Done...?
This commit is contained in:
parent
47b32bf8a4
commit
7b1b5feaff
|
@ -56,6 +56,7 @@
|
|||
<PreprocessorDefinitions>WIN32_LEAN_AND_MEAN;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
<LanguageStandard_C>stdc17</LanguageStandard_C>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
|
@ -72,6 +73,7 @@
|
|||
<PreprocessorDefinitions>WIN32_LEAN_AND_MEAN;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
<LanguageStandard_C>stdc17</LanguageStandard_C>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
|
@ -85,13 +87,19 @@
|
|||
<ClCompile Include="GameObject.ixx" />
|
||||
<ClCompile Include="Graphics.cpp" />
|
||||
<ClCompile Include="Graphics.ixx" />
|
||||
<ClCompile Include="BackGround.ixx" />
|
||||
<ClCompile Include="Input.ixx" />
|
||||
<ClCompile Include="Math.ixx" />
|
||||
<ClCompile Include="MegaEngine.cpp" />
|
||||
<ClCompile Include="MegaEngine.ixx" />
|
||||
<ClCompile Include="main.cpp" />
|
||||
<ClCompile Include="Obstacle.ixx" />
|
||||
<ClCompile Include="ScoreBoard.ixx" />
|
||||
<ClCompile Include="Steve.ixx" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Image Include="Steve.png" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
|
|
|
@ -42,5 +42,19 @@
|
|||
<ClCompile Include="Steve.ixx">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Obstacle.ixx">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="ScoreBoard.ixx">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="BackGround.ixx">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Image Include="Steve.png">
|
||||
<Filter>资源文件</Filter>
|
||||
</Image>
|
||||
</ItemGroup>
|
||||
</Project>
|
|
@ -0,0 +1,69 @@
|
|||
module;
|
||||
|
||||
|
||||
export module BackGround;
|
||||
import GameObject;
|
||||
import Graphics;
|
||||
|
||||
export struct BackGround : GameObject
|
||||
{
|
||||
static constexpr Rect GroundRect{ 2,104,2402,130 };
|
||||
static constexpr Rect CloudRect{ 166,2,258,29 };
|
||||
float speed = -500.f;
|
||||
Vector2 CloudPosi;
|
||||
virtual void OnStartUp()
|
||||
{
|
||||
imge.rect = GroundRect;
|
||||
Posi = { 0,50 };
|
||||
CloudPosi = { 1050,200 };
|
||||
Size = imge.rect.size();
|
||||
}
|
||||
virtual void OnCleanUp()
|
||||
{
|
||||
|
||||
}
|
||||
virtual void OnUpdate(float delta)
|
||||
{
|
||||
Posi.x += speed * delta;
|
||||
CloudPosi.x += speed * delta * 0.5f;
|
||||
}
|
||||
virtual void OnLaterUpdate(float delta)
|
||||
{
|
||||
if (Posi.x <= -Size.x)
|
||||
{
|
||||
Posi.x += Size.x;
|
||||
}
|
||||
if (CloudPosi.x <= 0 - CloudRect.size().x)
|
||||
{
|
||||
CloudPosi.x = 1050;
|
||||
}
|
||||
}
|
||||
virtual void OnReset() override
|
||||
{
|
||||
Posi.x = 0;
|
||||
}
|
||||
virtual void OnRender() override
|
||||
{
|
||||
Rect dst =
|
||||
{
|
||||
Posi.x - Size.x * Anch.x,
|
||||
Posi.y + Size.y * (1.f - Anch.y),
|
||||
Posi.x + Size.x * (1.f - Anch.x),
|
||||
Posi.y - Size.y * Anch.y,
|
||||
};
|
||||
Graphics::DrawBitMap(imge.bitmap, dst, imge.rect);
|
||||
dst.left += Size.x;
|
||||
dst.right += Size.x;
|
||||
Graphics::DrawBitMap(imge.bitmap, dst, imge.rect);
|
||||
|
||||
auto cloud_size = CloudRect.size();
|
||||
Rect cloud_dst =
|
||||
{
|
||||
CloudPosi.x,
|
||||
CloudPosi.y + cloud_size.y,
|
||||
CloudPosi.x + cloud_size.x,
|
||||
CloudPosi.y,
|
||||
};
|
||||
Graphics::DrawBitMap(imge.bitmap, dst, CloudRect);
|
||||
}
|
||||
};
|
|
@ -36,12 +36,34 @@ public:
|
|||
Vector2 Anch;
|
||||
Vector2 Size;
|
||||
|
||||
Rect getRect() const
|
||||
{
|
||||
return
|
||||
{
|
||||
Posi.x - Size.x * Anch.x,
|
||||
Posi.y - Size.y * Anch.y,
|
||||
Posi.x + Size.x * (1.f - Anch.x),
|
||||
Posi.y + Size.y * (1.f - Anch.y),
|
||||
};
|
||||
}
|
||||
|
||||
bool isPaused = false;
|
||||
void Pause()
|
||||
{
|
||||
isPaused = true;
|
||||
}
|
||||
void Resume()
|
||||
{
|
||||
isPaused = false;
|
||||
}
|
||||
|
||||
GameObject() {}
|
||||
|
||||
virtual void OnStartUp() = 0;
|
||||
virtual void OnCleanUp() = 0;
|
||||
virtual void OnUpdate(float delta) = 0;
|
||||
virtual void OnLaterUpdate(float delta) = 0;
|
||||
virtual void OnReset() {}
|
||||
|
||||
virtual void OnRender()
|
||||
{
|
||||
|
|
|
@ -9,8 +9,6 @@ module Graphics;
|
|||
using namespace D2D1;
|
||||
using namespace ::Microsoft::WRL;
|
||||
|
||||
constexpr D2D1_RECT_F SteveRect{ 1678,2,1766,96 };
|
||||
|
||||
ComPtr<ID2D1HwndRenderTarget> Graphics::RT = nullptr;
|
||||
ComPtr<IWICImagingFactory> Graphics::wic_factory = nullptr;
|
||||
Vector2 Graphics::RtSize{};
|
||||
|
|
25
Input.ixx
25
Input.ixx
|
@ -1,20 +1,35 @@
|
|||
module;
|
||||
#include <memory>
|
||||
|
||||
export module Input;
|
||||
|
||||
export class KeyBoard
|
||||
{
|
||||
static bool KeyStatus[256];
|
||||
static bool LastKeyStatus[256];
|
||||
static bool CurrKeyStatus[256];
|
||||
|
||||
public:
|
||||
static void Update(char keycode, bool status)
|
||||
static void OnKeyMsg(char keycode, bool status)
|
||||
{
|
||||
KeyStatus[keycode] = status;
|
||||
CurrKeyStatus[keycode] = status;
|
||||
}
|
||||
static bool GetKey(char keycode)
|
||||
{
|
||||
return KeyStatus[keycode];
|
||||
return CurrKeyStatus[keycode];
|
||||
}
|
||||
static bool GetKeyUp(char keycode)
|
||||
{
|
||||
return LastKeyStatus[keycode] && !CurrKeyStatus[keycode];
|
||||
}
|
||||
static bool GetKeyDown(char keycode)
|
||||
{
|
||||
return !LastKeyStatus[keycode] && CurrKeyStatus[keycode];
|
||||
}
|
||||
static void Flush()
|
||||
{
|
||||
memcpy(LastKeyStatus, CurrKeyStatus, sizeof(CurrKeyStatus));
|
||||
}
|
||||
};
|
||||
|
||||
bool KeyBoard::KeyStatus[256]{};
|
||||
bool KeyBoard::LastKeyStatus[256]{};
|
||||
bool KeyBoard::CurrKeyStatus[256]{};
|
16
Math.ixx
16
Math.ixx
|
@ -1,5 +1,6 @@
|
|||
module;
|
||||
#include <d2d1.h>
|
||||
#include <concepts>
|
||||
|
||||
export module Math;
|
||||
|
||||
|
@ -16,4 +17,19 @@ export
|
|||
return { right - left, bottom - top };
|
||||
}
|
||||
};
|
||||
|
||||
inline bool isIntersection(const Rect& lhs, const Rect& rhs)
|
||||
{
|
||||
auto ox1 = (lhs.left + lhs.right) * 0.5f;
|
||||
auto oy1 = (lhs.top + lhs.bottom) * 0.5f;
|
||||
auto ox2 = (rhs.left + rhs.right) * 0.5f;
|
||||
auto oy2 = (rhs.top + rhs.bottom) * 0.5f;
|
||||
|
||||
auto rx1 = abs(lhs.right - lhs.left) * 0.5f;
|
||||
auto ry1 = abs(lhs.top - lhs.bottom) * 0.5f;
|
||||
auto rx2 = abs(rhs.right - rhs.left) * 0.5f;
|
||||
auto ry2 = abs(rhs.top - rhs.bottom) * 0.5f;
|
||||
|
||||
return ((abs(ox1 - ox2) - (rx1 + rx2)) < -20.f) && ((abs(oy1 - oy2) - (ry1 + ry2)) < -20.f);
|
||||
}
|
||||
}
|
|
@ -4,7 +4,6 @@ module;
|
|||
#include <wincodec.h>
|
||||
#include <iostream>
|
||||
#include <chrono>
|
||||
#include <thread>
|
||||
|
||||
module MegaEngine;
|
||||
|
||||
|
@ -34,16 +33,61 @@ void Game::StartUp()
|
|||
CreateWnd();
|
||||
Graphics::Init(hwnd);
|
||||
|
||||
status = Begin;
|
||||
|
||||
image = Texture::LoadFromFile(L"Steve.png");
|
||||
|
||||
steve.imge = image;
|
||||
obs.imge = image;
|
||||
score.imge = image;
|
||||
background.imge = image;
|
||||
|
||||
steve.OnStartUp();
|
||||
|
||||
obs.OnStartUp();
|
||||
score.OnStartUp();
|
||||
background.OnStartUp();
|
||||
}
|
||||
|
||||
bool vk_space_down = false;
|
||||
void Game::Update()
|
||||
{
|
||||
auto now = steady_clock::now();
|
||||
delta = duration_cast<duration<float>>(now - last).count();
|
||||
last = now;
|
||||
steve.OnUpdate(delta);
|
||||
switch (status)
|
||||
{
|
||||
case Game::Begin:
|
||||
if (KeyBoard::GetKey(VK_SPACE))
|
||||
status = Running;
|
||||
break;
|
||||
case Game::Running:
|
||||
steve.OnUpdate(delta);
|
||||
obs.OnUpdate(delta);
|
||||
background.OnUpdate(delta);
|
||||
score += obs.speed * delta;
|
||||
score.OnUpdate(delta);
|
||||
if (isIntersection(steve.getRect(), obs.getRect()))
|
||||
{
|
||||
status = End;
|
||||
steve.status = Steve::Dead;
|
||||
steve.imge.rect = Steve::DeadRect;
|
||||
steve.Size = steve.imge.rect.size();
|
||||
}
|
||||
break;
|
||||
case Game::End:
|
||||
if (KeyBoard::GetKeyDown(VK_SPACE)) vk_space_down = true;
|
||||
if (vk_space_down && KeyBoard::GetKeyUp(VK_SPACE))
|
||||
{
|
||||
vk_space_down = false;
|
||||
steve.OnReset();
|
||||
obs.OnReset();
|
||||
score.OnReset();
|
||||
background.OnReset();
|
||||
status = Begin;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Game::Render()
|
||||
|
@ -51,20 +95,41 @@ void Game::Render()
|
|||
Graphics::BeginDraw();
|
||||
Graphics::Clear();
|
||||
|
||||
background.OnRender();
|
||||
obs.OnRender();
|
||||
steve.OnRender();
|
||||
score.OnRender();
|
||||
|
||||
if (status == End)
|
||||
{
|
||||
Rect gameover_rect = { 1294,29,1675,50 };
|
||||
auto size = gameover_rect.size();
|
||||
size.x /= 2; size.y /= 2;
|
||||
Graphics::DrawBitMap(image.bitmap, { 525 - size.x,250 - size.y,525 + size.x,250+size.y }, gameover_rect);
|
||||
}
|
||||
|
||||
Graphics::Present();
|
||||
}
|
||||
|
||||
void Game::LaterUpdate()
|
||||
{
|
||||
steve.OnLaterUpdate(delta);
|
||||
if (status == Running)
|
||||
{
|
||||
steve.OnLaterUpdate(delta);
|
||||
obs.OnLaterUpdate(delta);
|
||||
background.speed = obs.speed;
|
||||
background.OnLaterUpdate(delta);
|
||||
score.OnLaterUpdate(delta);
|
||||
}
|
||||
KeyBoard::Flush();
|
||||
}
|
||||
|
||||
void Game::CleanUp()
|
||||
{
|
||||
steve.OnCleanUp();
|
||||
|
||||
obs.OnCleanUp();
|
||||
score.OnCleanUp();
|
||||
background.OnCleanUp();
|
||||
Graphics::Finalize();
|
||||
|
||||
if (hwnd) DestroyWindow(hwnd);
|
||||
|
@ -163,10 +228,10 @@ LRESULT Game::WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
|||
switch (msg)
|
||||
{
|
||||
case WM_KEYDOWN:
|
||||
KeyBoard::Update((char)wParam, true);
|
||||
KeyBoard::OnKeyMsg((char)wParam, true);
|
||||
break;
|
||||
case WM_KEYUP:
|
||||
KeyBoard::Update((char)wParam, false);
|
||||
KeyBoard::OnKeyMsg((char)wParam, false);
|
||||
break;
|
||||
case WM_CLOSE:
|
||||
done = true;
|
||||
|
|
|
@ -10,6 +10,9 @@ import Input;
|
|||
import Graphics;
|
||||
import GameObject;
|
||||
import Steve;
|
||||
import Obstacle;
|
||||
import ScoreBoard;
|
||||
import BackGround;
|
||||
|
||||
using namespace std;
|
||||
using namespace std::chrono;
|
||||
|
@ -25,10 +28,16 @@ public:
|
|||
void Run();
|
||||
|
||||
private:
|
||||
Texture image;
|
||||
Steve steve;
|
||||
Obstacle obs;
|
||||
ScoreBoard score;
|
||||
BackGround background;
|
||||
steady_clock::time_point last;
|
||||
float delta;
|
||||
|
||||
enum Status { Begin, Running, End } status;
|
||||
|
||||
HWND hwnd = nullptr;
|
||||
bool done = false;
|
||||
|
||||
|
@ -44,6 +53,9 @@ private:
|
|||
bool PeekMsg();
|
||||
bool Done();
|
||||
|
||||
void GameOver();
|
||||
void ReStart();
|
||||
|
||||
static LRESULT CALLBACK WndProcSetUp(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
|
||||
static LRESULT CALLBACK WndProcThunk(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
|
||||
LRESULT WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
|
||||
|
|
|
@ -0,0 +1,93 @@
|
|||
module;
|
||||
|
||||
#include <random>
|
||||
|
||||
export module Obstacle;
|
||||
|
||||
import GameObject;
|
||||
|
||||
export struct Obstacle : GameObject
|
||||
{
|
||||
static constexpr Rect ObstacleRectList[]
|
||||
{
|
||||
//Small Cactus
|
||||
{ 446,2,480,72 },
|
||||
{ 480,2,514,72 },
|
||||
{ 514,2,548,72 },
|
||||
{ 548,2,582,72 },
|
||||
{ 582,2,616,72 },
|
||||
{ 616,2,650,72 },
|
||||
//Giant Cactus
|
||||
{ 652,2,702,102 },
|
||||
{ 702,2,750,102 },
|
||||
{ 752,2,802,102 },
|
||||
{ 802,2,850,102 },
|
||||
//Double Giant Cactus
|
||||
{ 652,2,750,102 },
|
||||
{ 752,2,850,102 },
|
||||
//Tirple Giant Cactus
|
||||
{ 850,2,952,102 },
|
||||
//Qradro Giant Cactus
|
||||
{ 802,2,952,102 },
|
||||
//
|
||||
{ 260,2,352,82 },
|
||||
{ 352,2,444,82 },
|
||||
};
|
||||
|
||||
float speed = -500.f;
|
||||
float time = 0.f;
|
||||
bool isCactus = true;
|
||||
virtual void OnStartUp() override
|
||||
{
|
||||
imge.rect = ObstacleRectList[0];
|
||||
Size = imge.rect.size();
|
||||
Posi = { 1200, 50 };
|
||||
Anch = { 0.5f,0 };
|
||||
Reset();
|
||||
}
|
||||
virtual void OnCleanUp() override
|
||||
{
|
||||
|
||||
}
|
||||
virtual void OnUpdate(float delta) override
|
||||
{
|
||||
time += delta;
|
||||
Posi.x += speed * delta;
|
||||
imge.rect = (int)(time / 0.3) % 2 ? ObstacleRectList[14] : ObstacleRectList[15];
|
||||
}
|
||||
virtual void OnLaterUpdate(float delta) override
|
||||
{
|
||||
if (Posi.x <= -100.f) Reset();
|
||||
}
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
std::mt19937 random{std::random_device()()};
|
||||
void Reset()
|
||||
{
|
||||
int index = 14;// random() % 15;
|
||||
if (index == 14)
|
||||
{
|
||||
isCactus = false;
|
||||
Posi.y = 125;
|
||||
}
|
||||
else
|
||||
{
|
||||
isCactus = true;
|
||||
Posi.y = 50;
|
||||
}
|
||||
imge.rect = ObstacleRectList[index];
|
||||
Size = imge.rect.size();
|
||||
speed += -1.f;
|
||||
Posi.x = 1200.f;
|
||||
}
|
||||
virtual void OnReset() override
|
||||
{
|
||||
imge.rect = ObstacleRectList[0];
|
||||
Size = imge.rect.size();
|
||||
Posi = { 1200, 50 };
|
||||
Anch = { 0.5f,0 };
|
||||
Reset();
|
||||
}
|
||||
};
|
|
@ -0,0 +1,100 @@
|
|||
module;
|
||||
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
export module ScoreBoard;
|
||||
|
||||
import GameObject;
|
||||
import Math;
|
||||
|
||||
struct Digit : GameObject
|
||||
{
|
||||
static constexpr Rect DigitsRectList[]
|
||||
{
|
||||
{ 1294,2,1314,23 },
|
||||
{ 1314,2,1334,23 },
|
||||
{ 1334,2,1354,23 },
|
||||
{ 1354,2,1374,23 },
|
||||
{ 1374,2,1394,23 },
|
||||
{ 1394,2,1414,23 },
|
||||
{ 1414,2,1434,23 },
|
||||
{ 1434,2,1454,23 },
|
||||
{ 1454,2,1474,23 },
|
||||
{ 1474,2,1494,23 },
|
||||
};
|
||||
|
||||
char value;
|
||||
|
||||
virtual void OnStartUp()
|
||||
{
|
||||
|
||||
}
|
||||
virtual void OnCleanUp()
|
||||
{
|
||||
|
||||
}
|
||||
virtual void OnUpdate(float delta)
|
||||
{
|
||||
|
||||
}
|
||||
virtual void OnLaterUpdate(float delta)
|
||||
{
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
export struct ScoreBoard : GameObject
|
||||
{
|
||||
float score = 0;
|
||||
std::vector<Digit> digits;
|
||||
virtual void OnStartUp()
|
||||
{
|
||||
Posi = { 900,400 };
|
||||
}
|
||||
virtual void OnCleanUp()
|
||||
{
|
||||
|
||||
}
|
||||
virtual void OnUpdate(float delta)
|
||||
{
|
||||
auto str = std::to_string(static_cast<int>(score/100.f));
|
||||
digits.resize(str.size());
|
||||
for (size_t i = 0; i < digits.size(); i++)
|
||||
{
|
||||
auto& digit = digits[i];
|
||||
digit.value = str[i] - '0';
|
||||
digit.imge = imge;
|
||||
digit.imge.rect = Digit::DigitsRectList[digit.value];
|
||||
digit.Size = digit.imge.rect.size();
|
||||
digit.Posi = { Posi.x + i * digit.Size.x, Posi.y };
|
||||
}
|
||||
}
|
||||
virtual void OnLaterUpdate(float delta)
|
||||
{
|
||||
|
||||
}
|
||||
virtual void OnRender() override
|
||||
{
|
||||
for (auto& digit : digits)
|
||||
{
|
||||
digit.OnRender();
|
||||
}
|
||||
}
|
||||
virtual void OnReset() override
|
||||
{
|
||||
score = 0;
|
||||
digits.resize(1);
|
||||
|
||||
auto& digit = digits[0];
|
||||
digit.value = 0;
|
||||
digit.imge = imge;
|
||||
digit.imge.rect = Digit::DigitsRectList[digit.value];
|
||||
digit.Size = digit.imge.rect.size();
|
||||
digit.Posi = Posi;
|
||||
}
|
||||
void operator+=(float value)
|
||||
{
|
||||
score += value;
|
||||
}
|
||||
};
|
57
Steve.ixx
57
Steve.ixx
|
@ -9,31 +9,30 @@ import Input;
|
|||
export struct Steve : GameObject
|
||||
{
|
||||
static constexpr const float ground_height = 50;
|
||||
static constexpr const float y_pos = 100;
|
||||
static constexpr const float x_pos = 100;
|
||||
float a, v, h;
|
||||
bool jumping = false;
|
||||
float time = 0.0f;
|
||||
|
||||
Rect IdleRect = { 76, 2, 164, 96 };
|
||||
Rect NormalRect = { 1678, 2, 1766, 96 };
|
||||
Rect CloseEyeRect = { 1766, 2, 1854, 96 };
|
||||
Rect RightRect = { 1854, 2, 1942, 96 };
|
||||
Rect LeftRect = { 1942, 2, 2030, 96 };
|
||||
Rect BigEyeRect = { 2030, 2, 2118, 96 };
|
||||
Rect DeadRect = { 2122, 2, 2202, 96 };
|
||||
Rect CrawlingRightRect = { 2203, 2, 2321, 96 };
|
||||
Rect CrawlingLeftRect = { 2321, 2, 2439, 96 };
|
||||
static constexpr Rect IdleRect = { 76, 2, 164, 96 };
|
||||
static constexpr Rect NormalRect = { 1678, 2, 1766, 96 };
|
||||
static constexpr Rect CloseEyeRect = { 1766, 2, 1854, 96 };
|
||||
static constexpr Rect RightRect = { 1854, 2, 1942, 96 };
|
||||
static constexpr Rect LeftRect = { 1942, 2, 2030, 96 };
|
||||
static constexpr Rect BigEyeRect = { 2030, 2, 2118, 96 };
|
||||
static constexpr Rect DeadRect = { 2122, 2, 2202, 96 };
|
||||
static constexpr Rect CrawlingRightRect = { 2203, 2, 2321, 96 };
|
||||
static constexpr Rect CrawlingLeftRect = { 2321, 2, 2439, 96 };
|
||||
|
||||
enum Status { Idle, Running, Jumping, Freefall, Crawling, Dead } status;
|
||||
|
||||
virtual void OnStartUp() override
|
||||
{
|
||||
imge = Texture::LoadFromFile(L"steve.png");
|
||||
imge.rect = IdleRect;
|
||||
|
||||
Posi = { y_pos, ground_height };
|
||||
Anch = { 0.5f,0 };
|
||||
Size = { 88, 94 };
|
||||
Posi = { x_pos, ground_height };
|
||||
Size = imge.rect.size();
|
||||
|
||||
a = v = h = 0.0f;
|
||||
}
|
||||
|
@ -43,12 +42,14 @@ export struct Steve : GameObject
|
|||
}
|
||||
virtual void OnUpdate(float delta) override
|
||||
{
|
||||
if (isPaused) return;
|
||||
time += delta;
|
||||
switch (status)
|
||||
{
|
||||
case Steve::Idle:
|
||||
if (KeyBoard::GetKey(VK_SPACE)) status = Running;
|
||||
imge.rect = IdleRect;
|
||||
Size = imge.rect.size();
|
||||
break;
|
||||
case Steve::Running:
|
||||
if (KeyBoard::GetKey(VK_SPACE))
|
||||
|
@ -56,10 +57,17 @@ export struct Steve : GameObject
|
|||
status = Jumping;
|
||||
break;
|
||||
}
|
||||
if (KeyBoard::GetKey(VK_DOWN))
|
||||
{
|
||||
status = Crawling;
|
||||
break;
|
||||
}
|
||||
imge.rect = (int)(time / 0.1) % 2 ? LeftRect : RightRect;
|
||||
Size = imge.rect.size();
|
||||
break;
|
||||
case Steve::Jumping:
|
||||
imge.rect = NormalRect;
|
||||
Size = imge.rect.size();
|
||||
if ((h < 75 || KeyBoard::GetKey(VK_SPACE)) && h < 150.f)
|
||||
{
|
||||
v = 1000.f;
|
||||
|
@ -84,8 +92,15 @@ export struct Steve : GameObject
|
|||
}
|
||||
break;
|
||||
case Steve::Crawling:
|
||||
break;
|
||||
case Steve::Dead:
|
||||
if (KeyBoard::GetKey(VK_DOWN))
|
||||
{
|
||||
imge.rect = (int)(time / 0.1) % 2 ? CrawlingLeftRect : CrawlingRightRect;
|
||||
Size = imge.rect.size();
|
||||
}
|
||||
else
|
||||
{
|
||||
status = Running;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
@ -93,5 +108,17 @@ export struct Steve : GameObject
|
|||
}
|
||||
virtual void OnLaterUpdate(float delta) override
|
||||
{
|
||||
if (isPaused) return;
|
||||
}
|
||||
virtual void OnReset() override
|
||||
{
|
||||
imge.rect = IdleRect;
|
||||
status = Idle;
|
||||
|
||||
Anch = { 0.5f,0 };
|
||||
Posi = { x_pos, ground_height };
|
||||
Size = imge.rect.size();
|
||||
|
||||
a = v = h = 0.0f;
|
||||
}
|
||||
};
|
Loading…
Reference in New Issue