||
{
|
||||
//Small Cactus
|
||||
{ 446,2,480,72 },
|
||||
{ 480,2,514,72 },
|
||||
{ 514,2,548,72 },
|
||||
{ 548,2,582,72 },
|
||||
{ 582,2,616,72 },
|
||||
{ 616,2,650,72 },
|
||||
//Giant Cactus
|
||||
{ 652,2,702,102 },
|
||||
{ 702,2,750,102 },
|
||||
{ 752,2,802,102 },
|
||||
{ 802,2,850,102 },
|
||||
//Double Giant Cactus
|
||||
{ 652,2,750,102 },
|
||||
{ 752,2,850,102 },
|
||||
//Tirple Giant Cactus
|
||||
{ 850,2,952,102 },
|
||||
//Qradro Giant Cactus
|
||||
{ 802,2,952,102 },
|
||||
//
|
||||
{ 260,2,352,82 },
|
||||
{ 352,2,444,82 },
|
||||
};
|
||||
|
||||
float speed = -500.f;
|
||||
float time = 0.f;
|
||||
bool isCactus = true;
|
||||
virtual void OnStartUp() override
|
||||
{
|
||||
imge.rect = ObstacleRectList[0];
|
||||
Size = imge.rect.size();
|
||||
Posi = { 1200, 50 };
|
||||
Anch = { 0.5f,0 };
|
||||
Reset();
|
||||
}
|
||||
virtual void OnCleanUp() override
|
||||
{
|
||||
|
||||
}
|
||||
virtual void OnUpdate(float delta) override
|
||||
{
|
||||
time += delta;
|
||||
Posi.x += speed * delta;
|
||||
imge.rect = (int)(time / 0.3) % 2 ? ObstacleRectList[14] : ObstacleRectList[15];
|
||||
}
|
||||
virtual void OnLaterUpdate(float delta) override
|
||||
{
|
||||
if (Posi.x <= -100.f) Reset();
|
||||
}
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
std::mt19937 random{std::random_device()()};
|
||||
void Reset()
|
||||
{
|
||||
int index = 14;// random() % 15;
|
||||
if (index == 14)
|
||||
{
|
||||
isCactus = false;
|
||||
Posi.y = 125;
|
||||
}
|
||||
else
|
||||
{
|
||||
isCactus = true;
|
||||
Posi.y = 50;
|
||||
}
|
||||
imge.rect = ObstacleRectList[index];
|
||||
Size = imge.rect.size();
|
||||
speed += -1.f;
|
||||
Posi.x = 1200.f;
|
||||
}
|
||||
virtual void OnReset() override
|
||||
{
|
||||
imge.rect = ObstacleRectList[0];
|
||||
Size = imge.rect.size();
|
||||
Posi = { 1200, 50 };
|
||||
Anch = { 0.5f,0 };
|
||||
Reset();
|
||||
}
|
||||
};
|
|
@ -0,0 +1,100 @@
|
|||
module;
|
||||
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
export module ScoreBoard;
|
||||
|
||||
import GameObject;
|
||||
import Math;
|
||||
|
||||
struct Digit : GameObject
|
||||
{
|
||||
static constexpr Rect DigitsRectList[]
|
||||
{
|
||||
{ 1294,2,1314,23 },
|
||||
{ 1314,2,1334,23 },
|
||||
{ 1334,2,1354,23 },
|
||||
{ 1354,2,1374,23 },
|
||||
{ 1374,2,1394,23 },
|
||||
{ 1394,2,1414,23 },
|
||||
{ 1414,2,1434,23 },
|
||||
{ 1434,2,1454,23 },
|
||||
{ 1454,2,1474,23 },
|
||||
{ 1474,2,1494,23 },
|
||||
};
|
||||
|
||||
char value;
|
||||
|
||||
virtual void OnStartUp()
|
||||
{
|
||||
|
||||
}
|
||||
virtual void OnCleanUp()
|
||||
{
|
||||
|
||||
}
|
||||
virtual void OnUpdate(float delta)
|
||||
{
|
||||
|
||||
}
|
||||
virtual void OnLaterUpdate(float delta)
|
||||
{
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
export struct ScoreBoard : GameObject
|
||||
{
|
||||
float score = 0;
|
||||
std::vector<Digit> digits;
|
||||
virtual void OnStartUp()
|
||||
{
|
||||
Posi = { 900,400 };
|
||||
}
|
||||
virtual void OnCleanUp()
|
||||
{
|
||||
|
||||
}
|
||||
virtual void OnUpdate(float delta)
|
||||
{
|
||||
auto str = std::to_string(static_cast<int>(score/100.f));
|
||||
digits.resize(str.size());
|
||||
for (size_t i = 0; i < digits.size(); i++)
|
||||
{
|
||||
auto& digit = digits[i];
|
||||
digit.value = str[i] - '0';
|
||||
digit.imge = imge;
|
||||
digit.imge.rect = Digit::DigitsRectList[digit.value];
|
||||
digit.Size = digit.imge.rect.size();
|
||||
digit.Posi = { Posi.x + i * digit.Size.x, Posi.y };
|
||||
}
|
||||
}
|
||||
virtual void OnLaterUpdate(float delta)
|
||||
{
|
||||
|
||||
}
|
||||
virtual void OnRender() override
|
||||
{
|
||||
for (auto& digit : digits)
|
||||
{
|
||||
digit.OnRender();
|
||||
}
|
||||
}
|
||||
virtual void OnReset() override
|
||||
{
|
||||
score = 0;
|
||||
digits.resize(1);
|
||||
|
||||
auto& digit = digits[0];
|
||||
digit.value = 0;
|
||||
digit.imge = imge;
|
||||
digit.imge.rect = Digit::DigitsRectList[digit.value];
|
||||
digit.Size = digit.imge.rect.size();
|
||||
digit.Posi = Posi;
|
||||
}
|
||||
void operator+=(float value)
|
||||
{
|
||||
score += value;
|
||||
}
|
||||
};
|
57
Steve.ixx
57
Steve.ixx
|
@ -9,31 +9,30 @@ import Input;
|
|||
export struct Steve : GameObject
|
||||
{
|
||||
static constexpr const float ground_height = 50;
|
||||
static constexpr const float y_pos = 100;
|
||||
static constexpr const float x_pos = 100;
|
||||
float a, v, h;
|
||||
bool jumping = false;
|
||||
float time = 0.0f;
|
||||
|
||||
Rect IdleRect = { 76, 2, 164, 96 };
|
||||
Rect NormalRect = { 1678, 2, 1766, 96 };
|
||||
Rect CloseEyeRect = { 1766, 2, 1854, 96 };
|
||||
Rect RightRect = { 1854, 2, 1942, 96 };
|
||||
Rect LeftRect = { 1942, 2, 2030, 96 };
|
||||
Rect BigEyeRect = { 2030, 2, 2118, 96 };
|
||||
Rect DeadRect = { 2122, 2, 2202, 96 };
|
||||
Rect CrawlingRightRect = { 2203, 2, 2321, 96 };
|
||||
Rect CrawlingLeftRect = { 2321, 2, 2439, 96 };
|
||||
static constexpr Rect IdleRect = { 76, 2, 164, 96 };
|
||||
static constexpr Rect NormalRect = { 1678, 2, 1766, 96 };
|
||||
static constexpr Rect CloseEyeRect = { 1766, 2, 1854, 96 };
|
||||
static constexpr Rect RightRect = { 1854, 2, 1942, 96 };
|
||||
static constexpr Rect LeftRect = { 1942, 2, 2030, 96 };
|
||||
static constexpr Rect BigEyeRect = { 2030, 2, 2118, 96 };
|
||||
static constexpr Rect DeadRect = { 2122, 2, 2202, 96 };
|
||||
static constexpr Rect CrawlingRightRect = { 2203, 2, 2321, 96 };
|
||||
static constexpr Rect CrawlingLeftRect = { 2321, 2, 2439, 96 };
|
||||
|
||||
enum Status { Idle, Running, Jumping, Freefall, Crawling, Dead } status;
|
||||
|
||||
virtual void OnStartUp() override
|
||||
{
|
||||
imge = Texture::LoadFromFile(L"steve.png");
|
||||
imge.rect = IdleRect;
|
||||
|
||||
Posi = { y_pos, ground_height };
|
||||
Anch = { 0.5f,0 };
|
||||
Size = { 88, 94 };
|
||||
Posi = { x_pos, ground_height };
|
||||
Size = imge.rect.size();
|
||||
|
||||
a = v = h = 0.0f;
|
||||
}
|
||||
|
@ -43,12 +42,14 @@ export struct Steve : GameObject
|
|||
}
|
||||
virtual void OnUpdate(float delta) override
|
||||
{
|
||||
if (isPaused) return;
|
||||
time += delta;
|
||||
switch (status)
|
||||
{
|
||||
case Steve::Idle:
|
||||
if (KeyBoard::GetKey(VK_SPACE)) status = Running;
|
||||
imge.rect = IdleRect;
|
||||
Size = imge.rect.size();
|
||||
break;
|
||||
case Steve::Running:
|
||||
if (KeyBoard::GetKey(VK_SPACE))
|
||||
|
@ -56,10 +57,17 @@ export struct Steve : GameObject
|
|||
status = Jumping;
|
||||
break;
|
||||
}
|
||||
if (KeyBoard::GetKey(VK_DOWN))
|
||||
{
|
||||
status = Crawling;
|
||||
break;
|
||||
}
|
||||
imge.rect = (int)(time / 0.1) % 2 ? LeftRect : RightRect;
|
||||
Size = imge.rect.size();
|
||||
break;
|
||||
case Steve::Jumping:
|
||||
imge.rect = NormalRect;
|
||||
Size = imge.rect.size();
|
||||
if ((h < 75 || KeyBoard::GetKey(VK_SPACE)) && h < 150.f)
|
||||
{
|
||||
v = 1000.f;
|
||||
|
@ -84,8 +92,15 @@ export struct Steve : GameObject
|
|||
}
|
||||
break;
|
||||
case Steve::Crawling:
|
||||
break;
|
||||
case Steve::Dead:
|
||||
if (KeyBoard::GetKey(VK_DOWN))
|
||||
{
|
||||
imge.rect = (int)(time / 0.1) % 2 ? CrawlingLeftRect : CrawlingRightRect;
|
||||
Size = imge.rect.size();
|
||||
}
|
||||
else
|
||||
{
|
||||
status = Running;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
@ -93,5 +108,17 @@ export struct Steve : GameObject
|
|||
}
|
||||
virtual void OnLaterUpdate(float delta) override
|
||||
{
|
||||
if (isPaused) return;
|
||||
}
|
||||
virtual void OnReset() override
|
||||
{
|
||||
imge.rect = IdleRect;
|
||||
status = Idle;
|
||||
|
||||
Anch = { 0.5f,0 };
|
||||
Posi = { x_pos, ground_height };
|
||||
Size = imge.rect.size();
|
||||
|
||||
a = v = h = 0.0f;
|
||||
}
|
||||
};
|
Loading…
Reference in New Issue