19 lines
438 B
C++
19 lines
438 B
C++
#pragma once
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#include "tinyengine/tinyengine.hpp"
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#include "game/quick_list.hpp"
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extern Context ECSContext;
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extern SystemManager SystemMgr;
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extern std::unordered_map<std::string, Unique<TileSheet>> TileSheets;
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extern std::unordered_map<std::string, Unique<Sound>> Sounds;
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extern std::string TileSheetName;
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extern QuickList<Entity*> Bullets;
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using EntityList = std::vector<Entity*>;
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extern EntityList Entities;
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void LoadResources();
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