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2022-02-07 21:38:35 +08:00
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#pragma once
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#include "tinyengine/tinyengine.hpp"
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#include "game/component.hpp"
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#include "game/entity.hpp"
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void Shoot(SpaceshipWeaponCmpt& weapon, const Point& dir);
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2022-02-09 22:33:06 +08:00
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void Shoot(SpaceshipWeaponCmpt& weapon, const Point& dir, Entity* target);
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2022-02-15 22:50:31 +08:00
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void MoveLeft(MotionCmpt& motion);
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void MoveRight(MotionCmpt& motion);
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void MoveUp(MotionCmpt& motion);
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void MoveDown(MotionCmpt& motion);
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void SpeedUp(MotionCmpt& motion, FightShipCmpt& ship);
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void SpeedDown(MotionCmpt& motion, FightShipCmpt& ship);
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2022-02-17 18:48:32 +08:00
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void TurnLeft(MotionCmpt&, FightShipCmpt&);
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void TurnRight(MotionCmpt&, FightShipCmpt&);
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