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InfinitShoot/game/content.lua

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---@class Content
local _M = {}
---@type Texture
_M.Texture = nil
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---@type Texture
_M.RestartHintTexture = nil
---@type Texture
_M.StartHintTexture = nil
---@type Texture
_M.LicensTexture = nil
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---@type Texture
_M.NumberTexture = nil
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---@type TileSheet
_M.Tilesheet = nil
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---@type TileSheet
_M.NumberTilesheet = nil
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---@type Entity
_M.PlayerEntity = nil
---@type table<Entity>
_M.BulletList = {}
_M.GameStateEnum = {
ShowLogo = 1,
WaitStart = 2,
Gaming = 3,
}
_M.GameState = _M.GameStateEnum.ShowLogo
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---@type table<Entity>
_M.MonsterList = {}
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_M.MonsterBirthNum = 0
_M.MonsterBirthCountDown = 0
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_M.Animations = {
---@type Animation
PlayerWalkDown = nil,
---@type Animation
PlayerWalkUp = nil,
---@type Animation
PlayerWalkRight = nil,
---@type Animation
PlayerWalkLeft = nil,
---@type Animation
EnemyWalkDown = nil,
---@type Animation
EnemyWalkUp = nil,
---@type Animation
EnemyWalkRight = nil,
---@type Animation
EnemyWalkLeft = nil,
}
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---@type number
_M.KillNum = 0
---@type number
_M.Score = 0
---@type table<Entity>
_M.SupplyList = {}
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return _M