2023-08-13 18:58:04 +08:00
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#include <raylib.h>
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#include <rdrawing.h>
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#include <math.h>
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#define RAYGUI_IMPLEMENTATION
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#include <raygui.h>
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/**
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* @brief 计算基圆、外旋轮半径和笔尖在外旋轮中位置
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*
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* @param baseL 基圆相对半径
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* @param outerL 外旋轮相对半径
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* @param pointL 笔尖在外旋轮中相对位置
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* @param pBaseR 基圆实际半径
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* @param pOuterR 外旋轮实际半径
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* @param pPointR 笔尖在滚动圆中实际位置
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*/
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2024-05-24 16:10:17 +08:00
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void updateRadius(float baseL, float outerL,float pointL, float *pBaseR, float *pOuterR, float *pPointR) {
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2023-08-13 18:58:04 +08:00
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int totalL=baseL+outerL;
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if (pointL>outerL)
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totalL+=pointL;
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else
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totalL+=outerL;
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int totalR = 340;
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int remainder = totalR % totalL;
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if (remainder!=0) {
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if (remainder < totalL / 2) {
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totalR -= remainder;
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} else {
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totalR += ( totalL - remainder);
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}
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}
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*pBaseR = (totalR) / totalL * baseL;
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*pOuterR = (totalR) / totalL * outerL;
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*pPointR = (totalR) / totalL * pointL;
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}
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int main() {
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2024-05-24 16:10:17 +08:00
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float baseL=2; //默认基圆相对半径
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float outerL=13; //默认外旋轮相对半径
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float pointL=3; //默认笔尖在滚动圆中相对位置
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float baseR,outerR,pointR;
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int cx=350,cy=350;
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2024-05-24 16:10:17 +08:00
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float speed = 1;
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2023-08-13 18:58:04 +08:00
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Color trackColor = BLUE;
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updateRadius(baseL, outerL, pointL, &baseR, &outerR, & pointR);
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//初始化绘图窗口
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InitWindow(1000,700,"Epitrochoid");
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SetTraceLogLevel(LOG_WARNING);
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SetTargetFPS(60);
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//读取字体文件
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char guichars[]="外旋轮基圆笔尖半径速度颜色清除: 0123456789xABCDEF";
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// 将字符串中的字符逐一转换成Unicode码点,得到码点表
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int codepointsCount;
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int *codepoints=LoadCodepoints(guichars,&codepointsCount);
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// 读取仅含码点表中各字符的字体
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// 注意:确保字体文件存在
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Font font = LoadFontEx("/usr/share/fonts/truetype/dejavu/DejaVuSans.ttf",20,codepoints,codepointsCount);
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// 释放码点表
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UnloadCodepoints(codepoints);
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//设置GUI控件的字体和大小
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GuiSetFont(font);
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GuiSetStyle(DEFAULT,TEXT_SIZE,20);
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// 轨迹图层
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Image trackImage=GenImageColor(700,700,WHITE);
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// 绘制图层边框
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ImageFillRectangleEx(&trackImage,0,0,700,700,LIGHTGRAY);
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ImageFillRectangleEx(&trackImage,5,5,690,690,WHITE);
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//转动圆图层
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Image circlesImage = GenImageColor(700,700,BLANK);
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float r=0;
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int lastx,lasty;
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lasty=cy;
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lastx=cx+(baseR+outerR-pointR);
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int frameCount = 0;
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//主绘图循环
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while(!WindowShouldClose()) { //窗口未被关闭
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//使用raygui绘制控制面板
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float newOuterL = outerL, newBaseL = baseL, newPointL = pointL;
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GuiSliderBar((Rectangle){ 90, 20, 180, 30 },"外旋轮半径",TextFormat("%i", (int)outerL), &newOuterL, 1, 50);
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GuiSliderBar((Rectangle){ 90, 60, 180, 30 },"基圆半径",TextFormat("%i", (int)baseL), &newBaseL, 1, 50);
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GuiSliderBar((Rectangle){ 90, 100, 180, 30 },"笔尖半径",TextFormat("%i", (int)pointL), &newPointL, 1, 50);
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GuiSliderBar((Rectangle){ 90, 150, 180, 30 },"速度",TextFormat("%i", (int)speed), &speed, 1, 50);
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GuiLabel((Rectangle){ 20, 220, 180, 30 },TextFormat("颜色: 0x%02X%02X%02X",(int)(trackColor.r), (int)(trackColor.g),(int)(trackColor.b)));
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GuiColorPicker((Rectangle){ 50, 250, 196, 192 }, NULL, &trackColor);
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int doClear = GuiButton((Rectangle){ 120, 500, 80, 30 },"清除");
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if (newOuterL!=outerL || newBaseL!=baseL || newPointL!=pointL) {
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//圆参数有变化,清除轨迹图层
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if (newOuterL!=outerL)
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pointL=newOuterL;
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else
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pointL=newPointL;
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outerL=newOuterL;
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baseL=newBaseL;
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updateRadius(baseL, outerL, pointL, &baseR, &outerR, & pointR);
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lasty=cy;
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lastx=cx+(baseR+outerR-pointR);
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r=0;
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ImageClearBackground(&trackImage,WHITE);
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ImageFillRectangleEx(&trackImage,0,0,700,700,LIGHTGRAY);
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ImageFillRectangleEx(&trackImage,5,5,690,690,WHITE);
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} else if (doClear) {
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//按下了清除按钮,清除轨迹图层
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ImageClearBackground(&trackImage,WHITE);
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ImageFillRectangleEx(&trackImage,0,0,700,700,LIGHTGRAY);
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ImageFillRectangleEx(&trackImage,5,5,690,690,WHITE);
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}
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//更新圆位置
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r+=0.01;
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float outerCX=cx+ (baseR+outerR)*cos(r);
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float outerCY=cy+ (baseR+outerR)*sin(r);
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float theta = r * (baseL+outerL) / outerL;
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int x=round(outerCX - pointR * cos(theta));
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int y=round(outerCY - pointR * sin(theta));
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//更新轨迹
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ImageDrawLineEx(&trackImage,lastx,lasty,x,y,3,trackColor);
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frameCount++;
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if (frameCount>=speed) {
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//更新转动圆图层中各圆的位置
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ImageClearBackground(&circlesImage,BLANK);
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ImageDrawCircleEx(&circlesImage,cx,cy,baseR,1,LIGHTRED);
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ImageDrawCircleEx(&circlesImage,outerCX,outerCY,outerR,1,LIGHTSLATEGRAY);
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ImageDrawLineEx(&circlesImage,cx,cy,outerCX,outerCY,1,LIGHTRED);
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ImageDrawLineEx(&circlesImage,x,y,outerCX,outerCY,1,LIGHTSLATEGRAY);
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ImageDrawPointEx(&circlesImage,x,y,7,RED);
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//将图层绘制到屏幕中(GPU绘图)
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Texture trackTexture = LoadTextureFromImage(trackImage);
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Texture circlesTexture = LoadTextureFromImage(circlesImage);
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BeginDrawing();
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ClearBackground(WHITE);
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DrawTexture(trackTexture,300,0,WHITE);
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DrawTexture(circlesTexture,300,0,WHITE);
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EndDrawing();
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UnloadTexture(circlesTexture);
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UnloadTexture(trackTexture);
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frameCount=0;
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}
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lastx=x;
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lasty=y;
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}
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//释放图层资源
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UnloadImage(circlesImage);
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UnloadImage(trackImage);
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//关闭窗口
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CloseWindow();
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}
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