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@ -0,0 +1,75 @@
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/*
|
||||
zlib License
|
||||
|
||||
Ìø³öÒ»·½ÌìµØ (C) 2022 Lucas
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
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freely, subject to the following restrictions:
|
||||
|
||||
1.The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class BackgroundMovementController : MonoBehaviour
|
||||
{
|
||||
public GameObject backgroundObject;
|
||||
private GameObject backgroundObject1;
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private GameObject backgroundObject2;
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private float distance;
|
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private Rigidbody2D brg2D1;
|
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private Rigidbody2D brg2D2;
|
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public float speed;
|
||||
private float leftBound;
|
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// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
backgroundObject1 = Instantiate(backgroundObject);
|
||||
backgroundObject2 = Instantiate(backgroundObject);
|
||||
brg2D1 = backgroundObject1.GetComponent<Rigidbody2D>();
|
||||
brg2D2 = backgroundObject2.GetComponent<Rigidbody2D>();
|
||||
Vector2 speedVector = new(speed, 0);
|
||||
brg2D1.velocity = speedVector;
|
||||
brg2D2.velocity = speedVector;
|
||||
Vector2 topLeft = Camera.main.ViewportToWorldPoint(new Vector2(0, 1));
|
||||
leftBound = topLeft.x;
|
||||
|
||||
SpriteRenderer sRenderer = backgroundObject1.GetComponent<SpriteRenderer>();
|
||||
distance = sRenderer.bounds.extents.x * 2;
|
||||
backgroundObject2.transform.position = new Vector3(backgroundObject2.transform.position.x + distance,
|
||||
backgroundObject2.transform.position.y, backgroundObject2.transform.position.z);
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
if (brg2D1.transform.position.x <= leftBound)
|
||||
{
|
||||
Vector3 newPosition = new(brg2D2.transform.position.x + distance,
|
||||
brg2D2.transform.position.y,
|
||||
brg2D2.transform.position.z);
|
||||
brg2D1.transform.position = newPosition;
|
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}
|
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else if (brg2D2.transform.position.x <= leftBound)
|
||||
{
|
||||
Vector3 newPosition = new(brg2D1.transform.position.x + distance,
|
||||
brg2D1.transform.position.y,
|
||||
brg2D1.transform.position.z);
|
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brg2D2.transform.position = newPosition;
|
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}
|
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}
|
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|
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}
|
|
@ -0,0 +1,46 @@
|
|||
/*
|
||||
zlib License
|
||||
|
||||
Ìø³öÒ»·½ÌìµØ (C) 2022 Lucas
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1.The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class ButtonEventHandler : MonoBehaviour
|
||||
{
|
||||
private void Start()
|
||||
{
|
||||
Screen.orientation = ScreenOrientation.LandscapeLeft;
|
||||
Screen.autorotateToLandscapeLeft = true;
|
||||
Screen.autorotateToLandscapeRight = true;
|
||||
Screen.autorotateToPortrait = false;
|
||||
Screen.autorotateToPortraitUpsideDown = false;
|
||||
}
|
||||
public void OnStart()
|
||||
{
|
||||
SceneManager.LoadScene("MainScene");
|
||||
}
|
||||
|
||||
public void OnQuit()
|
||||
{
|
||||
Application.Quit();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,66 @@
|
|||
/*
|
||||
zlib License
|
||||
|
||||
Ìø³öÒ»·½ÌìµØ (C) 2022 Lucas
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1.The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class GameController : MonoBehaviour
|
||||
{
|
||||
public GameObject playerPrefab;
|
||||
GameObject player;
|
||||
public float playerSpawnDistance;
|
||||
public GameObject distanceTextPrefab;
|
||||
private Text distanceText;
|
||||
private float initialPlayerPosition;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
Screen.orientation = ScreenOrientation.LandscapeRight;
|
||||
}
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
player = Instantiate(playerPrefab);
|
||||
initialPlayerPosition = Camera.main.ViewportToWorldPoint(new Vector2(0, 1)).x + playerSpawnDistance;
|
||||
player.transform.position = new Vector3(initialPlayerPosition,
|
||||
player.transform.position.y,
|
||||
player.transform.position.z);
|
||||
Screen.orientation = ScreenOrientation.LandscapeLeft;
|
||||
Screen.autorotateToLandscapeLeft = true;
|
||||
Screen.autorotateToLandscapeRight = true;
|
||||
Screen.autorotateToPortrait = false;
|
||||
Screen.autorotateToPortraitUpsideDown = false;
|
||||
|
||||
GameObject disText = Instantiate(distanceTextPrefab);
|
||||
disText.transform.SetParent(GameObject.Find("Canvas").transform, false);
|
||||
distanceText = disText.GetComponent<Text>();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
var distance = (player.transform.position.x - initialPlayerPosition) * 40;
|
||||
distanceText.text = "DISTANCE:" + ((int)distance).ToString() + "M";
|
||||
}
|
||||
}
|
|
@ -0,0 +1,48 @@
|
|||
/*
|
||||
zlib License
|
||||
|
||||
Ìø³öÒ»·½ÌìµØ (C) 2022 Lucas
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1.The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class HealthBarController : MonoBehaviour
|
||||
{
|
||||
private Image meterImage;
|
||||
|
||||
private Text hpText;
|
||||
public int maxHealthValue;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
meterImage = GameObject.FindGameObjectsWithTag("MeterImage")[0].GetComponent<Image>();
|
||||
hpText = GetComponentInChildren<Text>();
|
||||
hpText.text = "HP:" + maxHealthValue;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
|
||||
public void SetHealth(int newHealthValue)
|
||||
{
|
||||
meterImage.fillAmount = (float)newHealthValue / maxHealthValue;
|
||||
hpText.text = "HP:" + newHealthValue.ToString();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,61 @@
|
|||
/*
|
||||
zlib License
|
||||
|
||||
Ìø³öÒ»·½ÌìµØ (C) 2022 Lucas
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1.The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class HealthController : MonoBehaviour
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
private int health;
|
||||
public int initialHealth;
|
||||
public GameObject healthBarPrefab;
|
||||
private GameObject healthBar;
|
||||
private HealthBarController controller;
|
||||
void Start()
|
||||
{
|
||||
health = initialHealth;
|
||||
healthBar = Instantiate(healthBarPrefab);
|
||||
controller = healthBar.GetComponent<HealthBarController>();
|
||||
controller.maxHealthValue = initialHealth;
|
||||
healthBar.transform.SetParent(GameObject.Find("Canvas").transform, false);
|
||||
healthBar.SetActive(true);
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
|
||||
public void IncreaseHealth()
|
||||
{
|
||||
if (health < initialHealth)
|
||||
controller.SetHealth(++health);
|
||||
}
|
||||
|
||||
public void DecreaseHealth()
|
||||
{
|
||||
controller.SetHealth(--health);
|
||||
if (health <= 0)
|
||||
{
|
||||
SceneManager.LoadScene("StartupScene");
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,86 @@
|
|||
/*
|
||||
zlib License
|
||||
|
||||
Ìø³öÒ»·½ÌìµØ (C) 2022 Lucas
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1.The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class MovementController : MonoBehaviour
|
||||
{
|
||||
public bool isJumping = false;
|
||||
private bool isPressing = false;
|
||||
private bool isDoubleJumping = false;
|
||||
private Rigidbody2D rb2D;
|
||||
public float xSpeed;
|
||||
public float jumpSpeed;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
rb2D = GetComponent<Rigidbody2D>();
|
||||
Vector2 speed = rb2D.velocity;
|
||||
speed.x = xSpeed;
|
||||
rb2D.velocity = speed;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
Vector2 speed = rb2D.velocity;
|
||||
speed.x = xSpeed;
|
||||
if (Input.GetKey(KeyCode.Space) || Input.touchCount > 0)
|
||||
{
|
||||
if (!isPressing)
|
||||
{
|
||||
isPressing = true;
|
||||
if (isJumping && !isDoubleJumping)
|
||||
{
|
||||
speed.y = jumpSpeed;
|
||||
isDoubleJumping = true;
|
||||
}
|
||||
else if (!isJumping || !isDoubleJumping)
|
||||
{
|
||||
speed.y = jumpSpeed;
|
||||
isJumping = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
isPressing = false;
|
||||
}
|
||||
rb2D.velocity = speed;
|
||||
}
|
||||
|
||||
private void OnCollisionEnter2D(Collision2D collision)
|
||||
{
|
||||
if (collision.gameObject.CompareTag("Floor"))
|
||||
{
|
||||
isJumping = false;
|
||||
isDoubleJumping = false;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,61 @@
|
|||
/*
|
||||
zlib License
|
||||
|
||||
Ìø³öÒ»·½ÌìµØ (C) 2022 Lucas
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1.The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class RockController : MonoBehaviour
|
||||
{
|
||||
public float xSpeed;
|
||||
Rigidbody2D rb2d;
|
||||
private float leftBound;
|
||||
AudioSource audioSource;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
rb2d = GetComponent<Rigidbody2D>();
|
||||
audioSource = GetComponent<AudioSource>();
|
||||
rb2d.velocity = new Vector2(xSpeed, 0);
|
||||
leftBound = Camera.main.ViewportToWorldPoint(new Vector2(0, 1)).x;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if (transform.position.x < leftBound)
|
||||
{
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnCollisionEnter2D(Collision2D collision)
|
||||
{
|
||||
if (collision.gameObject.CompareTag("Player"))
|
||||
{
|
||||
audioSource.Play();
|
||||
HealthController healthController = collision.gameObject.GetComponent<HealthController>();
|
||||
healthController.DecreaseHealth();
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,72 @@
|
|||
/*
|
||||
zlib License
|
||||
|
||||
Ìø³öÒ»·½ÌìµØ (C) 2022 Lucas
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1.The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class RockGenerator : MonoBehaviour
|
||||
{
|
||||
public GameObject rockPrefab;
|
||||
public float offset;
|
||||
public float initialPosition;
|
||||
public float fixedDistance;
|
||||
public float floatingDistance;
|
||||
float xSpeed;
|
||||
private List<GameObject> rockObjects;
|
||||
private GameObject maxStone;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
BackgroundMovementController controller = GetComponent<BackgroundMovementController>();
|
||||
xSpeed = controller.speed;
|
||||
|
||||
rockObjects = new List<GameObject>();
|
||||
float initialPos = initialPosition;
|
||||
for (int i = 0; i < 7; i++)
|
||||
{
|
||||
initialPos += fixedDistance + floatingDistance * Random.value;
|
||||
GameObject curRockObject = Instantiate(rockPrefab);
|
||||
curRockObject.transform.position = new Vector3(initialPos,
|
||||
offset);
|
||||
curRockObject.GetComponent<RockController>().xSpeed = xSpeed;
|
||||
rockObjects.Add(curRockObject);
|
||||
}
|
||||
maxStone = rockObjects[^1];
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
foreach (GameObject curRockObject in rockObjects)
|
||||
{
|
||||
if (!curRockObject.activeSelf)
|
||||
{
|
||||
curRockObject.transform.position = new Vector3(maxStone.transform.position.x
|
||||
+ fixedDistance + floatingDistance * Random.value,
|
||||
curRockObject.transform.position.y);
|
||||
curRockObject.SetActive(true);
|
||||
curRockObject.GetComponent<Rigidbody2D>().velocity = new Vector2(xSpeed, 0);
|
||||
maxStone = curRockObject;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
After Width: | Height: | Size: 36 KiB |
Binary file not shown.
After Width: | Height: | Size: 136 KiB |
Binary file not shown.
After Width: | Height: | Size: 109 KiB |
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After Width: | Height: | Size: 166 KiB |
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After Width: | Height: | Size: 190 KiB |
Binary file not shown.
After Width: | Height: | Size: 13 KiB |
|
@ -0,0 +1,45 @@
|
|||
{
|
||||
"dependencies": {
|
||||
"com.unity.collab-proxy": "1.15.17",
|
||||
"com.unity.feature.2d": "1.0.0",
|
||||
"com.unity.ide.rider": "3.0.14",
|
||||
"com.unity.ide.visualstudio": "2.0.15",
|
||||
"com.unity.ide.vscode": "1.2.5",
|
||||
"com.unity.test-framework": "1.1.31",
|
||||
"com.unity.textmeshpro": "3.0.6",
|
||||
"com.unity.timeline": "1.6.4",
|
||||
"com.unity.ugui": "1.0.0",
|
||||
"com.unity.visualscripting": "1.7.8",
|
||||
"com.unity.modules.ai": "1.0.0",
|
||||
"com.unity.modules.androidjni": "1.0.0",
|
||||
"com.unity.modules.animation": "1.0.0",
|
||||
"com.unity.modules.assetbundle": "1.0.0",
|
||||
"com.unity.modules.audio": "1.0.0",
|
||||
"com.unity.modules.cloth": "1.0.0",
|
||||
"com.unity.modules.director": "1.0.0",
|
||||
"com.unity.modules.imageconversion": "1.0.0",
|
||||
"com.unity.modules.imgui": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0",
|
||||
"com.unity.modules.particlesystem": "1.0.0",
|
||||
"com.unity.modules.physics": "1.0.0",
|
||||
"com.unity.modules.physics2d": "1.0.0",
|
||||
"com.unity.modules.screencapture": "1.0.0",
|
||||
"com.unity.modules.terrain": "1.0.0",
|
||||
"com.unity.modules.terrainphysics": "1.0.0",
|
||||
"com.unity.modules.tilemap": "1.0.0",
|
||||
"com.unity.modules.ui": "1.0.0",
|
||||
"com.unity.modules.uielements": "1.0.0",
|
||||
"com.unity.modules.umbra": "1.0.0",
|
||||
"com.unity.modules.unityanalytics": "1.0.0",
|
||||
"com.unity.modules.unitywebrequest": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestaudio": "1.0.0",
|
||||
"com.unity.modules.unitywebrequesttexture": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestwww": "1.0.0",
|
||||
"com.unity.modules.vehicles": "1.0.0",
|
||||
"com.unity.modules.video": "1.0.0",
|
||||
"com.unity.modules.vr": "1.0.0",
|
||||
"com.unity.modules.wind": "1.0.0",
|
||||
"com.unity.modules.xr": "1.0.0"
|
||||
}
|
||||
}
|
|
@ -0,0 +1,483 @@
|
|||
{
|
||||
"dependencies": {
|
||||
"com.unity.2d.animation": {
|
||||
"version": "7.0.5",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.2d.common": "6.0.3",
|
||||
"com.unity.2d.sprite": "1.0.0",
|
||||
"com.unity.modules.animation": "1.0.0",
|
||||
"com.unity.modules.uielements": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.cn"
|
||||
},
|
||||
"com.unity.2d.common": {
|
||||
"version": "6.0.3",
|
||||
"depth": 2,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.2d.sprite": "1.0.0",
|
||||
"com.unity.mathematics": "1.1.0",
|
||||
"com.unity.modules.uielements": "1.0.0",
|
||||
"com.unity.burst": "1.5.1"
|
||||
},
|
||||
"url": "https://packages.unity.cn"
|
||||
},
|
||||
"com.unity.2d.path": {
|
||||
"version": "5.0.2",
|
||||
"depth": 2,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.cn"
|
||||
},
|
||||
"com.unity.2d.pixel-perfect": {
|
||||
"version": "5.0.1",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.cn"
|
||||
},
|
||||
"com.unity.2d.psdimporter": {
|
||||
"version": "6.0.3",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.2d.animation": "7.0.4",
|
||||
"com.unity.2d.common": "6.0.3",
|
||||
"com.unity.2d.sprite": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.cn"
|
||||
},
|
||||
"com.unity.2d.sprite": {
|
||||
"version": "1.0.0",
|
||||
"depth": 1,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.2d.spriteshape": {
|
||||
"version": "7.0.4",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.mathematics": "1.1.0",
|
||||
"com.unity.2d.common": "6.0.3",
|
||||
"com.unity.2d.path": "5.0.2",
|
||||
"com.unity.modules.physics2d": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.cn"
|
||||
},
|
||||
"com.unity.2d.tilemap": {
|
||||
"version": "1.0.0",
|
||||
"depth": 1,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.2d.tilemap.extras": {
|
||||
"version": "2.2.2",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.modules.tilemap": "1.0.0",
|
||||
"com.unity.2d.tilemap": "1.0.0",
|
||||
"com.unity.ugui": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.cn"
|
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Loading…
Reference in New Issue