详情请见UpdateLog.txt
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@ -1,7 +1,7 @@
|
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/*
|
/*
|
||||||
zlib License
|
zlib License
|
||||||
|
|
||||||
Ìø³öÒ»·½ÌìµØ (C) 2022 Lucas
|
跳出一方天地 (C) 2022-2023 Lucas
|
||||||
|
|
||||||
This software is provided 'as-is', without any express or implied
|
This software is provided 'as-is', without any express or implied
|
||||||
warranty. In no event will the authors be held liable for any damages
|
warranty. In no event will the authors be held liable for any damages
|
||||||
|
@ -28,9 +28,12 @@ public class BackgroundMovementController : MonoBehaviour
|
||||||
public GameObject backgroundObject;
|
public GameObject backgroundObject;
|
||||||
private GameObject backgroundObject1;
|
private GameObject backgroundObject1;
|
||||||
private GameObject backgroundObject2;
|
private GameObject backgroundObject2;
|
||||||
|
// Update: Triple moving background -> boundless transform
|
||||||
|
private GameObject backgroundObject3;
|
||||||
private float distance;
|
private float distance;
|
||||||
private Rigidbody2D brg2D1;
|
private Rigidbody2D brg2D1;
|
||||||
private Rigidbody2D brg2D2;
|
private Rigidbody2D brg2D2;
|
||||||
|
private Rigidbody2D brg2D3;
|
||||||
public float speed;
|
public float speed;
|
||||||
private float leftBound;
|
private float leftBound;
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
|
@ -38,18 +41,29 @@ public class BackgroundMovementController : MonoBehaviour
|
||||||
{
|
{
|
||||||
backgroundObject1 = Instantiate(backgroundObject);
|
backgroundObject1 = Instantiate(backgroundObject);
|
||||||
backgroundObject2 = Instantiate(backgroundObject);
|
backgroundObject2 = Instantiate(backgroundObject);
|
||||||
|
backgroundObject3 = Instantiate(backgroundObject);
|
||||||
|
|
||||||
brg2D1 = backgroundObject1.GetComponent<Rigidbody2D>();
|
brg2D1 = backgroundObject1.GetComponent<Rigidbody2D>();
|
||||||
brg2D2 = backgroundObject2.GetComponent<Rigidbody2D>();
|
brg2D2 = backgroundObject2.GetComponent<Rigidbody2D>();
|
||||||
|
brg2D3 = backgroundObject3.GetComponent<Rigidbody2D>();
|
||||||
|
|
||||||
Vector2 speedVector = new(speed, 0);
|
Vector2 speedVector = new(speed, 0);
|
||||||
brg2D1.velocity = speedVector;
|
brg2D1.velocity = speedVector;
|
||||||
brg2D2.velocity = speedVector;
|
brg2D2.velocity = speedVector;
|
||||||
Vector2 topLeft = Camera.main.ViewportToWorldPoint(new Vector2(0, 1));
|
brg2D3.velocity = speedVector;
|
||||||
|
|
||||||
|
Vector2 topLeft = Camera.main!.ViewportToWorldPoint(new Vector2(0, 1));
|
||||||
leftBound = topLeft.x;
|
leftBound = topLeft.x;
|
||||||
|
|
||||||
SpriteRenderer sRenderer = backgroundObject1.GetComponent<SpriteRenderer>();
|
var sRenderer = backgroundObject1.GetComponent<SpriteRenderer>();
|
||||||
distance = sRenderer.bounds.extents.x * 2;
|
distance = sRenderer.bounds.extents.x * 2;
|
||||||
backgroundObject2.transform.position = new Vector3(backgroundObject2.transform.position.x + distance,
|
var position = backgroundObject2.transform.position;
|
||||||
backgroundObject2.transform.position.y, backgroundObject2.transform.position.z);
|
position = new Vector3(position.x + distance,
|
||||||
|
position.y, position.z);
|
||||||
|
backgroundObject2.transform.position = position;
|
||||||
|
position = new Vector3(position.x + distance,
|
||||||
|
position.y, position.z);
|
||||||
|
backgroundObject3.transform.position = position;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
|
@ -58,18 +72,28 @@ public class BackgroundMovementController : MonoBehaviour
|
||||||
|
|
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if (brg2D1.transform.position.x <= leftBound)
|
if (brg2D1.transform.position.x <= leftBound)
|
||||||
{
|
{
|
||||||
Vector3 newPosition = new(brg2D2.transform.position.x + distance,
|
var position = brg2D3.transform.position;
|
||||||
brg2D2.transform.position.y,
|
Vector3 newPosition = new(position.x + distance,
|
||||||
brg2D2.transform.position.z);
|
position.y,
|
||||||
|
position.z);
|
||||||
brg2D1.transform.position = newPosition;
|
brg2D1.transform.position = newPosition;
|
||||||
}
|
}
|
||||||
else if (brg2D2.transform.position.x <= leftBound)
|
else if (brg2D2.transform.position.x <= leftBound)
|
||||||
{
|
{
|
||||||
Vector3 newPosition = new(brg2D1.transform.position.x + distance,
|
var position = brg2D1.transform.position;
|
||||||
brg2D1.transform.position.y,
|
Vector3 newPosition = new(position.x + distance,
|
||||||
brg2D1.transform.position.z);
|
position.y,
|
||||||
|
position.z);
|
||||||
brg2D2.transform.position = newPosition;
|
brg2D2.transform.position = newPosition;
|
||||||
}
|
}
|
||||||
|
else if (brg2D3.transform.position.x <= leftBound)
|
||||||
|
{
|
||||||
|
var position = brg2D2.transform.position;
|
||||||
|
Vector3 newPosition = new(position.x + distance,
|
||||||
|
position.y,
|
||||||
|
position.z);
|
||||||
|
brg2D3.transform.position = newPosition;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
/*
|
/*
|
||||||
zlib License
|
zlib License
|
||||||
|
|
||||||
跳出一方天地 (C) 2022 Lucas
|
跳出一方天地 (C) 2022-2023 Lucas
|
||||||
|
|
||||||
This software is provided 'as-is', without any express or implied
|
This software is provided 'as-is', without any express or implied
|
||||||
warranty. In no event will the authors be held liable for any damages
|
warranty. In no event will the authors be held liable for any damages
|
||||||
|
@ -19,20 +19,29 @@
|
||||||
misrepresented as being the original software.
|
misrepresented as being the original software.
|
||||||
3. This notice may not be removed or altered from any source distribution.
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
*/
|
*/
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.SceneManagement;
|
using UnityEngine.SceneManagement;
|
||||||
|
using Gravitons.UI.Modal;
|
||||||
|
|
||||||
public class ButtonEventHandler : MonoBehaviour
|
public class ButtonEventHandler : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
private bool isDialogExists = false;
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
|
// Do some initialization
|
||||||
Screen.orientation = ScreenOrientation.LandscapeLeft;
|
Screen.orientation = ScreenOrientation.LandscapeLeft;
|
||||||
Screen.autorotateToLandscapeLeft = true;
|
Screen.autorotateToLandscapeLeft = true;
|
||||||
Screen.autorotateToLandscapeRight = true;
|
Screen.autorotateToLandscapeRight = true;
|
||||||
|
Screen.autorotateToLandscapeRight = true;
|
||||||
Screen.autorotateToPortrait = false;
|
Screen.autorotateToPortrait = false;
|
||||||
Screen.autorotateToPortraitUpsideDown = false;
|
Screen.autorotateToPortraitUpsideDown = false;
|
||||||
|
|
||||||
|
// Frame rate setting
|
||||||
|
if (Application.isMobilePlatform)
|
||||||
|
Application.targetFrameRate = 120;
|
||||||
|
else
|
||||||
|
QualitySettings.vSyncCount = 1;
|
||||||
}
|
}
|
||||||
public void OnStart()
|
public void OnStart()
|
||||||
{
|
{
|
||||||
|
@ -43,4 +52,24 @@ public class ButtonEventHandler : MonoBehaviour
|
||||||
{
|
{
|
||||||
Application.Quit();
|
Application.Quit();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void OnUpdateLog()
|
||||||
|
{
|
||||||
|
if (isDialogExists) return;
|
||||||
|
var updateLog = Resources.Load<TextAsset>("Texts/UpdateLog").text;
|
||||||
|
var aboutGame = Resources.Load<TextAsset>("Texts/AboutGame").text;
|
||||||
|
ModalManager.Show("关于游戏&更新日志",
|
||||||
|
"更新日志:\n" + updateLog + "\n关于游戏:\n" + aboutGame,
|
||||||
|
new[] { new ModalButton()
|
||||||
|
{
|
||||||
|
Text = "OK" ,
|
||||||
|
Callback = delegate
|
||||||
|
{
|
||||||
|
isDialogExists = false;
|
||||||
|
}
|
||||||
|
} });
|
||||||
|
isDialogExists = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnRankButtonTriggered() => SceneManager.LoadScene("RankingScene");
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
/*
|
/*
|
||||||
zlib License
|
zlib License
|
||||||
|
|
||||||
跳出一方天地 (C) 2022 Lucas
|
跳出一方天地 (C) 2022-2023 Lucas
|
||||||
|
|
||||||
This software is provided 'as-is', without any express or implied
|
This software is provided 'as-is', without any express or implied
|
||||||
warranty. In no event will the authors be held liable for any damages
|
warranty. In no event will the authors be held liable for any damages
|
||||||
|
@ -37,18 +37,19 @@ public class GameController : MonoBehaviour
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
player = Instantiate(playerPrefab);
|
player = Instantiate(playerPrefab);
|
||||||
initialPlayerPosition = Camera.main.ViewportToWorldPoint(new Vector2(0, 1)).x + playerSpawnDistance;
|
initialPlayerPosition = Camera.main!.ViewportToWorldPoint(new Vector2(0, 1)).x + playerSpawnDistance;
|
||||||
player.transform.position = new Vector3(initialPlayerPosition,
|
var position = player.transform.position;
|
||||||
player.transform.position.y,
|
position = new Vector3(initialPlayerPosition,
|
||||||
player.transform.position.z);
|
position.y,
|
||||||
|
position.z);
|
||||||
|
player.transform.position = position;
|
||||||
Screen.orientation = ScreenOrientation.LandscapeLeft;
|
Screen.orientation = ScreenOrientation.LandscapeLeft;
|
||||||
Screen.autorotateToLandscapeLeft = true;
|
Screen.autorotateToLandscapeLeft = true;
|
||||||
Screen.autorotateToLandscapeRight = true;
|
Screen.autorotateToLandscapeRight = true;
|
||||||
Screen.autorotateToPortrait = false;
|
Screen.autorotateToPortrait = false;
|
||||||
Screen.autorotateToPortraitUpsideDown = false;
|
Screen.autorotateToPortraitUpsideDown = false;
|
||||||
|
|
||||||
GameObject disText = Instantiate(distanceTextPrefab);
|
GameObject disText = Instantiate(distanceTextPrefab, GameObject.Find("Canvas").transform, false);
|
||||||
disText.transform.SetParent(GameObject.Find("Canvas").transform, false);
|
|
||||||
distanceText = disText.GetComponent<Text>();
|
distanceText = disText.GetComponent<Text>();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
/*
|
/*
|
||||||
zlib License
|
zlib License
|
||||||
|
|
||||||
跳出一方天地 (C) 2022 Lucas
|
跳出一方天地 (C) 2022-2023 Lucas
|
||||||
|
|
||||||
This software is provided 'as-is', without any express or implied
|
This software is provided 'as-is', without any express or implied
|
||||||
warranty. In no event will the authors be held liable for any damages
|
warranty. In no event will the authors be held liable for any damages
|
||||||
|
@ -43,6 +43,6 @@ public class HealthBarController : MonoBehaviour
|
||||||
public void SetHealth(int newHealthValue)
|
public void SetHealth(int newHealthValue)
|
||||||
{
|
{
|
||||||
meterImage.fillAmount = (float)newHealthValue / maxHealthValue;
|
meterImage.fillAmount = (float)newHealthValue / maxHealthValue;
|
||||||
hpText.text = "HP:" + newHealthValue.ToString();
|
hpText.text = "HP:" + newHealthValue;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
/*
|
/*
|
||||||
zlib License
|
zlib License
|
||||||
|
|
||||||
Ìø³öÒ»·½ÌìµØ (C) 2022 Lucas
|
跳出一方天地 (C) 2022-2023 Lucas
|
||||||
|
|
||||||
This software is provided 'as-is', without any express or implied
|
This software is provided 'as-is', without any express or implied
|
||||||
warranty. In no event will the authors be held liable for any damages
|
warranty. In no event will the authors be held liable for any damages
|
||||||
|
@ -35,10 +35,9 @@ public class HealthController : MonoBehaviour
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
health = initialHealth;
|
health = initialHealth;
|
||||||
healthBar = Instantiate(healthBarPrefab);
|
healthBar = Instantiate(healthBarPrefab, GameObject.Find("Canvas").transform, false);
|
||||||
controller = healthBar.GetComponent<HealthBarController>();
|
controller = healthBar.GetComponent<HealthBarController>();
|
||||||
controller.maxHealthValue = initialHealth;
|
controller.maxHealthValue = initialHealth;
|
||||||
healthBar.transform.SetParent(GameObject.Find("Canvas").transform, false);
|
|
||||||
healthBar.SetActive(true);
|
healthBar.SetActive(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -46,14 +45,11 @@ public class HealthController : MonoBehaviour
|
||||||
|
|
||||||
public void IncreaseHealth()
|
public void IncreaseHealth()
|
||||||
{
|
{
|
||||||
if (health < initialHealth) {
|
if (health >= initialHealth) return;
|
||||||
controller.SetHealth(++health);
|
controller.SetHealth(++health);
|
||||||
if (health == initialHealth)
|
if (health != initialHealth) return;
|
||||||
{
|
var gameController = GameObject.FindGameObjectWithTag("GameController");
|
||||||
GameObject gameController = GameObject.FindGameObjectWithTag("GameController");
|
gameController.GetComponent<HealthPotionGenerator>().DisNotifyGenerate();
|
||||||
gameController.GetComponent<HealthPotionGenerator>().DisNotifyGenerate();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void DecreaseHealth()
|
public void DecreaseHealth()
|
||||||
|
@ -62,14 +58,14 @@ public class HealthController : MonoBehaviour
|
||||||
if (health <= 0)
|
if (health <= 0)
|
||||||
{
|
{
|
||||||
SceneManager.LoadScene("StartupScene");
|
SceneManager.LoadScene("StartupScene");
|
||||||
|
var score = GlobalGameDataManager.GetScore();
|
||||||
|
print(GlobalGameDataManager.NeedUpdateName(score));
|
||||||
|
SceneManager.LoadScene(GlobalGameDataManager.NeedUpdateName(score) ? "HighScoreScene" : "SettlementScene");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
GameObject gameController = GameObject.FindGameObjectWithTag("GameController");
|
var gameController = GameObject.FindGameObjectWithTag("GameController");
|
||||||
gameController.GetComponent<HealthPotionGenerator>().NotifyGenerate(gameObject);
|
gameController.GetComponent<HealthPotionGenerator>().NotifyGenerate(gameObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool NeedPotion
|
public bool NeedPotion => health < initialHealth;
|
||||||
{
|
|
||||||
get => health < initialHealth;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
/*
|
/*
|
||||||
zlib License
|
zlib License
|
||||||
|
|
||||||
跳出一方天地 (C) 2022 Lucas
|
跳出一方天地 (C) 2022-2023 Lucas
|
||||||
|
|
||||||
This software is provided 'as-is', without any express or implied
|
This software is provided 'as-is', without any express or implied
|
||||||
warranty. In no event will the authors be held liable for any damages
|
warranty. In no event will the authors be held liable for any damages
|
||||||
|
@ -27,13 +27,14 @@ public class HealthPotionController : MonoBehaviour
|
||||||
{
|
{
|
||||||
private float leftBound;
|
private float leftBound;
|
||||||
public float xSpeed;
|
public float xSpeed;
|
||||||
Rigidbody2D rb2d;
|
|
||||||
|
private Rigidbody2D rb2d;
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
rb2d = GetComponent<Rigidbody2D>();
|
rb2d = GetComponent<Rigidbody2D>();
|
||||||
rb2d.velocity = new Vector2(xSpeed, 0);
|
rb2d.velocity = new Vector2(xSpeed, 0);
|
||||||
leftBound = Camera.main.ViewportToWorldPoint(new Vector2(0, 1)).x;
|
leftBound = Camera.main!.ViewportToWorldPoint(new Vector2(0, 1)).x;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
|
@ -47,11 +48,9 @@ public class HealthPotionController : MonoBehaviour
|
||||||
|
|
||||||
private void OnTriggerEnter2D(Collider2D collision)
|
private void OnTriggerEnter2D(Collider2D collision)
|
||||||
{
|
{
|
||||||
if (collision.gameObject.CompareTag("Player"))
|
if (!collision.gameObject.CompareTag("Player")) return;
|
||||||
{
|
var healthController = collision.gameObject.GetComponent<HealthController>();
|
||||||
HealthController healthController = collision.gameObject.GetComponent<HealthController>();
|
healthController.IncreaseHealth();
|
||||||
healthController.IncreaseHealth();
|
gameObject.SetActive(false);
|
||||||
gameObject.SetActive(false);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
/*
|
/*
|
||||||
zlib License
|
zlib License
|
||||||
|
|
||||||
跳出一方天地 (C) 2022 Lucas
|
跳出一方天地 (C) 2022-2023 Lucas
|
||||||
|
|
||||||
This software is provided 'as-is', without any express or implied
|
This software is provided 'as-is', without any express or implied
|
||||||
warranty. In no event will the authors be held liable for any damages
|
warranty. In no event will the authors be held liable for any damages
|
||||||
|
@ -32,23 +32,22 @@ public class HealthPotionGenerator : MonoBehaviour
|
||||||
public float potionYOffset;
|
public float potionYOffset;
|
||||||
public GameObject healthPotionPrefab;
|
public GameObject healthPotionPrefab;
|
||||||
private GameObject healthPotion;
|
private GameObject healthPotion;
|
||||||
Coroutine generatePotionCoroutine;
|
private Coroutine generatePotionCoroutine;
|
||||||
public float spawnTimeInterval;
|
public float spawnTimeInterval;
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
healthPotion = Instantiate(healthPotionPrefab);
|
healthPotion = Instantiate(healthPotionPrefab);
|
||||||
healthPotion.SetActive(false);
|
healthPotion.SetActive(false);
|
||||||
rightBound = Camera.main.ViewportToWorldPoint(new Vector2(1, 1)).x;
|
rightBound = Camera.main!.ViewportToWorldPoint(new Vector2(1, 1)).x;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void NotifyGenerate(GameObject player)
|
public void NotifyGenerate(GameObject player)
|
||||||
{
|
{
|
||||||
HealthController healthController = player.GetComponent<HealthController>();
|
var healthController = player.GetComponent<HealthController>();
|
||||||
if (healthController.NeedPotion)
|
if (healthController.NeedPotion)
|
||||||
{
|
{
|
||||||
if (generatePotionCoroutine == null)
|
generatePotionCoroutine ??= StartCoroutine(ConstantGenerate());
|
||||||
generatePotionCoroutine = StartCoroutine(ConstantGenerate());
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
/*
|
/*
|
||||||
zlib License
|
zlib License
|
||||||
|
|
||||||
跳出一方天地 (C) 2022 Lucas
|
跳出一方天地 (C) 2022-2023 Lucas
|
||||||
|
|
||||||
This software is provided 'as-is', without any express or implied
|
This software is provided 'as-is', without any express or implied
|
||||||
warranty. In no event will the authors be held liable for any damages
|
warranty. In no event will the authors be held liable for any damages
|
||||||
|
@ -19,39 +19,46 @@
|
||||||
misrepresented as being the original software.
|
misrepresented as being the original software.
|
||||||
3. This notice may not be removed or altered from any source distribution.
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using UnityEngine.UIElements;
|
||||||
|
|
||||||
public class MovementController : MonoBehaviour
|
public class MovementController : MonoBehaviour
|
||||||
{
|
{
|
||||||
public bool isJumping = false;
|
public bool isJumping;
|
||||||
private bool isPressing = false;
|
private bool isPressing;
|
||||||
private bool isDoubleJumping = false;
|
private bool isDoubleJumping;
|
||||||
private Rigidbody2D rb2D;
|
private Rigidbody2D rb2D;
|
||||||
public float xSpeed;
|
public float xSpeed;
|
||||||
public float jumpSpeed;
|
public float jumpSpeed;
|
||||||
|
private UIRect ui;
|
||||||
|
private struct UIRect
|
||||||
|
{
|
||||||
|
public Vector2 pos;
|
||||||
|
public float width;
|
||||||
|
public float height;
|
||||||
|
}
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
rb2D = GetComponent<Rigidbody2D>();
|
rb2D = GetComponent<Rigidbody2D>();
|
||||||
Vector2 speed = rb2D.velocity;
|
var speed = rb2D.velocity;
|
||||||
speed.x = xSpeed;
|
speed.x = xSpeed;
|
||||||
rb2D.velocity = speed;
|
rb2D.velocity = speed;
|
||||||
}
|
ui = GetUiToScreenPos(GameObject.FindGameObjectWithTag("PauseButton").transform);
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void FixedUpdate()
|
private void FixedUpdate()
|
||||||
{
|
{
|
||||||
Vector2 speed = rb2D.velocity;
|
var speed = rb2D.velocity;
|
||||||
speed.x = xSpeed;
|
speed.x = xSpeed;
|
||||||
if (Input.GetKey(KeyCode.Space) || Input.touchCount > 0)
|
if (Input.GetKey(KeyCode.Space) || IsTouched())
|
||||||
{
|
{
|
||||||
if (!isPressing)
|
if (!isPressing)
|
||||||
{
|
{
|
||||||
|
@ -77,10 +84,47 @@ public class MovementController : MonoBehaviour
|
||||||
|
|
||||||
private void OnCollisionEnter2D(Collision2D collision)
|
private void OnCollisionEnter2D(Collision2D collision)
|
||||||
{
|
{
|
||||||
if (collision.gameObject.CompareTag("Floor"))
|
if (!collision.gameObject.CompareTag("Floor")) return;
|
||||||
{
|
isJumping = false;
|
||||||
isJumping = false;
|
isDoubleJumping = false;
|
||||||
isDoubleJumping = false;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private bool IsTouched()
|
||||||
|
{
|
||||||
|
if (Input.touchCount == 0) return false;
|
||||||
|
for (var i = 0; i < Input.touchCount; ++i)
|
||||||
|
{
|
||||||
|
if (!IsTouchInUi(Input.GetTouch(i).rawPosition)) continue;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private UIRect GetUiToScreenPos(Transform trans)
|
||||||
|
{
|
||||||
|
var mapHeight = trans.GetComponent<RectTransform>().rect.height;
|
||||||
|
var mapWidth = trans.GetComponent<RectTransform>().rect.width;
|
||||||
|
Vector2 pos2D = trans.position;
|
||||||
|
pos2D.x -= mapWidth / 2;
|
||||||
|
pos2D.y -= mapHeight / 2;
|
||||||
|
return new UIRect
|
||||||
|
{
|
||||||
|
height = mapHeight,
|
||||||
|
width = mapWidth,
|
||||||
|
pos = pos2D
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool IsTouchInUi(Vector3 pos)
|
||||||
|
{
|
||||||
|
var isInRect = false;
|
||||||
|
var newPos = ui.pos;
|
||||||
|
if ((pos.x - 30) < (newPos.x + ui.width) && (pos.x + 30) > newPos.x &&
|
||||||
|
(pos.y - 30) < (newPos.y + ui.height) && (pos.y + 30) > newPos.y)
|
||||||
|
{
|
||||||
|
isInRect = true;
|
||||||
|
}
|
||||||
|
return isInRect;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
/*
|
/*
|
||||||
zlib License
|
zlib License
|
||||||
|
|
||||||
跳出一方天地 (C) 2022 Lucas
|
跳出一方天地 (C) 2022-2023 Lucas
|
||||||
|
|
||||||
This software is provided 'as-is', without any express or implied
|
This software is provided 'as-is', without any express or implied
|
||||||
warranty. In no event will the authors be held liable for any damages
|
warranty. In no event will the authors be held liable for any damages
|
||||||
|
@ -29,14 +29,16 @@ public class RockController : MonoBehaviour
|
||||||
public float xSpeed;
|
public float xSpeed;
|
||||||
Rigidbody2D rb2d;
|
Rigidbody2D rb2d;
|
||||||
private float leftBound;
|
private float leftBound;
|
||||||
AudioSource audioSource;
|
|
||||||
|
private SoundEffectController controller;
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
rb2d = GetComponent<Rigidbody2D>();
|
rb2d = GetComponent<Rigidbody2D>();
|
||||||
audioSource = GetComponent<AudioSource>();
|
|
||||||
rb2d.velocity = new Vector2(xSpeed, 0);
|
rb2d.velocity = new Vector2(xSpeed, 0);
|
||||||
leftBound = Camera.main.ViewportToWorldPoint(new Vector2(0, 1)).x;
|
leftBound = Camera.main!.ViewportToWorldPoint(new Vector2(0, 1)).x;
|
||||||
|
controller = GameObject.FindGameObjectsWithTag("SoundEffectController")[0]
|
||||||
|
.GetComponent<SoundEffectController>();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
|
@ -50,12 +52,10 @@ public class RockController : MonoBehaviour
|
||||||
|
|
||||||
private void OnCollisionEnter2D(Collision2D collision)
|
private void OnCollisionEnter2D(Collision2D collision)
|
||||||
{
|
{
|
||||||
if (collision.gameObject.CompareTag("Player"))
|
if (!collision.gameObject.CompareTag("Player")) return;
|
||||||
{
|
controller.NotifyPlay();
|
||||||
audioSource.Play();
|
var healthController = collision.gameObject.GetComponent<HealthController>();
|
||||||
HealthController healthController = collision.gameObject.GetComponent<HealthController>();
|
healthController.DecreaseHealth();
|
||||||
healthController.DecreaseHealth();
|
gameObject.SetActive(false);
|
||||||
gameObject.SetActive(false);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
/*
|
/*
|
||||||
zlib License
|
zlib License
|
||||||
|
|
||||||
Ìø³öÒ»·½ÌìµØ (C) 2022 Lucas
|
跳出一方天地 (C) 2022-2023 Lucas
|
||||||
|
|
||||||
This software is provided 'as-is', without any express or implied
|
This software is provided 'as-is', without any express or implied
|
||||||
warranty. In no event will the authors be held liable for any damages
|
warranty. In no event will the authors be held liable for any damages
|
||||||
|
@ -36,15 +36,15 @@ public class RockGenerator : MonoBehaviour
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
BackgroundMovementController controller = GetComponent<BackgroundMovementController>();
|
var controller = GetComponent<BackgroundMovementController>();
|
||||||
xSpeed = controller.speed;
|
xSpeed = controller.speed;
|
||||||
|
|
||||||
rockObjects = new List<GameObject>();
|
rockObjects = new List<GameObject>();
|
||||||
float initialPos = initialPosition;
|
var initialPos = initialPosition;
|
||||||
for (int i = 0; i < 7; i++)
|
for (var i = 0; i < 7; i++)
|
||||||
{
|
{
|
||||||
initialPos += fixedDistance + floatingDistance * Random.value;
|
initialPos += fixedDistance + floatingDistance * Random.value;
|
||||||
GameObject curRockObject = Instantiate(rockPrefab);
|
var curRockObject = Instantiate(rockPrefab);
|
||||||
curRockObject.transform.position = new Vector3(initialPos,
|
curRockObject.transform.position = new Vector3(initialPos,
|
||||||
offset);
|
offset);
|
||||||
curRockObject.GetComponent<RockController>().xSpeed = xSpeed;
|
curRockObject.GetComponent<RockController>().xSpeed = xSpeed;
|
||||||
|
@ -56,17 +56,17 @@ public class RockGenerator : MonoBehaviour
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
foreach (GameObject curRockObject in rockObjects)
|
var index = 0;
|
||||||
|
for (; index < rockObjects.Count; index++)
|
||||||
{
|
{
|
||||||
if (!curRockObject.activeSelf)
|
var curRockObject = rockObjects[index];
|
||||||
{
|
if (curRockObject.activeSelf) continue;
|
||||||
curRockObject.transform.position = new Vector3(maxStone.transform.position.x
|
curRockObject.transform.position = new Vector3(maxStone.transform.position.x
|
||||||
+ fixedDistance + floatingDistance * Random.value,
|
+ fixedDistance + floatingDistance * Random.value,
|
||||||
curRockObject.transform.position.y);
|
curRockObject.transform.position.y);
|
||||||
curRockObject.SetActive(true);
|
curRockObject.SetActive(true);
|
||||||
curRockObject.GetComponent<Rigidbody2D>().velocity = new Vector2(xSpeed, 0);
|
curRockObject.GetComponent<Rigidbody2D>().velocity = new Vector2(xSpeed, 0);
|
||||||
maxStone = curRockObject;
|
maxStone = curRockObject;
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,13 +1,14 @@
|
||||||
{
|
{
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"com.unity.collab-proxy": "1.15.17",
|
"com.unity.collab-proxy": "1.17.7",
|
||||||
"com.unity.feature.2d": "1.0.0",
|
"com.unity.feature.2d": "1.0.0",
|
||||||
"com.unity.ide.rider": "3.0.14",
|
"com.unity.ide.rider": "3.0.18",
|
||||||
"com.unity.ide.visualstudio": "2.0.15",
|
"com.unity.ide.visualstudio": "2.0.16",
|
||||||
"com.unity.ide.vscode": "1.2.5",
|
"com.unity.ide.vscode": "1.2.5",
|
||||||
"com.unity.test-framework": "1.1.31",
|
"com.unity.test-framework": "1.1.31",
|
||||||
"com.unity.textmeshpro": "3.0.6",
|
"com.unity.textmeshpro": "3.0.6",
|
||||||
"com.unity.timeline": "1.6.4",
|
"com.unity.timeline": "1.6.4",
|
||||||
|
"com.unity.toolchain.win-x86_64-linux-x86_64": "2.0.4",
|
||||||
"com.unity.ugui": "1.0.0",
|
"com.unity.ugui": "1.0.0",
|
||||||
"com.unity.visualscripting": "1.7.8",
|
"com.unity.visualscripting": "1.7.8",
|
||||||
"com.unity.modules.ai": "1.0.0",
|
"com.unity.modules.ai": "1.0.0",
|
||||||
|
|
|
@ -1,11 +1,11 @@
|
||||||
{
|
{
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"com.unity.2d.animation": {
|
"com.unity.2d.animation": {
|
||||||
"version": "7.0.5",
|
"version": "7.0.9",
|
||||||
"depth": 1,
|
"depth": 1,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"com.unity.2d.common": "6.0.3",
|
"com.unity.2d.common": "6.0.6",
|
||||||
"com.unity.2d.sprite": "1.0.0",
|
"com.unity.2d.sprite": "1.0.0",
|
||||||
"com.unity.modules.animation": "1.0.0",
|
"com.unity.modules.animation": "1.0.0",
|
||||||
"com.unity.modules.uielements": "1.0.0"
|
"com.unity.modules.uielements": "1.0.0"
|
||||||
|
@ -13,7 +13,7 @@
|
||||||
"url": "https://packages.unity.cn"
|
"url": "https://packages.unity.cn"
|
||||||
},
|
},
|
||||||
"com.unity.2d.common": {
|
"com.unity.2d.common": {
|
||||||
"version": "6.0.3",
|
"version": "6.0.6",
|
||||||
"depth": 2,
|
"depth": 2,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
|
@ -32,19 +32,19 @@
|
||||||
"url": "https://packages.unity.cn"
|
"url": "https://packages.unity.cn"
|
||||||
},
|
},
|
||||||
"com.unity.2d.pixel-perfect": {
|
"com.unity.2d.pixel-perfect": {
|
||||||
"version": "5.0.1",
|
"version": "5.0.3",
|
||||||
"depth": 1,
|
"depth": 1,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {},
|
"dependencies": {},
|
||||||
"url": "https://packages.unity.cn"
|
"url": "https://packages.unity.cn"
|
||||||
},
|
},
|
||||||
"com.unity.2d.psdimporter": {
|
"com.unity.2d.psdimporter": {
|
||||||
"version": "6.0.3",
|
"version": "6.0.6",
|
||||||
"depth": 1,
|
"depth": 1,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"com.unity.2d.animation": "7.0.4",
|
"com.unity.2d.animation": "7.0.8",
|
||||||
"com.unity.2d.common": "6.0.3",
|
"com.unity.2d.common": "6.0.5",
|
||||||
"com.unity.2d.sprite": "1.0.0"
|
"com.unity.2d.sprite": "1.0.0"
|
||||||
},
|
},
|
||||||
"url": "https://packages.unity.cn"
|
"url": "https://packages.unity.cn"
|
||||||
|
@ -56,12 +56,12 @@
|
||||||
"dependencies": {}
|
"dependencies": {}
|
||||||
},
|
},
|
||||||
"com.unity.2d.spriteshape": {
|
"com.unity.2d.spriteshape": {
|
||||||
"version": "7.0.4",
|
"version": "7.0.6",
|
||||||
"depth": 1,
|
"depth": 1,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"com.unity.mathematics": "1.1.0",
|
"com.unity.mathematics": "1.1.0",
|
||||||
"com.unity.2d.common": "6.0.3",
|
"com.unity.2d.common": "6.0.4",
|
||||||
"com.unity.2d.path": "5.0.2",
|
"com.unity.2d.path": "5.0.2",
|
||||||
"com.unity.modules.physics2d": "1.0.0"
|
"com.unity.modules.physics2d": "1.0.0"
|
||||||
},
|
},
|
||||||
|
@ -74,7 +74,7 @@
|
||||||
"dependencies": {}
|
"dependencies": {}
|
||||||
},
|
},
|
||||||
"com.unity.2d.tilemap.extras": {
|
"com.unity.2d.tilemap.extras": {
|
||||||
"version": "2.2.2",
|
"version": "2.2.3",
|
||||||
"depth": 1,
|
"depth": 1,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
|
@ -86,7 +86,7 @@
|
||||||
"url": "https://packages.unity.cn"
|
"url": "https://packages.unity.cn"
|
||||||
},
|
},
|
||||||
"com.unity.burst": {
|
"com.unity.burst": {
|
||||||
"version": "1.6.5",
|
"version": "1.6.6",
|
||||||
"depth": 3,
|
"depth": 3,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
|
@ -95,7 +95,7 @@
|
||||||
"url": "https://packages.unity.cn"
|
"url": "https://packages.unity.cn"
|
||||||
},
|
},
|
||||||
"com.unity.collab-proxy": {
|
"com.unity.collab-proxy": {
|
||||||
"version": "1.15.17",
|
"version": "1.17.7",
|
||||||
"depth": 0,
|
"depth": 0,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
|
@ -115,17 +115,17 @@
|
||||||
"depth": 0,
|
"depth": 0,
|
||||||
"source": "builtin",
|
"source": "builtin",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"com.unity.2d.animation": "7.0.5",
|
"com.unity.2d.animation": "7.0.9",
|
||||||
"com.unity.2d.pixel-perfect": "5.0.1",
|
"com.unity.2d.pixel-perfect": "5.0.3",
|
||||||
"com.unity.2d.psdimporter": "6.0.3",
|
"com.unity.2d.psdimporter": "6.0.6",
|
||||||
"com.unity.2d.sprite": "1.0.0",
|
"com.unity.2d.sprite": "1.0.0",
|
||||||
"com.unity.2d.spriteshape": "7.0.4",
|
"com.unity.2d.spriteshape": "7.0.6",
|
||||||
"com.unity.2d.tilemap": "1.0.0",
|
"com.unity.2d.tilemap": "1.0.0",
|
||||||
"com.unity.2d.tilemap.extras": "2.2.2"
|
"com.unity.2d.tilemap.extras": "2.2.3"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"com.unity.ide.rider": {
|
"com.unity.ide.rider": {
|
||||||
"version": "3.0.14",
|
"version": "3.0.18",
|
||||||
"depth": 0,
|
"depth": 0,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
|
@ -134,7 +134,7 @@
|
||||||
"url": "https://packages.unity.cn"
|
"url": "https://packages.unity.cn"
|
||||||
},
|
},
|
||||||
"com.unity.ide.visualstudio": {
|
"com.unity.ide.visualstudio": {
|
||||||
"version": "2.0.15",
|
"version": "2.0.16",
|
||||||
"depth": 0,
|
"depth": 0,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
|
@ -164,7 +164,7 @@
|
||||||
"url": "https://packages.unity.cn"
|
"url": "https://packages.unity.cn"
|
||||||
},
|
},
|
||||||
"com.unity.services.core": {
|
"com.unity.services.core": {
|
||||||
"version": "1.4.0",
|
"version": "1.6.0",
|
||||||
"depth": 1,
|
"depth": 1,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
|
@ -174,6 +174,22 @@
|
||||||
},
|
},
|
||||||
"url": "https://packages.unity.cn"
|
"url": "https://packages.unity.cn"
|
||||||
},
|
},
|
||||||
|
"com.unity.sysroot": {
|
||||||
|
"version": "2.0.5",
|
||||||
|
"depth": 1,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {},
|
||||||
|
"url": "https://packages.unity.cn"
|
||||||
|
},
|
||||||
|
"com.unity.sysroot.linux-x86_64": {
|
||||||
|
"version": "2.0.4",
|
||||||
|
"depth": 1,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.sysroot": "2.0.5"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.cn"
|
||||||
|
},
|
||||||
"com.unity.test-framework": {
|
"com.unity.test-framework": {
|
||||||
"version": "1.1.31",
|
"version": "1.1.31",
|
||||||
"depth": 0,
|
"depth": 0,
|
||||||
|
@ -206,6 +222,16 @@
|
||||||
},
|
},
|
||||||
"url": "https://packages.unity.cn"
|
"url": "https://packages.unity.cn"
|
||||||
},
|
},
|
||||||
|
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||||||
streamingMipmapsActive: 0
|
|
||||||
streamingMipmapsAddAllCameras: 1
|
|
||||||
streamingMipmapsMemoryBudget: 512
|
|
||||||
streamingMipmapsRenderersPerFrame: 512
|
|
||||||
streamingMipmapsMaxLevelReduction: 2
|
|
||||||
streamingMipmapsMaxFileIORequests: 1024
|
|
||||||
particleRaycastBudget: 16
|
|
||||||
asyncUploadTimeSlice: 2
|
|
||||||
asyncUploadBufferSize: 16
|
|
||||||
asyncUploadPersistentBuffer: 1
|
|
||||||
resolutionScalingFixedDPIFactor: 1
|
|
||||||
customRenderPipeline: {fileID: 0}
|
|
||||||
excludedTargetPlatforms: []
|
|
||||||
- serializedVersion: 2
|
- serializedVersion: 2
|
||||||
name: Medium
|
name: Medium
|
||||||
pixelLightCount: 1
|
pixelLightCount: 1
|
||||||
|
@ -98,8 +26,8 @@ QualitySettings:
|
||||||
softVegetation: 0
|
softVegetation: 0
|
||||||
realtimeReflectionProbes: 0
|
realtimeReflectionProbes: 0
|
||||||
billboardsFaceCameraPosition: 0
|
billboardsFaceCameraPosition: 0
|
||||||
vSyncCount: 1
|
vSyncCount: 0
|
||||||
lodBias: 0.7
|
lodBias: 2
|
||||||
maximumLODLevel: 0
|
maximumLODLevel: 0
|
||||||
streamingMipmapsActive: 0
|
streamingMipmapsActive: 0
|
||||||
streamingMipmapsAddAllCameras: 1
|
streamingMipmapsAddAllCameras: 1
|
||||||
|
@ -114,123 +42,16 @@ QualitySettings:
|
||||||
resolutionScalingFixedDPIFactor: 1
|
resolutionScalingFixedDPIFactor: 1
|
||||||
customRenderPipeline: {fileID: 0}
|
customRenderPipeline: {fileID: 0}
|
||||||
excludedTargetPlatforms: []
|
excludedTargetPlatforms: []
|
||||||
- serializedVersion: 2
|
|
||||||
name: High
|
|
||||||
pixelLightCount: 2
|
|
||||||
shadows: 2
|
|
||||||
shadowResolution: 1
|
|
||||||
shadowProjection: 1
|
|
||||||
shadowCascades: 2
|
|
||||||
shadowDistance: 40
|
|
||||||
shadowNearPlaneOffset: 3
|
|
||||||
shadowCascade2Split: 0.33333334
|
|
||||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
|
||||||
shadowmaskMode: 1
|
|
||||||
skinWeights: 2
|
|
||||||
textureQuality: 0
|
|
||||||
anisotropicTextures: 1
|
|
||||||
antiAliasing: 0
|
|
||||||
softParticles: 0
|
|
||||||
softVegetation: 1
|
|
||||||
realtimeReflectionProbes: 1
|
|
||||||
billboardsFaceCameraPosition: 1
|
|
||||||
vSyncCount: 1
|
|
||||||
lodBias: 1
|
|
||||||
maximumLODLevel: 0
|
|
||||||
streamingMipmapsActive: 0
|
|
||||||
streamingMipmapsAddAllCameras: 1
|
|
||||||
streamingMipmapsMemoryBudget: 512
|
|
||||||
streamingMipmapsRenderersPerFrame: 512
|
|
||||||
streamingMipmapsMaxLevelReduction: 2
|
|
||||||
streamingMipmapsMaxFileIORequests: 1024
|
|
||||||
particleRaycastBudget: 256
|
|
||||||
asyncUploadTimeSlice: 2
|
|
||||||
asyncUploadBufferSize: 16
|
|
||||||
asyncUploadPersistentBuffer: 1
|
|
||||||
resolutionScalingFixedDPIFactor: 1
|
|
||||||
customRenderPipeline: {fileID: 0}
|
|
||||||
excludedTargetPlatforms: []
|
|
||||||
- serializedVersion: 2
|
|
||||||
name: Very High
|
|
||||||
pixelLightCount: 3
|
|
||||||
shadows: 2
|
|
||||||
shadowResolution: 2
|
|
||||||
shadowProjection: 1
|
|
||||||
shadowCascades: 2
|
|
||||||
shadowDistance: 70
|
|
||||||
shadowNearPlaneOffset: 3
|
|
||||||
shadowCascade2Split: 0.33333334
|
|
||||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
|
||||||
shadowmaskMode: 1
|
|
||||||
skinWeights: 4
|
|
||||||
textureQuality: 0
|
|
||||||
anisotropicTextures: 2
|
|
||||||
antiAliasing: 2
|
|
||||||
softParticles: 1
|
|
||||||
softVegetation: 1
|
|
||||||
realtimeReflectionProbes: 1
|
|
||||||
billboardsFaceCameraPosition: 1
|
|
||||||
vSyncCount: 1
|
|
||||||
lodBias: 1.5
|
|
||||||
maximumLODLevel: 0
|
|
||||||
streamingMipmapsActive: 0
|
|
||||||
streamingMipmapsAddAllCameras: 1
|
|
||||||
streamingMipmapsMemoryBudget: 512
|
|
||||||
streamingMipmapsRenderersPerFrame: 512
|
|
||||||
streamingMipmapsMaxLevelReduction: 2
|
|
||||||
streamingMipmapsMaxFileIORequests: 1024
|
|
||||||
particleRaycastBudget: 1024
|
|
||||||
asyncUploadTimeSlice: 2
|
|
||||||
asyncUploadBufferSize: 16
|
|
||||||
asyncUploadPersistentBuffer: 1
|
|
||||||
resolutionScalingFixedDPIFactor: 1
|
|
||||||
customRenderPipeline: {fileID: 0}
|
|
||||||
excludedTargetPlatforms: []
|
|
||||||
- serializedVersion: 2
|
|
||||||
name: Ultra
|
|
||||||
pixelLightCount: 4
|
|
||||||
shadows: 2
|
|
||||||
shadowResolution: 2
|
|
||||||
shadowProjection: 1
|
|
||||||
shadowCascades: 4
|
|
||||||
shadowDistance: 150
|
|
||||||
shadowNearPlaneOffset: 3
|
|
||||||
shadowCascade2Split: 0.33333334
|
|
||||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
|
||||||
shadowmaskMode: 1
|
|
||||||
skinWeights: 255
|
|
||||||
textureQuality: 0
|
|
||||||
anisotropicTextures: 2
|
|
||||||
antiAliasing: 2
|
|
||||||
softParticles: 1
|
|
||||||
softVegetation: 1
|
|
||||||
realtimeReflectionProbes: 1
|
|
||||||
billboardsFaceCameraPosition: 1
|
|
||||||
vSyncCount: 1
|
|
||||||
lodBias: 2
|
|
||||||
maximumLODLevel: 0
|
|
||||||
streamingMipmapsActive: 0
|
|
||||||
streamingMipmapsAddAllCameras: 1
|
|
||||||
streamingMipmapsMemoryBudget: 512
|
|
||||||
streamingMipmapsRenderersPerFrame: 512
|
|
||||||
streamingMipmapsMaxLevelReduction: 2
|
|
||||||
streamingMipmapsMaxFileIORequests: 1024
|
|
||||||
particleRaycastBudget: 4096
|
|
||||||
asyncUploadTimeSlice: 2
|
|
||||||
asyncUploadBufferSize: 16
|
|
||||||
asyncUploadPersistentBuffer: 1
|
|
||||||
resolutionScalingFixedDPIFactor: 1
|
|
||||||
customRenderPipeline: {fileID: 0}
|
|
||||||
excludedTargetPlatforms: []
|
|
||||||
m_PerPlatformDefaultQuality:
|
m_PerPlatformDefaultQuality:
|
||||||
Android: 2
|
Android: 0
|
||||||
Lumin: 5
|
Lumin: 0
|
||||||
Nintendo Switch: 5
|
Nintendo Switch: 0
|
||||||
PS4: 5
|
PS4: 0
|
||||||
Stadia: 5
|
Server: 0
|
||||||
Standalone: 5
|
Stadia: 0
|
||||||
WebGL: 3
|
Standalone: 0
|
||||||
Windows Store Apps: 5
|
WebGL: 0
|
||||||
XboxOne: 5
|
Windows Store Apps: 0
|
||||||
iPhone: 2
|
XboxOne: 0
|
||||||
tvOS: 2
|
iPhone: 0
|
||||||
|
tvOS: 0
|
||||||
|
|
|
@ -10,6 +10,10 @@ TagManager:
|
||||||
- Text
|
- Text
|
||||||
- MeterImage
|
- MeterImage
|
||||||
- HealthPotion
|
- HealthPotion
|
||||||
|
- SoundEffectController
|
||||||
|
- PauseMenu
|
||||||
|
- DistanceText
|
||||||
|
- PauseButton
|
||||||
layers:
|
layers:
|
||||||
- Default
|
- Default
|
||||||
- TransparentFX
|
- TransparentFX
|
||||||
|
|
Loading…
Reference in New Issue