详情请见UpdateLog.txt
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propertyPath: m_AnchorMax.y
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value: 1
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objectReference: {fileID: 0}
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propertyPath: m_AnchorMin.x
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 6290023700921099038, guid: 757ca131f07e3478983435cf80dc4eee, type: 3}
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propertyPath: m_AnchorMin.y
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value: 0
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objectReference: {fileID: 0}
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propertyPath: m_SizeDelta.x
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value: 0
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objectReference: {fileID: 0}
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propertyPath: m_SizeDelta.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 6290023700921099038, guid: 757ca131f07e3478983435cf80dc4eee, type: 3}
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propertyPath: m_LocalPosition.x
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value: 0
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objectReference: {fileID: 0}
|
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- target: {fileID: 6290023700921099038, guid: 757ca131f07e3478983435cf80dc4eee, type: 3}
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propertyPath: m_LocalPosition.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 6290023700921099038, guid: 757ca131f07e3478983435cf80dc4eee, type: 3}
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propertyPath: m_LocalPosition.z
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 6290023700921099038, guid: 757ca131f07e3478983435cf80dc4eee, type: 3}
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propertyPath: m_LocalRotation.w
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value: 1
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objectReference: {fileID: 0}
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propertyPath: m_LocalRotation.x
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value: -0
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objectReference: {fileID: 0}
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- target: {fileID: 6290023700921099038, guid: 757ca131f07e3478983435cf80dc4eee, type: 3}
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propertyPath: m_LocalRotation.y
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value: -0
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objectReference: {fileID: 0}
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- target: {fileID: 6290023700921099038, guid: 757ca131f07e3478983435cf80dc4eee, type: 3}
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propertyPath: m_LocalRotation.z
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value: -0
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objectReference: {fileID: 0}
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- target: {fileID: 6290023700921099038, guid: 757ca131f07e3478983435cf80dc4eee, type: 3}
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propertyPath: m_AnchoredPosition.x
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 6290023700921099038, guid: 757ca131f07e3478983435cf80dc4eee, type: 3}
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propertyPath: m_AnchoredPosition.y
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||||
value: 0
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objectReference: {fileID: 0}
|
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- target: {fileID: 6290023700921099038, guid: 757ca131f07e3478983435cf80dc4eee, type: 3}
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propertyPath: m_LocalEulerAnglesHint.x
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||||
value: 0
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||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6290023700921099038, guid: 757ca131f07e3478983435cf80dc4eee, type: 3}
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||||
propertyPath: m_LocalEulerAnglesHint.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6290023700921099038, guid: 757ca131f07e3478983435cf80dc4eee, type: 3}
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||||
propertyPath: m_LocalEulerAnglesHint.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: 757ca131f07e3478983435cf80dc4eee, type: 3}
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/*
|
||||
zlib License
|
||||
|
||||
Ìø³öÒ»·½ÌìµØ (C) 2022 Lucas
|
||||
跳出一方天地 (C) 2022-2023 Lucas
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -28,9 +28,12 @@ public class BackgroundMovementController : MonoBehaviour
|
|||
public GameObject backgroundObject;
|
||||
private GameObject backgroundObject1;
|
||||
private GameObject backgroundObject2;
|
||||
// Update: Triple moving background -> boundless transform
|
||||
private GameObject backgroundObject3;
|
||||
private float distance;
|
||||
private Rigidbody2D brg2D1;
|
||||
private Rigidbody2D brg2D2;
|
||||
private Rigidbody2D brg2D3;
|
||||
public float speed;
|
||||
private float leftBound;
|
||||
// Start is called before the first frame update
|
||||
|
@ -38,18 +41,29 @@ public class BackgroundMovementController : MonoBehaviour
|
|||
{
|
||||
backgroundObject1 = Instantiate(backgroundObject);
|
||||
backgroundObject2 = Instantiate(backgroundObject);
|
||||
backgroundObject3 = Instantiate(backgroundObject);
|
||||
|
||||
brg2D1 = backgroundObject1.GetComponent<Rigidbody2D>();
|
||||
brg2D2 = backgroundObject2.GetComponent<Rigidbody2D>();
|
||||
brg2D3 = backgroundObject3.GetComponent<Rigidbody2D>();
|
||||
|
||||
Vector2 speedVector = new(speed, 0);
|
||||
brg2D1.velocity = speedVector;
|
||||
brg2D2.velocity = speedVector;
|
||||
Vector2 topLeft = Camera.main.ViewportToWorldPoint(new Vector2(0, 1));
|
||||
brg2D3.velocity = speedVector;
|
||||
|
||||
Vector2 topLeft = Camera.main!.ViewportToWorldPoint(new Vector2(0, 1));
|
||||
leftBound = topLeft.x;
|
||||
|
||||
SpriteRenderer sRenderer = backgroundObject1.GetComponent<SpriteRenderer>();
|
||||
var sRenderer = backgroundObject1.GetComponent<SpriteRenderer>();
|
||||
distance = sRenderer.bounds.extents.x * 2;
|
||||
backgroundObject2.transform.position = new Vector3(backgroundObject2.transform.position.x + distance,
|
||||
backgroundObject2.transform.position.y, backgroundObject2.transform.position.z);
|
||||
var position = backgroundObject2.transform.position;
|
||||
position = new Vector3(position.x + distance,
|
||||
position.y, position.z);
|
||||
backgroundObject2.transform.position = position;
|
||||
position = new Vector3(position.x + distance,
|
||||
position.y, position.z);
|
||||
backgroundObject3.transform.position = position;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
|
@ -58,18 +72,28 @@ public class BackgroundMovementController : MonoBehaviour
|
|||
|
||||
if (brg2D1.transform.position.x <= leftBound)
|
||||
{
|
||||
Vector3 newPosition = new(brg2D2.transform.position.x + distance,
|
||||
brg2D2.transform.position.y,
|
||||
brg2D2.transform.position.z);
|
||||
var position = brg2D3.transform.position;
|
||||
Vector3 newPosition = new(position.x + distance,
|
||||
position.y,
|
||||
position.z);
|
||||
brg2D1.transform.position = newPosition;
|
||||
}
|
||||
else if (brg2D2.transform.position.x <= leftBound)
|
||||
{
|
||||
Vector3 newPosition = new(brg2D1.transform.position.x + distance,
|
||||
brg2D1.transform.position.y,
|
||||
brg2D1.transform.position.z);
|
||||
var position = brg2D1.transform.position;
|
||||
Vector3 newPosition = new(position.x + distance,
|
||||
position.y,
|
||||
position.z);
|
||||
brg2D2.transform.position = newPosition;
|
||||
}
|
||||
else if (brg2D3.transform.position.x <= leftBound)
|
||||
{
|
||||
var position = brg2D2.transform.position;
|
||||
Vector3 newPosition = new(position.x + distance,
|
||||
position.y,
|
||||
position.z);
|
||||
brg2D3.transform.position = newPosition;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/*
|
||||
zlib License
|
||||
|
||||
跳出一方天地 (C) 2022 Lucas
|
||||
跳出一方天地 (C) 2022-2023 Lucas
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -19,20 +19,29 @@
|
|||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using Gravitons.UI.Modal;
|
||||
|
||||
public class ButtonEventHandler : MonoBehaviour
|
||||
{
|
||||
private bool isDialogExists = false;
|
||||
private void Start()
|
||||
{
|
||||
// Do some initialization
|
||||
Screen.orientation = ScreenOrientation.LandscapeLeft;
|
||||
Screen.autorotateToLandscapeLeft = true;
|
||||
Screen.autorotateToLandscapeRight = true;
|
||||
Screen.autorotateToLandscapeRight = true;
|
||||
Screen.autorotateToPortrait = false;
|
||||
Screen.autorotateToPortraitUpsideDown = false;
|
||||
|
||||
// Frame rate setting
|
||||
if (Application.isMobilePlatform)
|
||||
Application.targetFrameRate = 120;
|
||||
else
|
||||
QualitySettings.vSyncCount = 1;
|
||||
}
|
||||
public void OnStart()
|
||||
{
|
||||
|
@ -43,4 +52,24 @@ public class ButtonEventHandler : MonoBehaviour
|
|||
{
|
||||
Application.Quit();
|
||||
}
|
||||
|
||||
public void OnUpdateLog()
|
||||
{
|
||||
if (isDialogExists) return;
|
||||
var updateLog = Resources.Load<TextAsset>("Texts/UpdateLog").text;
|
||||
var aboutGame = Resources.Load<TextAsset>("Texts/AboutGame").text;
|
||||
ModalManager.Show("关于游戏&更新日志",
|
||||
"更新日志:\n" + updateLog + "\n关于游戏:\n" + aboutGame,
|
||||
new[] { new ModalButton()
|
||||
{
|
||||
Text = "OK" ,
|
||||
Callback = delegate
|
||||
{
|
||||
isDialogExists = false;
|
||||
}
|
||||
} });
|
||||
isDialogExists = true;
|
||||
}
|
||||
|
||||
public void OnRankButtonTriggered() => SceneManager.LoadScene("RankingScene");
|
||||
}
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/*
|
||||
zlib License
|
||||
|
||||
跳出一方天地 (C) 2022 Lucas
|
||||
跳出一方天地 (C) 2022-2023 Lucas
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -37,18 +37,19 @@ public class GameController : MonoBehaviour
|
|||
void Start()
|
||||
{
|
||||
player = Instantiate(playerPrefab);
|
||||
initialPlayerPosition = Camera.main.ViewportToWorldPoint(new Vector2(0, 1)).x + playerSpawnDistance;
|
||||
player.transform.position = new Vector3(initialPlayerPosition,
|
||||
player.transform.position.y,
|
||||
player.transform.position.z);
|
||||
initialPlayerPosition = Camera.main!.ViewportToWorldPoint(new Vector2(0, 1)).x + playerSpawnDistance;
|
||||
var position = player.transform.position;
|
||||
position = new Vector3(initialPlayerPosition,
|
||||
position.y,
|
||||
position.z);
|
||||
player.transform.position = position;
|
||||
Screen.orientation = ScreenOrientation.LandscapeLeft;
|
||||
Screen.autorotateToLandscapeLeft = true;
|
||||
Screen.autorotateToLandscapeRight = true;
|
||||
Screen.autorotateToPortrait = false;
|
||||
Screen.autorotateToPortraitUpsideDown = false;
|
||||
|
||||
GameObject disText = Instantiate(distanceTextPrefab);
|
||||
disText.transform.SetParent(GameObject.Find("Canvas").transform, false);
|
||||
GameObject disText = Instantiate(distanceTextPrefab, GameObject.Find("Canvas").transform, false);
|
||||
distanceText = disText.GetComponent<Text>();
|
||||
}
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/*
|
||||
zlib License
|
||||
|
||||
跳出一方天地 (C) 2022 Lucas
|
||||
跳出一方天地 (C) 2022-2023 Lucas
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -43,6 +43,6 @@ public class HealthBarController : MonoBehaviour
|
|||
public void SetHealth(int newHealthValue)
|
||||
{
|
||||
meterImage.fillAmount = (float)newHealthValue / maxHealthValue;
|
||||
hpText.text = "HP:" + newHealthValue.ToString();
|
||||
hpText.text = "HP:" + newHealthValue;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/*
|
||||
zlib License
|
||||
|
||||
Ìø³öÒ»·½ÌìµØ (C) 2022 Lucas
|
||||
跳出一方天地 (C) 2022-2023 Lucas
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -35,10 +35,9 @@ public class HealthController : MonoBehaviour
|
|||
void Start()
|
||||
{
|
||||
health = initialHealth;
|
||||
healthBar = Instantiate(healthBarPrefab);
|
||||
healthBar = Instantiate(healthBarPrefab, GameObject.Find("Canvas").transform, false);
|
||||
controller = healthBar.GetComponent<HealthBarController>();
|
||||
controller.maxHealthValue = initialHealth;
|
||||
healthBar.transform.SetParent(GameObject.Find("Canvas").transform, false);
|
||||
healthBar.SetActive(true);
|
||||
}
|
||||
|
||||
|
@ -46,15 +45,12 @@ public class HealthController : MonoBehaviour
|
|||
|
||||
public void IncreaseHealth()
|
||||
{
|
||||
if (health < initialHealth) {
|
||||
if (health >= initialHealth) return;
|
||||
controller.SetHealth(++health);
|
||||
if (health == initialHealth)
|
||||
{
|
||||
GameObject gameController = GameObject.FindGameObjectWithTag("GameController");
|
||||
if (health != initialHealth) return;
|
||||
var gameController = GameObject.FindGameObjectWithTag("GameController");
|
||||
gameController.GetComponent<HealthPotionGenerator>().DisNotifyGenerate();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void DecreaseHealth()
|
||||
{
|
||||
|
@ -62,14 +58,14 @@ public class HealthController : MonoBehaviour
|
|||
if (health <= 0)
|
||||
{
|
||||
SceneManager.LoadScene("StartupScene");
|
||||
var score = GlobalGameDataManager.GetScore();
|
||||
print(GlobalGameDataManager.NeedUpdateName(score));
|
||||
SceneManager.LoadScene(GlobalGameDataManager.NeedUpdateName(score) ? "HighScoreScene" : "SettlementScene");
|
||||
return;
|
||||
}
|
||||
GameObject gameController = GameObject.FindGameObjectWithTag("GameController");
|
||||
var gameController = GameObject.FindGameObjectWithTag("GameController");
|
||||
gameController.GetComponent<HealthPotionGenerator>().NotifyGenerate(gameObject);
|
||||
}
|
||||
|
||||
public bool NeedPotion
|
||||
{
|
||||
get => health < initialHealth;
|
||||
}
|
||||
public bool NeedPotion => health < initialHealth;
|
||||
}
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/*
|
||||
zlib License
|
||||
|
||||
跳出一方天地 (C) 2022 Lucas
|
||||
跳出一方天地 (C) 2022-2023 Lucas
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -27,13 +27,14 @@ public class HealthPotionController : MonoBehaviour
|
|||
{
|
||||
private float leftBound;
|
||||
public float xSpeed;
|
||||
Rigidbody2D rb2d;
|
||||
|
||||
private Rigidbody2D rb2d;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
rb2d = GetComponent<Rigidbody2D>();
|
||||
rb2d.velocity = new Vector2(xSpeed, 0);
|
||||
leftBound = Camera.main.ViewportToWorldPoint(new Vector2(0, 1)).x;
|
||||
leftBound = Camera.main!.ViewportToWorldPoint(new Vector2(0, 1)).x;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
|
@ -47,11 +48,9 @@ public class HealthPotionController : MonoBehaviour
|
|||
|
||||
private void OnTriggerEnter2D(Collider2D collision)
|
||||
{
|
||||
if (collision.gameObject.CompareTag("Player"))
|
||||
{
|
||||
HealthController healthController = collision.gameObject.GetComponent<HealthController>();
|
||||
if (!collision.gameObject.CompareTag("Player")) return;
|
||||
var healthController = collision.gameObject.GetComponent<HealthController>();
|
||||
healthController.IncreaseHealth();
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/*
|
||||
zlib License
|
||||
|
||||
跳出一方天地 (C) 2022 Lucas
|
||||
跳出一方天地 (C) 2022-2023 Lucas
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -32,23 +32,22 @@ public class HealthPotionGenerator : MonoBehaviour
|
|||
public float potionYOffset;
|
||||
public GameObject healthPotionPrefab;
|
||||
private GameObject healthPotion;
|
||||
Coroutine generatePotionCoroutine;
|
||||
private Coroutine generatePotionCoroutine;
|
||||
public float spawnTimeInterval;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
healthPotion = Instantiate(healthPotionPrefab);
|
||||
healthPotion.SetActive(false);
|
||||
rightBound = Camera.main.ViewportToWorldPoint(new Vector2(1, 1)).x;
|
||||
rightBound = Camera.main!.ViewportToWorldPoint(new Vector2(1, 1)).x;
|
||||
}
|
||||
|
||||
public void NotifyGenerate(GameObject player)
|
||||
{
|
||||
HealthController healthController = player.GetComponent<HealthController>();
|
||||
var healthController = player.GetComponent<HealthController>();
|
||||
if (healthController.NeedPotion)
|
||||
{
|
||||
if (generatePotionCoroutine == null)
|
||||
generatePotionCoroutine = StartCoroutine(ConstantGenerate());
|
||||
generatePotionCoroutine ??= StartCoroutine(ConstantGenerate());
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/*
|
||||
zlib License
|
||||
|
||||
跳出一方天地 (C) 2022 Lucas
|
||||
跳出一方天地 (C) 2022-2023 Lucas
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -19,39 +19,46 @@
|
|||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
public class MovementController : MonoBehaviour
|
||||
{
|
||||
public bool isJumping = false;
|
||||
private bool isPressing = false;
|
||||
private bool isDoubleJumping = false;
|
||||
public bool isJumping;
|
||||
private bool isPressing;
|
||||
private bool isDoubleJumping;
|
||||
private Rigidbody2D rb2D;
|
||||
public float xSpeed;
|
||||
public float jumpSpeed;
|
||||
private UIRect ui;
|
||||
private struct UIRect
|
||||
{
|
||||
public Vector2 pos;
|
||||
public float width;
|
||||
public float height;
|
||||
}
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
rb2D = GetComponent<Rigidbody2D>();
|
||||
Vector2 speed = rb2D.velocity;
|
||||
var speed = rb2D.velocity;
|
||||
speed.x = xSpeed;
|
||||
rb2D.velocity = speed;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
ui = GetUiToScreenPos(GameObject.FindGameObjectWithTag("PauseButton").transform);
|
||||
}
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
Vector2 speed = rb2D.velocity;
|
||||
var speed = rb2D.velocity;
|
||||
speed.x = xSpeed;
|
||||
if (Input.GetKey(KeyCode.Space) || Input.touchCount > 0)
|
||||
if (Input.GetKey(KeyCode.Space) || IsTouched())
|
||||
{
|
||||
if (!isPressing)
|
||||
{
|
||||
|
@ -77,10 +84,47 @@ public class MovementController : MonoBehaviour
|
|||
|
||||
private void OnCollisionEnter2D(Collision2D collision)
|
||||
{
|
||||
if (collision.gameObject.CompareTag("Floor"))
|
||||
{
|
||||
if (!collision.gameObject.CompareTag("Floor")) return;
|
||||
isJumping = false;
|
||||
isDoubleJumping = false;
|
||||
}
|
||||
|
||||
private bool IsTouched()
|
||||
{
|
||||
if (Input.touchCount == 0) return false;
|
||||
for (var i = 0; i < Input.touchCount; ++i)
|
||||
{
|
||||
if (!IsTouchInUi(Input.GetTouch(i).rawPosition)) continue;
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private UIRect GetUiToScreenPos(Transform trans)
|
||||
{
|
||||
var mapHeight = trans.GetComponent<RectTransform>().rect.height;
|
||||
var mapWidth = trans.GetComponent<RectTransform>().rect.width;
|
||||
Vector2 pos2D = trans.position;
|
||||
pos2D.x -= mapWidth / 2;
|
||||
pos2D.y -= mapHeight / 2;
|
||||
return new UIRect
|
||||
{
|
||||
height = mapHeight,
|
||||
width = mapWidth,
|
||||
pos = pos2D
|
||||
};
|
||||
}
|
||||
|
||||
private bool IsTouchInUi(Vector3 pos)
|
||||
{
|
||||
var isInRect = false;
|
||||
var newPos = ui.pos;
|
||||
if ((pos.x - 30) < (newPos.x + ui.width) && (pos.x + 30) > newPos.x &&
|
||||
(pos.y - 30) < (newPos.y + ui.height) && (pos.y + 30) > newPos.y)
|
||||
{
|
||||
isInRect = true;
|
||||
}
|
||||
return isInRect;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/*
|
||||
zlib License
|
||||
|
||||
跳出一方天地 (C) 2022 Lucas
|
||||
跳出一方天地 (C) 2022-2023 Lucas
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -29,14 +29,16 @@ public class RockController : MonoBehaviour
|
|||
public float xSpeed;
|
||||
Rigidbody2D rb2d;
|
||||
private float leftBound;
|
||||
AudioSource audioSource;
|
||||
|
||||
private SoundEffectController controller;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
rb2d = GetComponent<Rigidbody2D>();
|
||||
audioSource = GetComponent<AudioSource>();
|
||||
rb2d.velocity = new Vector2(xSpeed, 0);
|
||||
leftBound = Camera.main.ViewportToWorldPoint(new Vector2(0, 1)).x;
|
||||
leftBound = Camera.main!.ViewportToWorldPoint(new Vector2(0, 1)).x;
|
||||
controller = GameObject.FindGameObjectsWithTag("SoundEffectController")[0]
|
||||
.GetComponent<SoundEffectController>();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
|
@ -50,12 +52,10 @@ public class RockController : MonoBehaviour
|
|||
|
||||
private void OnCollisionEnter2D(Collision2D collision)
|
||||
{
|
||||
if (collision.gameObject.CompareTag("Player"))
|
||||
{
|
||||
audioSource.Play();
|
||||
HealthController healthController = collision.gameObject.GetComponent<HealthController>();
|
||||
if (!collision.gameObject.CompareTag("Player")) return;
|
||||
controller.NotifyPlay();
|
||||
var healthController = collision.gameObject.GetComponent<HealthController>();
|
||||
healthController.DecreaseHealth();
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/*
|
||||
zlib License
|
||||
|
||||
跳出一方天地 (C) 2022 Lucas
|
||||
跳出一方天地 (C) 2022-2023 Lucas
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -36,15 +36,15 @@ public class RockGenerator : MonoBehaviour
|
|||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
BackgroundMovementController controller = GetComponent<BackgroundMovementController>();
|
||||
var controller = GetComponent<BackgroundMovementController>();
|
||||
xSpeed = controller.speed;
|
||||
|
||||
rockObjects = new List<GameObject>();
|
||||
float initialPos = initialPosition;
|
||||
for (int i = 0; i < 7; i++)
|
||||
var initialPos = initialPosition;
|
||||
for (var i = 0; i < 7; i++)
|
||||
{
|
||||
initialPos += fixedDistance + floatingDistance * Random.value;
|
||||
GameObject curRockObject = Instantiate(rockPrefab);
|
||||
var curRockObject = Instantiate(rockPrefab);
|
||||
curRockObject.transform.position = new Vector3(initialPos,
|
||||
offset);
|
||||
curRockObject.GetComponent<RockController>().xSpeed = xSpeed;
|
||||
|
@ -56,10 +56,11 @@ public class RockGenerator : MonoBehaviour
|
|||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
foreach (GameObject curRockObject in rockObjects)
|
||||
{
|
||||
if (!curRockObject.activeSelf)
|
||||
var index = 0;
|
||||
for (; index < rockObjects.Count; index++)
|
||||
{
|
||||
var curRockObject = rockObjects[index];
|
||||
if (curRockObject.activeSelf) continue;
|
||||
curRockObject.transform.position = new Vector3(maxStone.transform.position.x
|
||||
+ fixedDistance + floatingDistance * Random.value,
|
||||
curRockObject.transform.position.y);
|
||||
|
@ -69,4 +70,3 @@ public class RockGenerator : MonoBehaviour
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,13 +1,14 @@
|
|||
{
|
||||
"dependencies": {
|
||||
"com.unity.collab-proxy": "1.15.17",
|
||||
"com.unity.collab-proxy": "1.17.7",
|
||||
"com.unity.feature.2d": "1.0.0",
|
||||
"com.unity.ide.rider": "3.0.14",
|
||||
"com.unity.ide.visualstudio": "2.0.15",
|
||||
"com.unity.ide.rider": "3.0.18",
|
||||
"com.unity.ide.visualstudio": "2.0.16",
|
||||
"com.unity.ide.vscode": "1.2.5",
|
||||
"com.unity.test-framework": "1.1.31",
|
||||
"com.unity.textmeshpro": "3.0.6",
|
||||
"com.unity.timeline": "1.6.4",
|
||||
"com.unity.toolchain.win-x86_64-linux-x86_64": "2.0.4",
|
||||
"com.unity.ugui": "1.0.0",
|
||||
"com.unity.visualscripting": "1.7.8",
|
||||
"com.unity.modules.ai": "1.0.0",
|
||||
|
|
|
@ -1,11 +1,11 @@
|
|||
{
|
||||
"dependencies": {
|
||||
"com.unity.2d.animation": {
|
||||
"version": "7.0.5",
|
||||
"version": "7.0.9",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.2d.common": "6.0.3",
|
||||
"com.unity.2d.common": "6.0.6",
|
||||
"com.unity.2d.sprite": "1.0.0",
|
||||
"com.unity.modules.animation": "1.0.0",
|
||||
"com.unity.modules.uielements": "1.0.0"
|
||||
|
@ -13,7 +13,7 @@
|
|||
"url": "https://packages.unity.cn"
|
||||
},
|
||||
"com.unity.2d.common": {
|
||||
"version": "6.0.3",
|
||||
"version": "6.0.6",
|
||||
"depth": 2,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
|
@ -32,19 +32,19 @@
|
|||
"url": "https://packages.unity.cn"
|
||||
},
|
||||
"com.unity.2d.pixel-perfect": {
|
||||
"version": "5.0.1",
|
||||
"version": "5.0.3",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.cn"
|
||||
},
|
||||
"com.unity.2d.psdimporter": {
|
||||
"version": "6.0.3",
|
||||
"version": "6.0.6",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.2d.animation": "7.0.4",
|
||||
"com.unity.2d.common": "6.0.3",
|
||||
"com.unity.2d.animation": "7.0.8",
|
||||
"com.unity.2d.common": "6.0.5",
|
||||
"com.unity.2d.sprite": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.cn"
|
||||
|
@ -56,12 +56,12 @@
|
|||
"dependencies": {}
|
||||
},
|
||||
"com.unity.2d.spriteshape": {
|
||||
"version": "7.0.4",
|
||||
"version": "7.0.6",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.mathematics": "1.1.0",
|
||||
"com.unity.2d.common": "6.0.3",
|
||||
"com.unity.2d.common": "6.0.4",
|
||||
"com.unity.2d.path": "5.0.2",
|
||||
"com.unity.modules.physics2d": "1.0.0"
|
||||
},
|
||||
|
@ -74,7 +74,7 @@
|
|||
"dependencies": {}
|
||||
},
|
||||
"com.unity.2d.tilemap.extras": {
|
||||
"version": "2.2.2",
|
||||
"version": "2.2.3",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
|
@ -86,7 +86,7 @@
|
|||
"url": "https://packages.unity.cn"
|
||||
},
|
||||
"com.unity.burst": {
|
||||
"version": "1.6.5",
|
||||
"version": "1.6.6",
|
||||
"depth": 3,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
|
@ -95,7 +95,7 @@
|
|||
"url": "https://packages.unity.cn"
|
||||
},
|
||||
"com.unity.collab-proxy": {
|
||||
"version": "1.15.17",
|
||||
"version": "1.17.7",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
|
@ -115,17 +115,17 @@
|
|||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.2d.animation": "7.0.5",
|
||||
"com.unity.2d.pixel-perfect": "5.0.1",
|
||||
"com.unity.2d.psdimporter": "6.0.3",
|
||||
"com.unity.2d.animation": "7.0.9",
|
||||
"com.unity.2d.pixel-perfect": "5.0.3",
|
||||
"com.unity.2d.psdimporter": "6.0.6",
|
||||
"com.unity.2d.sprite": "1.0.0",
|
||||
"com.unity.2d.spriteshape": "7.0.4",
|
||||
"com.unity.2d.spriteshape": "7.0.6",
|
||||
"com.unity.2d.tilemap": "1.0.0",
|
||||
"com.unity.2d.tilemap.extras": "2.2.2"
|
||||
"com.unity.2d.tilemap.extras": "2.2.3"
|
||||
}
|
||||
},
|
||||
"com.unity.ide.rider": {
|
||||
"version": "3.0.14",
|
||||
"version": "3.0.18",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
|
@ -134,7 +134,7 @@
|
|||
"url": "https://packages.unity.cn"
|
||||
},
|
||||
"com.unity.ide.visualstudio": {
|
||||
"version": "2.0.15",
|
||||
"version": "2.0.16",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
|
@ -164,7 +164,7 @@
|
|||
"url": "https://packages.unity.cn"
|
||||
},
|
||||
"com.unity.services.core": {
|
||||
"version": "1.4.0",
|
||||
"version": "1.6.0",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
|
@ -174,6 +174,22 @@
|
|||
},
|
||||
"url": "https://packages.unity.cn"
|
||||
},
|
||||
"com.unity.sysroot": {
|
||||
"version": "2.0.5",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.cn"
|
||||
},
|
||||
"com.unity.sysroot.linux-x86_64": {
|
||||
"version": "2.0.4",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.sysroot": "2.0.5"
|
||||
},
|
||||
"url": "https://packages.unity.cn"
|
||||
},
|
||||
"com.unity.test-framework": {
|
||||
"version": "1.1.31",
|
||||
"depth": 0,
|
||||
|
@ -206,6 +222,16 @@
|
|||
},
|
||||
"url": "https://packages.unity.cn"
|
||||
},
|
||||
"com.unity.toolchain.win-x86_64-linux-x86_64": {
|
||||
"version": "2.0.4",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.sysroot": "2.0.5",
|
||||
"com.unity.sysroot.linux-x86_64": "2.0.4"
|
||||
},
|
||||
"url": "https://packages.unity.cn"
|
||||
},
|
||||
"com.unity.ugui": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
|
|
|
@ -5,13 +5,19 @@ EditorBuildSettings:
|
|||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Scenes:
|
||||
- enabled: 0
|
||||
path:
|
||||
guid: 00000000000000000000000000000000
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/StartupScene.unity
|
||||
guid: 5785dd3f76a528b4bb568ebe61860fed
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/MainScene.unity
|
||||
guid: 99ca68dc39a7e4246acf9bd1c545b058
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/HighScoreScene.unity
|
||||
guid: c3fd9546082b0ae41bf6edc5f3f7a7db
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/SettlementScene.unity
|
||||
guid: 47c3988a560e37b4e92f2dfb737fac81
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/RankingScene.unity
|
||||
guid: 32481ef54a0412942b442912c8081863
|
||||
m_configObjects: {}
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
--- !u!30 &1
|
||||
GraphicsSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 13
|
||||
serializedVersion: 14
|
||||
m_Deferred:
|
||||
m_Mode: 1
|
||||
m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0}
|
||||
|
@ -38,13 +38,31 @@ GraphicsSettings:
|
|||
- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
|
||||
- {fileID: 10783, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_PreloadedShaders: []
|
||||
m_PreloadShadersBatchTimeLimit: -1
|
||||
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_CustomRenderPipeline: {fileID: 0}
|
||||
m_TransparencySortMode: 0
|
||||
m_TransparencySortAxis: {x: 0, y: 0, z: 1}
|
||||
m_DefaultRenderingPath: 1
|
||||
m_DefaultMobileRenderingPath: 1
|
||||
m_TierSettings: []
|
||||
m_TierSettings:
|
||||
- serializedVersion: 5
|
||||
m_BuildTarget: 7
|
||||
m_Tier: 0
|
||||
m_Settings:
|
||||
standardShaderQuality: 0
|
||||
renderingPath: 1
|
||||
hdrMode: 2
|
||||
realtimeGICPUUsage: 25
|
||||
useReflectionProbeBoxProjection: 0
|
||||
useReflectionProbeBlending: 0
|
||||
useHDR: 0
|
||||
useDetailNormalMap: 0
|
||||
useCascadedShadowMaps: 0
|
||||
prefer32BitShadowMaps: 0
|
||||
enableLPPV: 0
|
||||
useDitherMaskForAlphaBlendedShadows: 0
|
||||
m_Automatic: 1
|
||||
m_LightmapStripping: 0
|
||||
m_FogStripping: 0
|
||||
m_InstancingStripping: 0
|
||||
|
@ -62,3 +80,4 @@ GraphicsSettings:
|
|||
m_LightsUseColorTemperature: 0
|
||||
m_DefaultRenderingLayerMask: 1
|
||||
m_LogWhenShaderIsCompiled: 0
|
||||
m_SRPDefaultSettings: {}
|
||||
|
|
|
@ -145,7 +145,7 @@ PlayerSettings:
|
|||
16:10: 1
|
||||
16:9: 1
|
||||
Others: 1
|
||||
bundleVersion: 3.1
|
||||
bundleVersion: 3.4
|
||||
preloadedAssets: []
|
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metroInputSource: 0
|
||||
wsaTransparentSwapchain: 0
|
||||
|
@ -382,7 +382,105 @@ PlayerSettings:
|
|||
m_Height: 36
|
||||
m_Kind: 0
|
||||
m_SubKind:
|
||||
- m_BuildTarget: iPhone
|
||||
m_Icons:
|
||||
- m_Textures: []
|
||||
m_Width: 180
|
||||
m_Height: 180
|
||||
m_Kind: 0
|
||||
m_SubKind: iPhone
|
||||
- m_Textures: []
|
||||
m_Width: 120
|
||||
m_Height: 120
|
||||
m_Kind: 0
|
||||
m_SubKind: iPhone
|
||||
- m_Textures: []
|
||||
m_Width: 167
|
||||
m_Height: 167
|
||||
m_Kind: 0
|
||||
m_SubKind: iPad
|
||||
- m_Textures: []
|
||||
m_Width: 152
|
||||
m_Height: 152
|
||||
m_Kind: 0
|
||||
m_SubKind: iPad
|
||||
- m_Textures: []
|
||||
m_Width: 76
|
||||
m_Height: 76
|
||||
m_Kind: 0
|
||||
m_SubKind: iPad
|
||||
- m_Textures: []
|
||||
m_Width: 120
|
||||
m_Height: 120
|
||||
m_Kind: 3
|
||||
m_SubKind: iPhone
|
||||
- m_Textures: []
|
||||
m_Width: 80
|
||||
m_Height: 80
|
||||
m_Kind: 3
|
||||
m_SubKind: iPhone
|
||||
- m_Textures: []
|
||||
m_Width: 80
|
||||
m_Height: 80
|
||||
m_Kind: 3
|
||||
m_SubKind: iPad
|
||||
- m_Textures: []
|
||||
m_Width: 40
|
||||
m_Height: 40
|
||||
m_Kind: 3
|
||||
m_SubKind: iPad
|
||||
- m_Textures: []
|
||||
m_Width: 87
|
||||
m_Height: 87
|
||||
m_Kind: 1
|
||||
m_SubKind: iPhone
|
||||
- m_Textures: []
|
||||
m_Width: 58
|
||||
m_Height: 58
|
||||
m_Kind: 1
|
||||
m_SubKind: iPhone
|
||||
- m_Textures: []
|
||||
m_Width: 29
|
||||
m_Height: 29
|
||||
m_Kind: 1
|
||||
m_SubKind: iPhone
|
||||
- m_Textures: []
|
||||
m_Width: 58
|
||||
m_Height: 58
|
||||
m_Kind: 1
|
||||
m_SubKind: iPad
|
||||
- m_Textures: []
|
||||
m_Width: 29
|
||||
m_Height: 29
|
||||
m_Kind: 1
|
||||
m_SubKind: iPad
|
||||
- m_Textures: []
|
||||
m_Width: 60
|
||||
m_Height: 60
|
||||
m_Kind: 2
|
||||
m_SubKind: iPhone
|
||||
- m_Textures: []
|
||||
m_Width: 40
|
||||
m_Height: 40
|
||||
m_Kind: 2
|
||||
m_SubKind: iPhone
|
||||
- m_Textures: []
|
||||
m_Width: 40
|
||||
m_Height: 40
|
||||
m_Kind: 2
|
||||
m_SubKind: iPad
|
||||
- m_Textures: []
|
||||
m_Width: 20
|
||||
m_Height: 20
|
||||
m_Kind: 2
|
||||
m_SubKind: iPad
|
||||
- m_Textures: []
|
||||
m_Width: 1024
|
||||
m_Height: 1024
|
||||
m_Kind: 4
|
||||
m_SubKind: App Store
|
||||
m_BuildTargetBatching: []
|
||||
m_BuildTargetShaderSettings: []
|
||||
m_BuildTargetGraphicsJobs:
|
||||
- m_BuildTarget: MacStandaloneSupport
|
||||
m_GraphicsJobs: 0
|
||||
|
@ -418,7 +516,12 @@ PlayerSettings:
|
|||
- m_BuildTarget: iOSSupport
|
||||
m_APIs: 10000000
|
||||
m_Automatic: 1
|
||||
- m_BuildTarget: WindowsStandaloneSupport
|
||||
m_APIs: 120000001500000002000000
|
||||
m_Automatic: 0
|
||||
m_BuildTargetVRSettings: []
|
||||
m_DefaultShaderChunkSizeInMB: 16
|
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m_DefaultShaderChunkCount: 0
|
||||
openGLRequireES31: 0
|
||||
openGLRequireES31AEP: 0
|
||||
openGLRequireES32: 0
|
||||
|
@ -581,6 +684,7 @@ PlayerSettings:
|
|||
switchNetworkInterfaceManagerInitializeEnabled: 1
|
||||
switchPlayerConnectionEnabled: 1
|
||||
switchUseNewStyleFilepaths: 0
|
||||
switchUseLegacyFmodPriorities: 1
|
||||
switchUseMicroSleepForYield: 1
|
||||
switchEnableRamDiskSupport: 0
|
||||
switchMicroSleepForYieldTime: 25
|
||||
|
@ -655,6 +759,7 @@ PlayerSettings:
|
|||
ps4videoRecordingFeaturesUsed: 0
|
||||
ps4contentSearchFeaturesUsed: 0
|
||||
ps4CompatibilityPS5: 0
|
||||
ps4AllowPS5Detection: 0
|
||||
ps4GPU800MHz: 1
|
||||
ps4attribEyeToEyeDistanceSettingVR: 0
|
||||
ps4IncludedModules: []
|
||||
|
@ -679,12 +784,14 @@ PlayerSettings:
|
|||
webGLLinkerTarget: 1
|
||||
webGLThreadsSupport: 0
|
||||
webGLDecompressionFallback: 0
|
||||
webGLPowerPreference: 2
|
||||
scriptingDefineSymbols:
|
||||
Server: ExitButton
|
||||
additionalCompilerArguments: {}
|
||||
platformArchitecture: {}
|
||||
scriptingBackend:
|
||||
Android: 1
|
||||
Standalone: 1
|
||||
il2cppCompilerConfiguration: {}
|
||||
managedStrippingLevel: {}
|
||||
incrementalIl2cppBuild: {}
|
||||
|
@ -692,6 +799,7 @@ PlayerSettings:
|
|||
allowUnsafeCode: 0
|
||||
useDeterministicCompilation: 1
|
||||
enableRoslynAnalyzers: 1
|
||||
selectedPlatform: 2
|
||||
additionalIl2CppArgs:
|
||||
scriptingRuntimeVersion: 1
|
||||
gcIncremental: 1
|
||||
|
@ -700,8 +808,8 @@ PlayerSettings:
|
|||
apiCompatibilityLevelPerPlatform: {}
|
||||
m_RenderingPath: 1
|
||||
m_MobileRenderingPath: 1
|
||||
metroPackageName: 2D_BuiltInRenderer
|
||||
metroPackageVersion:
|
||||
metroPackageName: 2DBuiltInRenderer
|
||||
metroPackageVersion: 1.0.0.0
|
||||
metroCertificatePath:
|
||||
metroCertificatePassword:
|
||||
metroCertificateSubject:
|
||||
|
@ -709,7 +817,7 @@ PlayerSettings:
|
|||
metroCertificateNotAfter: 0000000000000000
|
||||
metroApplicationDescription: 2D_BuiltInRenderer
|
||||
wsaImages: {}
|
||||
metroTileShortName:
|
||||
metroTileShortName: "\u8DF3\u51FA\u4E00\u65B9\u5929\u5730"
|
||||
metroTileShowName: 0
|
||||
metroMediumTileShowName: 0
|
||||
metroLargeTileShowName: 0
|
||||
|
@ -769,6 +877,7 @@ PlayerSettings:
|
|||
m_VersionName:
|
||||
apiCompatibilityLevel: 6
|
||||
activeInputHandler: 0
|
||||
windowsGamepadBackendHint: 0
|
||||
cloudProjectId:
|
||||
framebufferDepthMemorylessMode: 0
|
||||
qualitySettingsNames: []
|
||||
|
|
|
@ -1,2 +1,2 @@
|
|||
m_EditorVersion: 2021.3.4f1c1
|
||||
m_EditorVersionWithRevision: 2021.3.4f1c1 (64682593795a)
|
||||
m_EditorVersion: 2021.3.16f1c1
|
||||
m_EditorVersionWithRevision: 2021.3.16f1c1 (56dbfdd6697f)
|
||||
|
|
|
@ -4,80 +4,8 @@
|
|||
QualitySettings:
|
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m_ObjectHideFlags: 0
|
||||
serializedVersion: 5
|
||||
m_CurrentQuality: 5
|
||||
m_CurrentQuality: 0
|
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m_QualitySettings:
|
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- serializedVersion: 2
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||||
name: Very Low
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pixelLightCount: 0
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shadows: 0
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shadowResolution: 0
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shadowProjection: 1
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shadowCascades: 1
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shadowDistance: 15
|
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shadowNearPlaneOffset: 3
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
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shadowmaskMode: 0
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skinWeights: 1
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textureQuality: 1
|
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anisotropicTextures: 0
|
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antiAliasing: 0
|
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softParticles: 0
|
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softVegetation: 0
|
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realtimeReflectionProbes: 0
|
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billboardsFaceCameraPosition: 0
|
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vSyncCount: 0
|
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lodBias: 0.3
|
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maximumLODLevel: 0
|
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streamingMipmapsActive: 0
|
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streamingMipmapsAddAllCameras: 1
|
||||
streamingMipmapsMemoryBudget: 512
|
||||
streamingMipmapsRenderersPerFrame: 512
|
||||
streamingMipmapsMaxLevelReduction: 2
|
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streamingMipmapsMaxFileIORequests: 1024
|
||||
particleRaycastBudget: 4
|
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asyncUploadTimeSlice: 2
|
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asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
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resolutionScalingFixedDPIFactor: 1
|
||||
customRenderPipeline: {fileID: 0}
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excludedTargetPlatforms: []
|
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- serializedVersion: 2
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name: Low
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pixelLightCount: 0
|
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shadows: 0
|
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shadowResolution: 0
|
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shadowProjection: 1
|
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shadowCascades: 1
|
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shadowDistance: 20
|
||||
shadowNearPlaneOffset: 3
|
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowmaskMode: 0
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skinWeights: 2
|
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textureQuality: 0
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anisotropicTextures: 0
|
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antiAliasing: 0
|
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softParticles: 0
|
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softVegetation: 0
|
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realtimeReflectionProbes: 0
|
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billboardsFaceCameraPosition: 0
|
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vSyncCount: 0
|
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lodBias: 0.4
|
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maximumLODLevel: 0
|
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streamingMipmapsActive: 0
|
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streamingMipmapsAddAllCameras: 1
|
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streamingMipmapsMemoryBudget: 512
|
||||
streamingMipmapsRenderersPerFrame: 512
|
||||
streamingMipmapsMaxLevelReduction: 2
|
||||
streamingMipmapsMaxFileIORequests: 1024
|
||||
particleRaycastBudget: 16
|
||||
asyncUploadTimeSlice: 2
|
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asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
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resolutionScalingFixedDPIFactor: 1
|
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customRenderPipeline: {fileID: 0}
|
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excludedTargetPlatforms: []
|
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- serializedVersion: 2
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name: Medium
|
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pixelLightCount: 1
|
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|
@ -98,8 +26,8 @@ QualitySettings:
|
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softVegetation: 0
|
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realtimeReflectionProbes: 0
|
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billboardsFaceCameraPosition: 0
|
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vSyncCount: 1
|
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lodBias: 0.7
|
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vSyncCount: 0
|
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lodBias: 2
|
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maximumLODLevel: 0
|
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streamingMipmapsActive: 0
|
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streamingMipmapsAddAllCameras: 1
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|
@ -114,123 +42,16 @@ QualitySettings:
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resolutionScalingFixedDPIFactor: 1
|
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customRenderPipeline: {fileID: 0}
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excludedTargetPlatforms: []
|
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- serializedVersion: 2
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name: High
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pixelLightCount: 2
|
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shadows: 2
|
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shadowResolution: 1
|
||||
shadowProjection: 1
|
||||
shadowCascades: 2
|
||||
shadowDistance: 40
|
||||
shadowNearPlaneOffset: 3
|
||||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 1
|
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skinWeights: 2
|
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textureQuality: 0
|
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anisotropicTextures: 1
|
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antiAliasing: 0
|
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softParticles: 0
|
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softVegetation: 1
|
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realtimeReflectionProbes: 1
|
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billboardsFaceCameraPosition: 1
|
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vSyncCount: 1
|
||||
lodBias: 1
|
||||
maximumLODLevel: 0
|
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streamingMipmapsActive: 0
|
||||
streamingMipmapsAddAllCameras: 1
|
||||
streamingMipmapsMemoryBudget: 512
|
||||
streamingMipmapsRenderersPerFrame: 512
|
||||
streamingMipmapsMaxLevelReduction: 2
|
||||
streamingMipmapsMaxFileIORequests: 1024
|
||||
particleRaycastBudget: 256
|
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asyncUploadTimeSlice: 2
|
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asyncUploadBufferSize: 16
|
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asyncUploadPersistentBuffer: 1
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resolutionScalingFixedDPIFactor: 1
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customRenderPipeline: {fileID: 0}
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excludedTargetPlatforms: []
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- serializedVersion: 2
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name: Very High
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pixelLightCount: 3
|
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shadows: 2
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shadowResolution: 2
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shadowProjection: 1
|
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shadowCascades: 2
|
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shadowDistance: 70
|
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shadowNearPlaneOffset: 3
|
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shadowCascade2Split: 0.33333334
|
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
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shadowmaskMode: 1
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skinWeights: 4
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textureQuality: 0
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anisotropicTextures: 2
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antiAliasing: 2
|
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softParticles: 1
|
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softVegetation: 1
|
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realtimeReflectionProbes: 1
|
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billboardsFaceCameraPosition: 1
|
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vSyncCount: 1
|
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lodBias: 1.5
|
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maximumLODLevel: 0
|
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streamingMipmapsActive: 0
|
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streamingMipmapsAddAllCameras: 1
|
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streamingMipmapsMemoryBudget: 512
|
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streamingMipmapsRenderersPerFrame: 512
|
||||
streamingMipmapsMaxLevelReduction: 2
|
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streamingMipmapsMaxFileIORequests: 1024
|
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particleRaycastBudget: 1024
|
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asyncUploadTimeSlice: 2
|
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asyncUploadBufferSize: 16
|
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asyncUploadPersistentBuffer: 1
|
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resolutionScalingFixedDPIFactor: 1
|
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customRenderPipeline: {fileID: 0}
|
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excludedTargetPlatforms: []
|
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- serializedVersion: 2
|
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name: Ultra
|
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pixelLightCount: 4
|
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shadows: 2
|
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shadowResolution: 2
|
||||
shadowProjection: 1
|
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shadowCascades: 4
|
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shadowDistance: 150
|
||||
shadowNearPlaneOffset: 3
|
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shadowCascade2Split: 0.33333334
|
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
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shadowmaskMode: 1
|
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skinWeights: 255
|
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textureQuality: 0
|
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anisotropicTextures: 2
|
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antiAliasing: 2
|
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softParticles: 1
|
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softVegetation: 1
|
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realtimeReflectionProbes: 1
|
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billboardsFaceCameraPosition: 1
|
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vSyncCount: 1
|
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lodBias: 2
|
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maximumLODLevel: 0
|
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streamingMipmapsActive: 0
|
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streamingMipmapsAddAllCameras: 1
|
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streamingMipmapsMemoryBudget: 512
|
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streamingMipmapsRenderersPerFrame: 512
|
||||
streamingMipmapsMaxLevelReduction: 2
|
||||
streamingMipmapsMaxFileIORequests: 1024
|
||||
particleRaycastBudget: 4096
|
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asyncUploadTimeSlice: 2
|
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asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
customRenderPipeline: {fileID: 0}
|
||||
excludedTargetPlatforms: []
|
||||
m_PerPlatformDefaultQuality:
|
||||
Android: 2
|
||||
Lumin: 5
|
||||
Nintendo Switch: 5
|
||||
PS4: 5
|
||||
Stadia: 5
|
||||
Standalone: 5
|
||||
WebGL: 3
|
||||
Windows Store Apps: 5
|
||||
XboxOne: 5
|
||||
iPhone: 2
|
||||
tvOS: 2
|
||||
Android: 0
|
||||
Lumin: 0
|
||||
Nintendo Switch: 0
|
||||
PS4: 0
|
||||
Server: 0
|
||||
Stadia: 0
|
||||
Standalone: 0
|
||||
WebGL: 0
|
||||
Windows Store Apps: 0
|
||||
XboxOne: 0
|
||||
iPhone: 0
|
||||
tvOS: 0
|
||||
|
|
|
@ -10,6 +10,10 @@ TagManager:
|
|||
- Text
|
||||
- MeterImage
|
||||
- HealthPotion
|
||||
- SoundEffectController
|
||||
- PauseMenu
|
||||
- DistanceText
|
||||
- PauseButton
|
||||
layers:
|
||||
- Default
|
||||
- TransparentFX
|
||||
|
|
Loading…
Reference in New Issue