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mine-sweep-SDL2/include/window.hpp

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#pragma once
#include "pch.hpp"
inline auto WindowDestroy = [](SDL_Window* window) {
SDL_DestroyWindow(window);
};
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class Window final {
public:
friend class Renderer;
Window(const std::string& title, int w, int h);
private:
std::unique_ptr<SDL_Window, decltype(WindowDestroy)> window_;
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};