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Author | SHA1 | Date |
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_Karasu_ | c54285cb91 |
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开发者:Lucas
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项目主页:
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https://gitme.fun/lucas8485/jump-out-of-the-world
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本人不具有美术素材的版权,如有侵权请联系我更换
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本项目基于zlib协议开源
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3.4版本
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1.修复了按暂停按钮时误触跳跃的问题
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2.新增关于游戏和更新日志界面
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@ -1,7 +1,7 @@
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/*
|
/*
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||||||
zlib License
|
zlib License
|
||||||
|
|
||||||
Ìø³öÒ»·½ÌìµØ (C) 2022 Lucas
|
跳出一方天地 (C) 2022-2023 Lucas
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||||||
|
|
||||||
This software is provided 'as-is', without any express or implied
|
This software is provided 'as-is', without any express or implied
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||||||
warranty. In no event will the authors be held liable for any damages
|
warranty. In no event will the authors be held liable for any damages
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@ -28,9 +28,12 @@ public class BackgroundMovementController : MonoBehaviour
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public GameObject backgroundObject;
|
public GameObject backgroundObject;
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private GameObject backgroundObject1;
|
private GameObject backgroundObject1;
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private GameObject backgroundObject2;
|
private GameObject backgroundObject2;
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|
// Update: Triple moving background -> boundless transform
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|
private GameObject backgroundObject3;
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private float distance;
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private float distance;
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private Rigidbody2D brg2D1;
|
private Rigidbody2D brg2D1;
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private Rigidbody2D brg2D2;
|
private Rigidbody2D brg2D2;
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private Rigidbody2D brg2D3;
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public float speed;
|
public float speed;
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private float leftBound;
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private float leftBound;
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// Start is called before the first frame update
|
// Start is called before the first frame update
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@ -38,18 +41,29 @@ public class BackgroundMovementController : MonoBehaviour
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{
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{
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backgroundObject1 = Instantiate(backgroundObject);
|
backgroundObject1 = Instantiate(backgroundObject);
|
||||||
backgroundObject2 = Instantiate(backgroundObject);
|
backgroundObject2 = Instantiate(backgroundObject);
|
||||||
|
backgroundObject3 = Instantiate(backgroundObject);
|
||||||
|
|
||||||
brg2D1 = backgroundObject1.GetComponent<Rigidbody2D>();
|
brg2D1 = backgroundObject1.GetComponent<Rigidbody2D>();
|
||||||
brg2D2 = backgroundObject2.GetComponent<Rigidbody2D>();
|
brg2D2 = backgroundObject2.GetComponent<Rigidbody2D>();
|
||||||
|
brg2D3 = backgroundObject3.GetComponent<Rigidbody2D>();
|
||||||
|
|
||||||
Vector2 speedVector = new(speed, 0);
|
Vector2 speedVector = new(speed, 0);
|
||||||
brg2D1.velocity = speedVector;
|
brg2D1.velocity = speedVector;
|
||||||
brg2D2.velocity = speedVector;
|
brg2D2.velocity = speedVector;
|
||||||
Vector2 topLeft = Camera.main.ViewportToWorldPoint(new Vector2(0, 1));
|
brg2D3.velocity = speedVector;
|
||||||
|
|
||||||
|
Vector2 topLeft = Camera.main!.ViewportToWorldPoint(new Vector2(0, 1));
|
||||||
leftBound = topLeft.x;
|
leftBound = topLeft.x;
|
||||||
|
|
||||||
SpriteRenderer sRenderer = backgroundObject1.GetComponent<SpriteRenderer>();
|
var sRenderer = backgroundObject1.GetComponent<SpriteRenderer>();
|
||||||
distance = sRenderer.bounds.extents.x * 2;
|
distance = sRenderer.bounds.extents.x * 2;
|
||||||
backgroundObject2.transform.position = new Vector3(backgroundObject2.transform.position.x + distance,
|
var position = backgroundObject2.transform.position;
|
||||||
backgroundObject2.transform.position.y, backgroundObject2.transform.position.z);
|
position = new Vector3(position.x + distance,
|
||||||
|
position.y, position.z);
|
||||||
|
backgroundObject2.transform.position = position;
|
||||||
|
position = new Vector3(position.x + distance,
|
||||||
|
position.y, position.z);
|
||||||
|
backgroundObject3.transform.position = position;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
|
@ -58,18 +72,28 @@ public class BackgroundMovementController : MonoBehaviour
|
||||||
|
|
||||||
if (brg2D1.transform.position.x <= leftBound)
|
if (brg2D1.transform.position.x <= leftBound)
|
||||||
{
|
{
|
||||||
Vector3 newPosition = new(brg2D2.transform.position.x + distance,
|
var position = brg2D3.transform.position;
|
||||||
brg2D2.transform.position.y,
|
Vector3 newPosition = new(position.x + distance,
|
||||||
brg2D2.transform.position.z);
|
position.y,
|
||||||
|
position.z);
|
||||||
brg2D1.transform.position = newPosition;
|
brg2D1.transform.position = newPosition;
|
||||||
}
|
}
|
||||||
else if (brg2D2.transform.position.x <= leftBound)
|
else if (brg2D2.transform.position.x <= leftBound)
|
||||||
{
|
{
|
||||||
Vector3 newPosition = new(brg2D1.transform.position.x + distance,
|
var position = brg2D1.transform.position;
|
||||||
brg2D1.transform.position.y,
|
Vector3 newPosition = new(position.x + distance,
|
||||||
brg2D1.transform.position.z);
|
position.y,
|
||||||
|
position.z);
|
||||||
brg2D2.transform.position = newPosition;
|
brg2D2.transform.position = newPosition;
|
||||||
}
|
}
|
||||||
|
else if (brg2D3.transform.position.x <= leftBound)
|
||||||
|
{
|
||||||
|
var position = brg2D2.transform.position;
|
||||||
|
Vector3 newPosition = new(position.x + distance,
|
||||||
|
position.y,
|
||||||
|
position.z);
|
||||||
|
brg2D3.transform.position = newPosition;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
/*
|
/*
|
||||||
zlib License
|
zlib License
|
||||||
|
|
||||||
跳出一方天地 (C) 2022 Lucas
|
跳出一方天地 (C) 2022-2023 Lucas
|
||||||
|
|
||||||
This software is provided 'as-is', without any express or implied
|
This software is provided 'as-is', without any express or implied
|
||||||
warranty. In no event will the authors be held liable for any damages
|
warranty. In no event will the authors be held liable for any damages
|
||||||
|
@ -19,20 +19,29 @@
|
||||||
misrepresented as being the original software.
|
misrepresented as being the original software.
|
||||||
3. This notice may not be removed or altered from any source distribution.
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
*/
|
*/
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.SceneManagement;
|
using UnityEngine.SceneManagement;
|
||||||
|
using Gravitons.UI.Modal;
|
||||||
|
|
||||||
public class ButtonEventHandler : MonoBehaviour
|
public class ButtonEventHandler : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
private bool isDialogExists = false;
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
|
// Do some initialization
|
||||||
Screen.orientation = ScreenOrientation.LandscapeLeft;
|
Screen.orientation = ScreenOrientation.LandscapeLeft;
|
||||||
Screen.autorotateToLandscapeLeft = true;
|
Screen.autorotateToLandscapeLeft = true;
|
||||||
Screen.autorotateToLandscapeRight = true;
|
Screen.autorotateToLandscapeRight = true;
|
||||||
|
Screen.autorotateToLandscapeRight = true;
|
||||||
Screen.autorotateToPortrait = false;
|
Screen.autorotateToPortrait = false;
|
||||||
Screen.autorotateToPortraitUpsideDown = false;
|
Screen.autorotateToPortraitUpsideDown = false;
|
||||||
|
|
||||||
|
// Frame rate setting
|
||||||
|
if (Application.isMobilePlatform)
|
||||||
|
Application.targetFrameRate = 120;
|
||||||
|
else
|
||||||
|
QualitySettings.vSyncCount = 1;
|
||||||
}
|
}
|
||||||
public void OnStart()
|
public void OnStart()
|
||||||
{
|
{
|
||||||
|
@ -43,4 +52,24 @@ public class ButtonEventHandler : MonoBehaviour
|
||||||
{
|
{
|
||||||
Application.Quit();
|
Application.Quit();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void OnUpdateLog()
|
||||||
|
{
|
||||||
|
if (isDialogExists) return;
|
||||||
|
var updateLog = Resources.Load<TextAsset>("Texts/UpdateLog").text;
|
||||||
|
var aboutGame = Resources.Load<TextAsset>("Texts/AboutGame").text;
|
||||||
|
ModalManager.Show("关于游戏&更新日志",
|
||||||
|
"更新日志:\n" + updateLog + "\n关于游戏:\n" + aboutGame,
|
||||||
|
new[] { new ModalButton()
|
||||||
|
{
|
||||||
|
Text = "OK" ,
|
||||||
|
Callback = delegate
|
||||||
|
{
|
||||||
|
isDialogExists = false;
|
||||||
|
}
|
||||||
|
} });
|
||||||
|
isDialogExists = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnRankButtonTriggered() => SceneManager.LoadScene("RankingScene");
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
/*
|
/*
|
||||||
zlib License
|
zlib License
|
||||||
|
|
||||||
跳出一方天地 (C) 2022 Lucas
|
跳出一方天地 (C) 2022-2023 Lucas
|
||||||
|
|
||||||
This software is provided 'as-is', without any express or implied
|
This software is provided 'as-is', without any express or implied
|
||||||
warranty. In no event will the authors be held liable for any damages
|
warranty. In no event will the authors be held liable for any damages
|
||||||
|
@ -37,18 +37,19 @@ public class GameController : MonoBehaviour
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
player = Instantiate(playerPrefab);
|
player = Instantiate(playerPrefab);
|
||||||
initialPlayerPosition = Camera.main.ViewportToWorldPoint(new Vector2(0, 1)).x + playerSpawnDistance;
|
initialPlayerPosition = Camera.main!.ViewportToWorldPoint(new Vector2(0, 1)).x + playerSpawnDistance;
|
||||||
player.transform.position = new Vector3(initialPlayerPosition,
|
var position = player.transform.position;
|
||||||
player.transform.position.y,
|
position = new Vector3(initialPlayerPosition,
|
||||||
player.transform.position.z);
|
position.y,
|
||||||
|
position.z);
|
||||||
|
player.transform.position = position;
|
||||||
Screen.orientation = ScreenOrientation.LandscapeLeft;
|
Screen.orientation = ScreenOrientation.LandscapeLeft;
|
||||||
Screen.autorotateToLandscapeLeft = true;
|
Screen.autorotateToLandscapeLeft = true;
|
||||||
Screen.autorotateToLandscapeRight = true;
|
Screen.autorotateToLandscapeRight = true;
|
||||||
Screen.autorotateToPortrait = false;
|
Screen.autorotateToPortrait = false;
|
||||||
Screen.autorotateToPortraitUpsideDown = false;
|
Screen.autorotateToPortraitUpsideDown = false;
|
||||||
|
|
||||||
GameObject disText = Instantiate(distanceTextPrefab);
|
GameObject disText = Instantiate(distanceTextPrefab, GameObject.Find("Canvas").transform, false);
|
||||||
disText.transform.SetParent(GameObject.Find("Canvas").transform, false);
|
|
||||||
distanceText = disText.GetComponent<Text>();
|
distanceText = disText.GetComponent<Text>();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,82 @@
|
||||||
|
/*
|
||||||
|
zlib License
|
||||||
|
|
||||||
|
跳出一方天地 (C) 2022-2023 Lucas
|
||||||
|
|
||||||
|
This software is provided 'as-is', without any express or implied
|
||||||
|
warranty. In no event will the authors be held liable for any damages
|
||||||
|
arising from the use of this software.
|
||||||
|
|
||||||
|
Permission is granted to anyone to use this software for any purpose,
|
||||||
|
including commercial applications, and to alter it and redistribute it
|
||||||
|
freely, subject to the following restrictions:
|
||||||
|
|
||||||
|
1.The origin of this software must not be misrepresented; you must not
|
||||||
|
claim that you wrote the original software. If you use this software
|
||||||
|
in a product, an acknowledgment in the product documentation would be
|
||||||
|
appreciated but is not required.
|
||||||
|
2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
misrepresented as being the original software.
|
||||||
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
*/
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
public class GamePauseController : MonoBehaviour
|
||||||
|
{
|
||||||
|
// Start is called before the first frame update
|
||||||
|
private bool pauseState = false;
|
||||||
|
private GameObject pauseMenuInstance = null;
|
||||||
|
private AudioSource audioSource;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
pauseMenuInstance = GameObject.FindGameObjectWithTag("PauseMenu");
|
||||||
|
pauseMenuInstance.SetActive(false);
|
||||||
|
|
||||||
|
// Get Music Component
|
||||||
|
audioSource = GetComponent<AudioSource>();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Add: For Keyboard Users use "ESC" To Pause
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (Input.GetKey(KeyCode.Escape) || Input.GetKeyUp(KeyCode.Escape))
|
||||||
|
{
|
||||||
|
OnPauseTriggered();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnPauseTriggered()
|
||||||
|
{
|
||||||
|
pauseState = true; SetPauseState();
|
||||||
|
pauseMenuInstance.SetActive(true);
|
||||||
|
audioSource.Pause();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetPauseState() => Time.timeScale = pauseState ? 0 : 1;
|
||||||
|
|
||||||
|
public void OnResumeButtonTriggered()
|
||||||
|
{
|
||||||
|
pauseMenuInstance.SetActive(false);
|
||||||
|
pauseState = false;
|
||||||
|
audioSource.Play();
|
||||||
|
SetPauseState();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnRestartButtonTriggered()
|
||||||
|
{
|
||||||
|
SceneManager.LoadScene("MainScene");
|
||||||
|
pauseState = false;
|
||||||
|
SetPauseState();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnMainMenuButtonTriggered()
|
||||||
|
{
|
||||||
|
SceneManager.LoadScene("StartupScene");
|
||||||
|
pauseState = false;
|
||||||
|
SetPauseState();
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 73fd91e2a902ecb408dc200b24241852
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,59 @@
|
||||||
|
namespace Gravitons.UI.Modal
|
||||||
|
{
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class GenericModal : Modal
|
||||||
|
{
|
||||||
|
[Tooltip("Modal title")]
|
||||||
|
[SerializeField] protected Text m_Title;
|
||||||
|
[Tooltip("Modal body")]
|
||||||
|
[SerializeField] protected Text m_Body;
|
||||||
|
[Tooltip("Buttons in the modal")]
|
||||||
|
[SerializeField] protected Button[] m_Buttons;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Deactivate buttons in awake
|
||||||
|
/// </summary>
|
||||||
|
public void Awake()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < m_Buttons.Length; i++)
|
||||||
|
{
|
||||||
|
m_Buttons[i].gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Show(ModalContentBase modalContent, ModalButton[] modalButton)
|
||||||
|
{
|
||||||
|
GenericModalContent content = (GenericModalContent) modalContent;
|
||||||
|
m_Title.text = content.Title;
|
||||||
|
m_Body.text = content.Body;
|
||||||
|
|
||||||
|
//Activate buttons and populate properties
|
||||||
|
for (int i = 0; i < modalButton.Length; i++)
|
||||||
|
{
|
||||||
|
if (i >= m_Buttons.Length)
|
||||||
|
{
|
||||||
|
Debug.LogError($"Maximum number of buttons of this modal is {m_Buttons.Length}. But {modalButton.Length} ModalButton was given. To display all buttons increase the size of the button array to at least {modalButton.Length}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
m_Buttons[i].gameObject.SetActive(true);
|
||||||
|
m_Buttons[i].GetComponentInChildren<Text>().text = modalButton[i].Text;
|
||||||
|
int index = i; //Closure
|
||||||
|
m_Buttons[i].onClick.AddListener(() =>
|
||||||
|
{
|
||||||
|
if (modalButton[index].Callback != null)
|
||||||
|
{
|
||||||
|
modalButton[index].Callback();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (modalButton[index].CloseModalOnClick)
|
||||||
|
{
|
||||||
|
Close();
|
||||||
|
}
|
||||||
|
m_Buttons[index].onClick.RemoveAllListeners();
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e93211960da8240fba593d172588d42d
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,14 @@
|
||||||
|
namespace Gravitons.UI.Modal
|
||||||
|
{
|
||||||
|
public class GenericModalContent : ModalContentBase
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Title text of the modal
|
||||||
|
/// </summary>
|
||||||
|
public string Title { get; set; }
|
||||||
|
/// <summary>
|
||||||
|
/// Body text of the modal
|
||||||
|
/// </summary>
|
||||||
|
public string Body { get; set; }
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,3 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0908f33e231f437faa76cd62eda03854
|
||||||
|
timeCreated: 1594688226
|
|
@ -0,0 +1,136 @@
|
||||||
|
/*
|
||||||
|
zlib License
|
||||||
|
|
||||||
|
跳出一方天地 (C) 2022-2023 Lucas
|
||||||
|
|
||||||
|
This software is provided 'as-is', without any express or implied
|
||||||
|
warranty. In no event will the authors be held liable for any damages
|
||||||
|
arising from the use of this software.
|
||||||
|
|
||||||
|
Permission is granted to anyone to use this software for any purpose,
|
||||||
|
including commercial applications, and to alter it and redistribute it
|
||||||
|
freely, subject to the following restrictions:
|
||||||
|
|
||||||
|
1.The origin of this software must not be misrepresented; you must not
|
||||||
|
claim that you wrote the original software. If you use this software
|
||||||
|
in a product, an acknowledgment in the product documentation would be
|
||||||
|
appreciated but is not required.
|
||||||
|
2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
misrepresented as being the original software.
|
||||||
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
*/
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class GlobalGameDataManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
// Global
|
||||||
|
public struct GameData
|
||||||
|
{
|
||||||
|
public string name;
|
||||||
|
public int meters;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static GameData[] _gameDatas; // For Ranking Use
|
||||||
|
private static string _dataPath;
|
||||||
|
private static bool _initialized = false;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
var flag = false;
|
||||||
|
if (_initialized) return;
|
||||||
|
_gameDatas = new GameData[4];
|
||||||
|
_dataPath = Application.persistentDataPath + "/rank.dat";
|
||||||
|
// Read from file
|
||||||
|
if (File.Exists(_dataPath))
|
||||||
|
{
|
||||||
|
// Read 3 Lines from local data
|
||||||
|
using var streamReader = new StreamReader(_dataPath);
|
||||||
|
for (var i = 0; i < 3; ++i)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
var temp = streamReader.ReadLine()!.Split(' ');
|
||||||
|
_gameDatas[i].name = temp[0];
|
||||||
|
_gameDatas[i].meters = int.Parse(temp[1]);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
print(e);
|
||||||
|
print(_dataPath);
|
||||||
|
flag = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (flag)
|
||||||
|
{
|
||||||
|
if (File.Exists(_dataPath))
|
||||||
|
File.Delete(_dataPath);
|
||||||
|
File.Create(_dataPath);
|
||||||
|
_gameDatas = new GameData[4];
|
||||||
|
for (var i = 0; i < 4; ++i)
|
||||||
|
{
|
||||||
|
_gameDatas[i].name = "Unknown";
|
||||||
|
_gameDatas[i].meters = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
_initialized = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool NeedUpdateName(int score)
|
||||||
|
{
|
||||||
|
RecentScore = score;
|
||||||
|
var tmpArray = new int[4];
|
||||||
|
for (var i = 0; i < 3; ++i)
|
||||||
|
tmpArray[i] = _gameDatas[i].meters;
|
||||||
|
tmpArray[3] = score;
|
||||||
|
Array.Sort(tmpArray, (lhs, rhs) => rhs - lhs);
|
||||||
|
return score != tmpArray[3];
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void UpdateGameData(GameData data)
|
||||||
|
{
|
||||||
|
// First, place New GameData in the back of the array
|
||||||
|
_gameDatas[3] = data;
|
||||||
|
// Then, sort _gameData according to meters
|
||||||
|
Array.Sort(_gameDatas, (lhs, rhs) => rhs.meters - lhs.meters);
|
||||||
|
WriteGameData();
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void WriteGameData()
|
||||||
|
{
|
||||||
|
using var streamWriter = new StreamWriter(_dataPath, false);
|
||||||
|
for (var i = 0; i < 3; ++i)
|
||||||
|
{
|
||||||
|
streamWriter.WriteLine(_gameDatas[i].name + ' ' + _gameDatas[i].meters);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Call this only in MainScene
|
||||||
|
public static int GetScore()
|
||||||
|
{
|
||||||
|
var distanceText = GameObject.FindGameObjectWithTag("DistanceText");
|
||||||
|
var score = distanceText.GetComponent<Text>().text;
|
||||||
|
var result = int.Parse(score[9..^1]);
|
||||||
|
print(result);
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static IEnumerable<GameData> GameDataList
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
var list = new List<GameData>();
|
||||||
|
for (var i = 0; i < 3; ++i)
|
||||||
|
list.Add(_gameDatas[i]);
|
||||||
|
return list;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public static int RecentScore { get; private set; }
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4350b309d6e293c45afd5b6d6eee2b8a
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -1,7 +1,7 @@
|
||||||
/*
|
/*
|
||||||
zlib License
|
zlib License
|
||||||
|
|
||||||
跳出一方天地 (C) 2022 Lucas
|
跳出一方天地 (C) 2022-2023 Lucas
|
||||||
|
|
||||||
This software is provided 'as-is', without any express or implied
|
This software is provided 'as-is', without any express or implied
|
||||||
warranty. In no event will the authors be held liable for any damages
|
warranty. In no event will the authors be held liable for any damages
|
||||||
|
@ -43,6 +43,6 @@ public class HealthBarController : MonoBehaviour
|
||||||
public void SetHealth(int newHealthValue)
|
public void SetHealth(int newHealthValue)
|
||||||
{
|
{
|
||||||
meterImage.fillAmount = (float)newHealthValue / maxHealthValue;
|
meterImage.fillAmount = (float)newHealthValue / maxHealthValue;
|
||||||
hpText.text = "HP:" + newHealthValue.ToString();
|
hpText.text = "HP:" + newHealthValue;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
/*
|
/*
|
||||||
zlib License
|
zlib License
|
||||||
|
|
||||||
Ìø³öÒ»·½ÌìµØ (C) 2022 Lucas
|
跳出一方天地 (C) 2022-2023 Lucas
|
||||||
|
|
||||||
This software is provided 'as-is', without any express or implied
|
This software is provided 'as-is', without any express or implied
|
||||||
warranty. In no event will the authors be held liable for any damages
|
warranty. In no event will the authors be held liable for any damages
|
||||||
|
@ -35,10 +35,9 @@ public class HealthController : MonoBehaviour
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
health = initialHealth;
|
health = initialHealth;
|
||||||
healthBar = Instantiate(healthBarPrefab);
|
healthBar = Instantiate(healthBarPrefab, GameObject.Find("Canvas").transform, false);
|
||||||
controller = healthBar.GetComponent<HealthBarController>();
|
controller = healthBar.GetComponent<HealthBarController>();
|
||||||
controller.maxHealthValue = initialHealth;
|
controller.maxHealthValue = initialHealth;
|
||||||
healthBar.transform.SetParent(GameObject.Find("Canvas").transform, false);
|
|
||||||
healthBar.SetActive(true);
|
healthBar.SetActive(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -46,14 +45,11 @@ public class HealthController : MonoBehaviour
|
||||||
|
|
||||||
public void IncreaseHealth()
|
public void IncreaseHealth()
|
||||||
{
|
{
|
||||||
if (health < initialHealth) {
|
if (health >= initialHealth) return;
|
||||||
controller.SetHealth(++health);
|
controller.SetHealth(++health);
|
||||||
if (health == initialHealth)
|
if (health != initialHealth) return;
|
||||||
{
|
var gameController = GameObject.FindGameObjectWithTag("GameController");
|
||||||
GameObject gameController = GameObject.FindGameObjectWithTag("GameController");
|
gameController.GetComponent<HealthPotionGenerator>().DisNotifyGenerate();
|
||||||
gameController.GetComponent<HealthPotionGenerator>().DisNotifyGenerate();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void DecreaseHealth()
|
public void DecreaseHealth()
|
||||||
|
@ -62,14 +58,14 @@ public class HealthController : MonoBehaviour
|
||||||
if (health <= 0)
|
if (health <= 0)
|
||||||
{
|
{
|
||||||
SceneManager.LoadScene("StartupScene");
|
SceneManager.LoadScene("StartupScene");
|
||||||
|
var score = GlobalGameDataManager.GetScore();
|
||||||
|
print(GlobalGameDataManager.NeedUpdateName(score));
|
||||||
|
SceneManager.LoadScene(GlobalGameDataManager.NeedUpdateName(score) ? "HighScoreScene" : "SettlementScene");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
GameObject gameController = GameObject.FindGameObjectWithTag("GameController");
|
var gameController = GameObject.FindGameObjectWithTag("GameController");
|
||||||
gameController.GetComponent<HealthPotionGenerator>().NotifyGenerate(gameObject);
|
gameController.GetComponent<HealthPotionGenerator>().NotifyGenerate(gameObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool NeedPotion
|
public bool NeedPotion => health < initialHealth;
|
||||||
{
|
|
||||||
get => health < initialHealth;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
/*
|
/*
|
||||||
zlib License
|
zlib License
|
||||||
|
|
||||||
跳出一方天地 (C) 2022 Lucas
|
跳出一方天地 (C) 2022-2023 Lucas
|
||||||
|
|
||||||
This software is provided 'as-is', without any express or implied
|
This software is provided 'as-is', without any express or implied
|
||||||
warranty. In no event will the authors be held liable for any damages
|
warranty. In no event will the authors be held liable for any damages
|
||||||
|
@ -27,13 +27,14 @@ public class HealthPotionController : MonoBehaviour
|
||||||
{
|
{
|
||||||
private float leftBound;
|
private float leftBound;
|
||||||
public float xSpeed;
|
public float xSpeed;
|
||||||
Rigidbody2D rb2d;
|
|
||||||
|
private Rigidbody2D rb2d;
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
rb2d = GetComponent<Rigidbody2D>();
|
rb2d = GetComponent<Rigidbody2D>();
|
||||||
rb2d.velocity = new Vector2(xSpeed, 0);
|
rb2d.velocity = new Vector2(xSpeed, 0);
|
||||||
leftBound = Camera.main.ViewportToWorldPoint(new Vector2(0, 1)).x;
|
leftBound = Camera.main!.ViewportToWorldPoint(new Vector2(0, 1)).x;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
|
@ -47,11 +48,9 @@ public class HealthPotionController : MonoBehaviour
|
||||||
|
|
||||||
private void OnTriggerEnter2D(Collider2D collision)
|
private void OnTriggerEnter2D(Collider2D collision)
|
||||||
{
|
{
|
||||||
if (collision.gameObject.CompareTag("Player"))
|
if (!collision.gameObject.CompareTag("Player")) return;
|
||||||
{
|
var healthController = collision.gameObject.GetComponent<HealthController>();
|
||||||
HealthController healthController = collision.gameObject.GetComponent<HealthController>();
|
healthController.IncreaseHealth();
|
||||||
healthController.IncreaseHealth();
|
gameObject.SetActive(false);
|
||||||
gameObject.SetActive(false);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
/*
|
/*
|
||||||
zlib License
|
zlib License
|
||||||
|
|
||||||
跳出一方天地 (C) 2022 Lucas
|
跳出一方天地 (C) 2022-2023 Lucas
|
||||||
|
|
||||||
This software is provided 'as-is', without any express or implied
|
This software is provided 'as-is', without any express or implied
|
||||||
warranty. In no event will the authors be held liable for any damages
|
warranty. In no event will the authors be held liable for any damages
|
||||||
|
@ -32,23 +32,22 @@ public class HealthPotionGenerator : MonoBehaviour
|
||||||
public float potionYOffset;
|
public float potionYOffset;
|
||||||
public GameObject healthPotionPrefab;
|
public GameObject healthPotionPrefab;
|
||||||
private GameObject healthPotion;
|
private GameObject healthPotion;
|
||||||
Coroutine generatePotionCoroutine;
|
private Coroutine generatePotionCoroutine;
|
||||||
public float spawnTimeInterval;
|
public float spawnTimeInterval;
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
healthPotion = Instantiate(healthPotionPrefab);
|
healthPotion = Instantiate(healthPotionPrefab);
|
||||||
healthPotion.SetActive(false);
|
healthPotion.SetActive(false);
|
||||||
rightBound = Camera.main.ViewportToWorldPoint(new Vector2(1, 1)).x;
|
rightBound = Camera.main!.ViewportToWorldPoint(new Vector2(1, 1)).x;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void NotifyGenerate(GameObject player)
|
public void NotifyGenerate(GameObject player)
|
||||||
{
|
{
|
||||||
HealthController healthController = player.GetComponent<HealthController>();
|
var healthController = player.GetComponent<HealthController>();
|
||||||
if (healthController.NeedPotion)
|
if (healthController.NeedPotion)
|
||||||
{
|
{
|
||||||
if (generatePotionCoroutine == null)
|
generatePotionCoroutine ??= StartCoroutine(ConstantGenerate());
|
||||||
generatePotionCoroutine = StartCoroutine(ConstantGenerate());
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,26 @@
|
||||||
|
namespace Gravitons.UI.Modal
|
||||||
|
{
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Base class for all modals
|
||||||
|
/// </summary>
|
||||||
|
public abstract class Modal : MonoBehaviour
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Closes this modal
|
||||||
|
/// </summary>
|
||||||
|
public virtual void Close()
|
||||||
|
{
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Shows the modal with the given content
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="modalContent">Content to show</param>
|
||||||
|
/// <param name="modalButton">Button properties</param>
|
||||||
|
public abstract void Show(ModalContentBase modalContent, ModalButton[] modalButton);
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,3 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6815739167984067a9f1ed4f968fa216
|
||||||
|
timeCreated: 1588481409
|
|
@ -0,0 +1,30 @@
|
||||||
|
namespace Gravitons.UI.Modal
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Base wrapper class for button properties
|
||||||
|
/// </summary>
|
||||||
|
public class ModalButton
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The text to show on the button
|
||||||
|
/// </summary>
|
||||||
|
public string Text { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The callback function that will be called when the button is clicked
|
||||||
|
/// </summary>
|
||||||
|
public Action Callback { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// When set to true, modal will close automatically if the button is clicked
|
||||||
|
/// </summary>
|
||||||
|
public bool CloseModalOnClick
|
||||||
|
{
|
||||||
|
get { return m_CloseModalOnClick; }
|
||||||
|
set { m_CloseModalOnClick = value; }
|
||||||
|
}
|
||||||
|
private bool m_CloseModalOnClick = true;
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,3 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: badd153ada9c4994a8147431edd63235
|
||||||
|
timeCreated: 1594688123
|
|
@ -0,0 +1,10 @@
|
||||||
|
namespace Gravitons.UI.Modal
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Base class for all modal content
|
||||||
|
/// </summary>
|
||||||
|
public class ModalContentBase
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,3 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8f649a69102c42eeabfa039580aec835
|
||||||
|
timeCreated: 1594688191
|
|
@ -0,0 +1,17 @@
|
||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!114 &11400000
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 2d0546ab0a7d4bedb6c268df36568fe6, type: 3}
|
||||||
|
m_Name: ModalDatabase
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_ModalData:
|
||||||
|
- identifier: Default
|
||||||
|
prefab: {fileID: 5513016382538558187, guid: 6c18aa9b053414f8c9d8f507cdc60faf, type: 3}
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0a7a0471e8ec343f496fb105fc95a79a
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,29 @@
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Gravitons.UI.Modal
|
||||||
|
{
|
||||||
|
[CreateAssetMenu(fileName = "New Modal Database", menuName = "Gravitons/UI/Modal Database", order = 0)]
|
||||||
|
public class ModalDatabase : ScriptableObject
|
||||||
|
{
|
||||||
|
[SerializeField] protected ModalData[] m_ModalData;
|
||||||
|
|
||||||
|
public GameObject GetModal(string identifier)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < m_ModalData.Length; i++)
|
||||||
|
{
|
||||||
|
if (m_ModalData[i].identifier == identifier)
|
||||||
|
{
|
||||||
|
return m_ModalData[i].prefab;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[System.Serializable]
|
||||||
|
public class ModalData
|
||||||
|
{
|
||||||
|
public string identifier;
|
||||||
|
public GameObject prefab;
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,3 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2d0546ab0a7d4bedb6c268df36568fe6
|
||||||
|
timeCreated: 1594670934
|
|
@ -0,0 +1,88 @@
|
||||||
|
using System;
|
||||||
|
|
||||||
|
namespace Gravitons.UI.Modal
|
||||||
|
{
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class ModalManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Tooltip("The modal database reference, all modals will be retrieved from this database")]
|
||||||
|
[SerializeField] protected ModalDatabase m_ModalDatabase;
|
||||||
|
[Tooltip("The identifier of the default modal")]
|
||||||
|
[SerializeField] protected string m_DefaultIdentifier = "Default";
|
||||||
|
|
||||||
|
private static ModalManager s_Instance;
|
||||||
|
|
||||||
|
private static ModalManager Instance
|
||||||
|
{
|
||||||
|
get { return s_Instance; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnEnable()
|
||||||
|
{
|
||||||
|
s_Instance = this;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDisable()
|
||||||
|
{
|
||||||
|
s_Instance = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Shows a generic (default) modal
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="title">Modal title</param>
|
||||||
|
/// <param name="body">Modal body</param>
|
||||||
|
/// <param name="buttons">Modal button properties</param>
|
||||||
|
/// <returns>The modal instantiated</returns>
|
||||||
|
public static Modal Show(string title, string body, ModalButton[] buttons)
|
||||||
|
{
|
||||||
|
return Instance.InternalShow(Instance.m_DefaultIdentifier, new GenericModalContent(){ Title = title, Body = body} , buttons);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Shows a modal with the specified identifier
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="identifier">The identifier of the modal to show</param>
|
||||||
|
/// <param name="modalContent">The content to show in the modal</param>
|
||||||
|
/// <param name="modalButton">Modal button properties</param>
|
||||||
|
/// <returns>The modal instantiated</returns>
|
||||||
|
public static Modal Show(string identifier, ModalContentBase modalContent, ModalButton[] modalButton)
|
||||||
|
{
|
||||||
|
return Instance.InternalShow(identifier, modalContent, modalButton);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Shows a generic (default) modal
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="identifier">The identifier of the modal to show</param>
|
||||||
|
/// <param name="modalContent">The content to show in the modal</param>
|
||||||
|
/// <param name="modalButton">Modal button properties</param>
|
||||||
|
/// <returns>The modal instantiated</returns>
|
||||||
|
private Modal InternalShow(string identifier, ModalContentBase modalContent, ModalButton[] modalButton)
|
||||||
|
{
|
||||||
|
GameObject modalObj = m_ModalDatabase.GetModal(identifier);
|
||||||
|
if (modalObj == null)
|
||||||
|
{
|
||||||
|
Debug.LogError("Error! Failed to get a modal prefab with the identifier: " + identifier + ". Ensure that the identifier matches the one in the database");
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
GameObject clone = Instantiate(modalObj, transform);
|
||||||
|
var modal = clone.GetComponent<Modal>();
|
||||||
|
modal.Show(modalContent, modalButton);
|
||||||
|
return modal;
|
||||||
|
}
|
||||||
|
|
||||||
|
#if UNITY_2019_3_OR_NEWER
|
||||||
|
/// <summary>
|
||||||
|
/// Reset the static variables for domain reloading.
|
||||||
|
/// </summary>
|
||||||
|
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
|
||||||
|
private static void DomainReset()
|
||||||
|
{
|
||||||
|
s_Instance = null;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a7306f08e63c6438bb035b4447e6805b
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -1,7 +1,7 @@
|
||||||
/*
|
/*
|
||||||
zlib License
|
zlib License
|
||||||
|
|
||||||
Ìø³öÒ»·½ÌìµØ (C) 2022 Lucas
|
跳出一方天地 (C) 2022-2023 Lucas
|
||||||
|
|
||||||
This software is provided 'as-is', without any express or implied
|
This software is provided 'as-is', without any express or implied
|
||||||
warranty. In no event will the authors be held liable for any damages
|
warranty. In no event will the authors be held liable for any damages
|
||||||
|
@ -19,39 +19,46 @@
|
||||||
misrepresented as being the original software.
|
misrepresented as being the original software.
|
||||||
3. This notice may not be removed or altered from any source distribution.
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using UnityEngine.UIElements;
|
||||||
|
|
||||||
public class MovementController : MonoBehaviour
|
public class MovementController : MonoBehaviour
|
||||||
{
|
{
|
||||||
public bool isJumping = false;
|
public bool isJumping;
|
||||||
private bool isPressing = false;
|
private bool isPressing;
|
||||||
private bool isDoubleJumping = false;
|
private bool isDoubleJumping;
|
||||||
private Rigidbody2D rb2D;
|
private Rigidbody2D rb2D;
|
||||||
public float xSpeed;
|
public float xSpeed;
|
||||||
public float jumpSpeed;
|
public float jumpSpeed;
|
||||||
|
private UIRect ui;
|
||||||
|
private struct UIRect
|
||||||
|
{
|
||||||
|
public Vector2 pos;
|
||||||
|
public float width;
|
||||||
|
public float height;
|
||||||
|
}
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
rb2D = GetComponent<Rigidbody2D>();
|
rb2D = GetComponent<Rigidbody2D>();
|
||||||
Vector2 speed = rb2D.velocity;
|
var speed = rb2D.velocity;
|
||||||
speed.x = xSpeed;
|
speed.x = xSpeed;
|
||||||
rb2D.velocity = speed;
|
rb2D.velocity = speed;
|
||||||
}
|
ui = GetUiToScreenPos(GameObject.FindGameObjectWithTag("PauseButton").transform);
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void FixedUpdate()
|
private void FixedUpdate()
|
||||||
{
|
{
|
||||||
Vector2 speed = rb2D.velocity;
|
var speed = rb2D.velocity;
|
||||||
speed.x = xSpeed;
|
speed.x = xSpeed;
|
||||||
if (Input.GetKey(KeyCode.Space) || Input.touchCount > 0)
|
if (Input.GetKey(KeyCode.Space) || IsTouched())
|
||||||
{
|
{
|
||||||
if (!isPressing)
|
if (!isPressing)
|
||||||
{
|
{
|
||||||
|
@ -77,10 +84,47 @@ public class MovementController : MonoBehaviour
|
||||||
|
|
||||||
private void OnCollisionEnter2D(Collision2D collision)
|
private void OnCollisionEnter2D(Collision2D collision)
|
||||||
{
|
{
|
||||||
if (collision.gameObject.CompareTag("Floor"))
|
if (!collision.gameObject.CompareTag("Floor")) return;
|
||||||
{
|
isJumping = false;
|
||||||
isJumping = false;
|
isDoubleJumping = false;
|
||||||
isDoubleJumping = false;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private bool IsTouched()
|
||||||
|
{
|
||||||
|
if (Input.touchCount == 0) return false;
|
||||||
|
for (var i = 0; i < Input.touchCount; ++i)
|
||||||
|
{
|
||||||
|
if (!IsTouchInUi(Input.GetTouch(i).rawPosition)) continue;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private UIRect GetUiToScreenPos(Transform trans)
|
||||||
|
{
|
||||||
|
var mapHeight = trans.GetComponent<RectTransform>().rect.height;
|
||||||
|
var mapWidth = trans.GetComponent<RectTransform>().rect.width;
|
||||||
|
Vector2 pos2D = trans.position;
|
||||||
|
pos2D.x -= mapWidth / 2;
|
||||||
|
pos2D.y -= mapHeight / 2;
|
||||||
|
return new UIRect
|
||||||
|
{
|
||||||
|
height = mapHeight,
|
||||||
|
width = mapWidth,
|
||||||
|
pos = pos2D
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool IsTouchInUi(Vector3 pos)
|
||||||
|
{
|
||||||
|
var isInRect = false;
|
||||||
|
var newPos = ui.pos;
|
||||||
|
if ((pos.x - 30) < (newPos.x + ui.width) && (pos.x + 30) > newPos.x &&
|
||||||
|
(pos.y - 30) < (newPos.y + ui.height) && (pos.y + 30) > newPos.y)
|
||||||
|
{
|
||||||
|
isInRect = true;
|
||||||
|
}
|
||||||
|
return isInRect;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,45 @@
|
||||||
|
/*
|
||||||
|
zlib License
|
||||||
|
|
||||||
|
跳出一方天地 (C) 2022-2023 Lucas
|
||||||
|
|
||||||
|
This software is provided 'as-is', without any express or implied
|
||||||
|
warranty. In no event will the authors be held liable for any damages
|
||||||
|
arising from the use of this software.
|
||||||
|
|
||||||
|
Permission is granted to anyone to use this software for any purpose,
|
||||||
|
including commercial applications, and to alter it and redistribute it
|
||||||
|
freely, subject to the following restrictions:
|
||||||
|
|
||||||
|
1.The origin of this software must not be misrepresented; you must not
|
||||||
|
claim that you wrote the original software. If you use this software
|
||||||
|
in a product, an acknowledgment in the product documentation would be
|
||||||
|
appreciated but is not required.
|
||||||
|
2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
misrepresented as being the original software.
|
||||||
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
*/
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class NameSubmitManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
private InputField inputField;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
inputField = GameObject.FindGameObjectWithTag("Text").GetComponent<InputField>();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnSubmitNameTriggered()
|
||||||
|
{
|
||||||
|
GlobalGameDataManager.GameData data;
|
||||||
|
data.meters = GlobalGameDataManager.RecentScore;
|
||||||
|
data.name = inputField.text;
|
||||||
|
GlobalGameDataManager.UpdateGameData(data);
|
||||||
|
SceneManager.LoadScene("SettlementScene");
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1a739449aec85eb42ad0fe8e6ad32f4b
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,71 @@
|
||||||
|
/*
|
||||||
|
zlib License
|
||||||
|
|
||||||
|
跳出一方天地 (C) 2022-2023 Lucas
|
||||||
|
|
||||||
|
This software is provided 'as-is', without any express or implied
|
||||||
|
warranty. In no event will the authors be held liable for any damages
|
||||||
|
arising from the use of this software.
|
||||||
|
|
||||||
|
Permission is granted to anyone to use this software for any purpose,
|
||||||
|
including commercial applications, and to alter it and redistribute it
|
||||||
|
freely, subject to the following restrictions:
|
||||||
|
|
||||||
|
1.The origin of this software must not be misrepresented; you must not
|
||||||
|
claim that you wrote the original software. If you use this software
|
||||||
|
in a product, an acknowledgment in the product documentation would be
|
||||||
|
appreciated but is not required.
|
||||||
|
2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
misrepresented as being the original software.
|
||||||
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
*/
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Text;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
public class RankSceneController : MonoBehaviour
|
||||||
|
{
|
||||||
|
private Text rankText;
|
||||||
|
|
||||||
|
private string INTToChineseCharacter(int integer)
|
||||||
|
{
|
||||||
|
switch (integer)
|
||||||
|
{
|
||||||
|
case 1:
|
||||||
|
return "一";
|
||||||
|
case 2:
|
||||||
|
return "二";
|
||||||
|
case 3:
|
||||||
|
return "三";
|
||||||
|
default:
|
||||||
|
return "";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
rankText = GameObject.FindGameObjectWithTag("Text").GetComponent<Text>();
|
||||||
|
var gameDataList = GlobalGameDataManager.GameDataList;
|
||||||
|
var stringBuilder = new StringBuilder();
|
||||||
|
|
||||||
|
var i = 1;
|
||||||
|
foreach (var data in gameDataList)
|
||||||
|
{
|
||||||
|
stringBuilder.Append("第");
|
||||||
|
stringBuilder.Append(INTToChineseCharacter(i));
|
||||||
|
stringBuilder.Append("名: ");
|
||||||
|
stringBuilder.Append(data.name);
|
||||||
|
stringBuilder.Append("\n成绩:");
|
||||||
|
stringBuilder.Append(data.meters + "m\n");
|
||||||
|
++i;
|
||||||
|
}
|
||||||
|
|
||||||
|
rankText.text = stringBuilder.ToString();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnMainMenuButtonTriggered() => SceneManager.LoadScene("StartupScene");
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: df53928452b20064f90a9b6e4cb1914a
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -1,7 +1,7 @@
|
||||||
/*
|
/*
|
||||||
zlib License
|
zlib License
|
||||||
|
|
||||||
跳出一方天地 (C) 2022 Lucas
|
跳出一方天地 (C) 2022-2023 Lucas
|
||||||
|
|
||||||
This software is provided 'as-is', without any express or implied
|
This software is provided 'as-is', without any express or implied
|
||||||
warranty. In no event will the authors be held liable for any damages
|
warranty. In no event will the authors be held liable for any damages
|
||||||
|
@ -29,14 +29,16 @@ public class RockController : MonoBehaviour
|
||||||
public float xSpeed;
|
public float xSpeed;
|
||||||
Rigidbody2D rb2d;
|
Rigidbody2D rb2d;
|
||||||
private float leftBound;
|
private float leftBound;
|
||||||
AudioSource audioSource;
|
|
||||||
|
private SoundEffectController controller;
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
rb2d = GetComponent<Rigidbody2D>();
|
rb2d = GetComponent<Rigidbody2D>();
|
||||||
audioSource = GetComponent<AudioSource>();
|
|
||||||
rb2d.velocity = new Vector2(xSpeed, 0);
|
rb2d.velocity = new Vector2(xSpeed, 0);
|
||||||
leftBound = Camera.main.ViewportToWorldPoint(new Vector2(0, 1)).x;
|
leftBound = Camera.main!.ViewportToWorldPoint(new Vector2(0, 1)).x;
|
||||||
|
controller = GameObject.FindGameObjectsWithTag("SoundEffectController")[0]
|
||||||
|
.GetComponent<SoundEffectController>();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
|
@ -50,12 +52,10 @@ public class RockController : MonoBehaviour
|
||||||
|
|
||||||
private void OnCollisionEnter2D(Collision2D collision)
|
private void OnCollisionEnter2D(Collision2D collision)
|
||||||
{
|
{
|
||||||
if (collision.gameObject.CompareTag("Player"))
|
if (!collision.gameObject.CompareTag("Player")) return;
|
||||||
{
|
controller.NotifyPlay();
|
||||||
audioSource.Play();
|
var healthController = collision.gameObject.GetComponent<HealthController>();
|
||||||
HealthController healthController = collision.gameObject.GetComponent<HealthController>();
|
healthController.DecreaseHealth();
|
||||||
healthController.DecreaseHealth();
|
gameObject.SetActive(false);
|
||||||
gameObject.SetActive(false);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
/*
|
/*
|
||||||
zlib License
|
zlib License
|
||||||
|
|
||||||
Ìø³öÒ»·½ÌìµØ (C) 2022 Lucas
|
跳出一方天地 (C) 2022-2023 Lucas
|
||||||
|
|
||||||
This software is provided 'as-is', without any express or implied
|
This software is provided 'as-is', without any express or implied
|
||||||
warranty. In no event will the authors be held liable for any damages
|
warranty. In no event will the authors be held liable for any damages
|
||||||
|
@ -36,15 +36,15 @@ public class RockGenerator : MonoBehaviour
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
BackgroundMovementController controller = GetComponent<BackgroundMovementController>();
|
var controller = GetComponent<BackgroundMovementController>();
|
||||||
xSpeed = controller.speed;
|
xSpeed = controller.speed;
|
||||||
|
|
||||||
rockObjects = new List<GameObject>();
|
rockObjects = new List<GameObject>();
|
||||||
float initialPos = initialPosition;
|
var initialPos = initialPosition;
|
||||||
for (int i = 0; i < 7; i++)
|
for (var i = 0; i < 7; i++)
|
||||||
{
|
{
|
||||||
initialPos += fixedDistance + floatingDistance * Random.value;
|
initialPos += fixedDistance + floatingDistance * Random.value;
|
||||||
GameObject curRockObject = Instantiate(rockPrefab);
|
var curRockObject = Instantiate(rockPrefab);
|
||||||
curRockObject.transform.position = new Vector3(initialPos,
|
curRockObject.transform.position = new Vector3(initialPos,
|
||||||
offset);
|
offset);
|
||||||
curRockObject.GetComponent<RockController>().xSpeed = xSpeed;
|
curRockObject.GetComponent<RockController>().xSpeed = xSpeed;
|
||||||
|
@ -56,17 +56,17 @@ public class RockGenerator : MonoBehaviour
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
foreach (GameObject curRockObject in rockObjects)
|
var index = 0;
|
||||||
|
for (; index < rockObjects.Count; index++)
|
||||||
{
|
{
|
||||||
if (!curRockObject.activeSelf)
|
var curRockObject = rockObjects[index];
|
||||||
{
|
if (curRockObject.activeSelf) continue;
|
||||||
curRockObject.transform.position = new Vector3(maxStone.transform.position.x
|
curRockObject.transform.position = new Vector3(maxStone.transform.position.x
|
||||||
+ fixedDistance + floatingDistance * Random.value,
|
+ fixedDistance + floatingDistance * Random.value,
|
||||||
curRockObject.transform.position.y);
|
curRockObject.transform.position.y);
|
||||||
curRockObject.SetActive(true);
|
curRockObject.SetActive(true);
|
||||||
curRockObject.GetComponent<Rigidbody2D>().velocity = new Vector2(xSpeed, 0);
|
curRockObject.GetComponent<Rigidbody2D>().velocity = new Vector2(xSpeed, 0);
|
||||||
maxStone = curRockObject;
|
maxStone = curRockObject;
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,41 @@
|
||||||
|
/*
|
||||||
|
zlib License
|
||||||
|
|
||||||
|
跳出一方天地 (C) 2022-2023 Lucas
|
||||||
|
|
||||||
|
This software is provided 'as-is', without any express or implied
|
||||||
|
warranty. In no event will the authors be held liable for any damages
|
||||||
|
arising from the use of this software.
|
||||||
|
|
||||||
|
Permission is granted to anyone to use this software for any purpose,
|
||||||
|
including commercial applications, and to alter it and redistribute it
|
||||||
|
freely, subject to the following restrictions:
|
||||||
|
|
||||||
|
1.The origin of this software must not be misrepresented; you must not
|
||||||
|
claim that you wrote the original software. If you use this software
|
||||||
|
in a product, an acknowledgment in the product documentation would be
|
||||||
|
appreciated but is not required.
|
||||||
|
2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
misrepresented as being the original software.
|
||||||
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
*/
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class SettlementSceneController : MonoBehaviour
|
||||||
|
{
|
||||||
|
private Text meterText;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
meterText = GameObject.FindGameObjectWithTag("DistanceText").GetComponent<Text>();
|
||||||
|
meterText.text = GlobalGameDataManager.RecentScore + "m";
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnRestartButtonTriggered() => SceneManager.LoadScene("MainScene");
|
||||||
|
|
||||||
|
public void OnMainMenuButtonTriggered() => SceneManager.LoadScene("StartupScene");
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3a78b2f449241254baea0a9fba06dcf1
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,43 @@
|
||||||
|
/*
|
||||||
|
zlib License
|
||||||
|
|
||||||
|
跳出一方天地 (C) 2022-2023 Lucas
|
||||||
|
|
||||||
|
This software is provided 'as-is', without any express or implied
|
||||||
|
warranty. In no event will the authors be held liable for any damages
|
||||||
|
arising from the use of this software.
|
||||||
|
|
||||||
|
Permission is granted to anyone to use this software for any purpose,
|
||||||
|
including commercial applications, and to alter it and redistribute it
|
||||||
|
freely, subject to the following restrictions:
|
||||||
|
|
||||||
|
1.The origin of this software must not be misrepresented; you must not
|
||||||
|
claim that you wrote the original software. If you use this software
|
||||||
|
in a product, an acknowledgment in the product documentation would be
|
||||||
|
appreciated but is not required.
|
||||||
|
2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
misrepresented as being the original software.
|
||||||
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class SoundEffectController : MonoBehaviour
|
||||||
|
{
|
||||||
|
private AudioSource audioSource;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
audioSource = GetComponent<AudioSource>();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void NotifyPlay() => audioSource.Play();
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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ps4AllowPS5Detection: 0
|
||||||
ps4GPU800MHz: 1
|
ps4GPU800MHz: 1
|
||||||
ps4attribEyeToEyeDistanceSettingVR: 0
|
ps4attribEyeToEyeDistanceSettingVR: 0
|
||||||
ps4IncludedModules: []
|
ps4IncludedModules: []
|
||||||
|
@ -679,12 +784,14 @@ PlayerSettings:
|
||||||
webGLLinkerTarget: 1
|
webGLLinkerTarget: 1
|
||||||
webGLThreadsSupport: 0
|
webGLThreadsSupport: 0
|
||||||
webGLDecompressionFallback: 0
|
webGLDecompressionFallback: 0
|
||||||
|
webGLPowerPreference: 2
|
||||||
scriptingDefineSymbols:
|
scriptingDefineSymbols:
|
||||||
Server: ExitButton
|
Server: ExitButton
|
||||||
additionalCompilerArguments: {}
|
additionalCompilerArguments: {}
|
||||||
platformArchitecture: {}
|
platformArchitecture: {}
|
||||||
scriptingBackend:
|
scriptingBackend:
|
||||||
Android: 1
|
Android: 1
|
||||||
|
Standalone: 1
|
||||||
il2cppCompilerConfiguration: {}
|
il2cppCompilerConfiguration: {}
|
||||||
managedStrippingLevel: {}
|
managedStrippingLevel: {}
|
||||||
incrementalIl2cppBuild: {}
|
incrementalIl2cppBuild: {}
|
||||||
|
@ -692,6 +799,7 @@ PlayerSettings:
|
||||||
allowUnsafeCode: 0
|
allowUnsafeCode: 0
|
||||||
useDeterministicCompilation: 1
|
useDeterministicCompilation: 1
|
||||||
enableRoslynAnalyzers: 1
|
enableRoslynAnalyzers: 1
|
||||||
|
selectedPlatform: 2
|
||||||
additionalIl2CppArgs:
|
additionalIl2CppArgs:
|
||||||
scriptingRuntimeVersion: 1
|
scriptingRuntimeVersion: 1
|
||||||
gcIncremental: 1
|
gcIncremental: 1
|
||||||
|
@ -700,8 +808,8 @@ PlayerSettings:
|
||||||
apiCompatibilityLevelPerPlatform: {}
|
apiCompatibilityLevelPerPlatform: {}
|
||||||
m_RenderingPath: 1
|
m_RenderingPath: 1
|
||||||
m_MobileRenderingPath: 1
|
m_MobileRenderingPath: 1
|
||||||
metroPackageName: 2D_BuiltInRenderer
|
metroPackageName: 2DBuiltInRenderer
|
||||||
metroPackageVersion:
|
metroPackageVersion: 1.0.0.0
|
||||||
metroCertificatePath:
|
metroCertificatePath:
|
||||||
metroCertificatePassword:
|
metroCertificatePassword:
|
||||||
metroCertificateSubject:
|
metroCertificateSubject:
|
||||||
|
@ -709,7 +817,7 @@ PlayerSettings:
|
||||||
metroCertificateNotAfter: 0000000000000000
|
metroCertificateNotAfter: 0000000000000000
|
||||||
metroApplicationDescription: 2D_BuiltInRenderer
|
metroApplicationDescription: 2D_BuiltInRenderer
|
||||||
wsaImages: {}
|
wsaImages: {}
|
||||||
metroTileShortName:
|
metroTileShortName: "\u8DF3\u51FA\u4E00\u65B9\u5929\u5730"
|
||||||
metroTileShowName: 0
|
metroTileShowName: 0
|
||||||
metroMediumTileShowName: 0
|
metroMediumTileShowName: 0
|
||||||
metroLargeTileShowName: 0
|
metroLargeTileShowName: 0
|
||||||
|
@ -769,6 +877,7 @@ PlayerSettings:
|
||||||
m_VersionName:
|
m_VersionName:
|
||||||
apiCompatibilityLevel: 6
|
apiCompatibilityLevel: 6
|
||||||
activeInputHandler: 0
|
activeInputHandler: 0
|
||||||
|
windowsGamepadBackendHint: 0
|
||||||
cloudProjectId:
|
cloudProjectId:
|
||||||
framebufferDepthMemorylessMode: 0
|
framebufferDepthMemorylessMode: 0
|
||||||
qualitySettingsNames: []
|
qualitySettingsNames: []
|
||||||
|
|
|
@ -1,2 +1,2 @@
|
||||||
m_EditorVersion: 2021.3.4f1c1
|
m_EditorVersion: 2021.3.16f1c1
|
||||||
m_EditorVersionWithRevision: 2021.3.4f1c1 (64682593795a)
|
m_EditorVersionWithRevision: 2021.3.16f1c1 (56dbfdd6697f)
|
||||||
|
|
|
@ -4,80 +4,8 @@
|
||||||
QualitySettings:
|
QualitySettings:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
serializedVersion: 5
|
serializedVersion: 5
|
||||||
m_CurrentQuality: 5
|
m_CurrentQuality: 0
|
||||||
m_QualitySettings:
|
m_QualitySettings:
|
||||||
- serializedVersion: 2
|
|
||||||
name: Very Low
|
|
||||||
pixelLightCount: 0
|
|
||||||
shadows: 0
|
|
||||||
shadowResolution: 0
|
|
||||||
shadowProjection: 1
|
|
||||||
shadowCascades: 1
|
|
||||||
shadowDistance: 15
|
|
||||||
shadowNearPlaneOffset: 3
|
|
||||||
shadowCascade2Split: 0.33333334
|
|
||||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
|
||||||
shadowmaskMode: 0
|
|
||||||
skinWeights: 1
|
|
||||||
textureQuality: 1
|
|
||||||
anisotropicTextures: 0
|
|
||||||
antiAliasing: 0
|
|
||||||
softParticles: 0
|
|
||||||
softVegetation: 0
|
|
||||||
realtimeReflectionProbes: 0
|
|
||||||
billboardsFaceCameraPosition: 0
|
|
||||||
vSyncCount: 0
|
|
||||||
lodBias: 0.3
|
|
||||||
maximumLODLevel: 0
|
|
||||||
streamingMipmapsActive: 0
|
|
||||||
streamingMipmapsAddAllCameras: 1
|
|
||||||
streamingMipmapsMemoryBudget: 512
|
|
||||||
streamingMipmapsRenderersPerFrame: 512
|
|
||||||
streamingMipmapsMaxLevelReduction: 2
|
|
||||||
streamingMipmapsMaxFileIORequests: 1024
|
|
||||||
particleRaycastBudget: 4
|
|
||||||
asyncUploadTimeSlice: 2
|
|
||||||
asyncUploadBufferSize: 16
|
|
||||||
asyncUploadPersistentBuffer: 1
|
|
||||||
resolutionScalingFixedDPIFactor: 1
|
|
||||||
customRenderPipeline: {fileID: 0}
|
|
||||||
excludedTargetPlatforms: []
|
|
||||||
- serializedVersion: 2
|
|
||||||
name: Low
|
|
||||||
pixelLightCount: 0
|
|
||||||
shadows: 0
|
|
||||||
shadowResolution: 0
|
|
||||||
shadowProjection: 1
|
|
||||||
shadowCascades: 1
|
|
||||||
shadowDistance: 20
|
|
||||||
shadowNearPlaneOffset: 3
|
|
||||||
shadowCascade2Split: 0.33333334
|
|
||||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
|
||||||
shadowmaskMode: 0
|
|
||||||
skinWeights: 2
|
|
||||||
textureQuality: 0
|
|
||||||
anisotropicTextures: 0
|
|
||||||
antiAliasing: 0
|
|
||||||
softParticles: 0
|
|
||||||
softVegetation: 0
|
|
||||||
realtimeReflectionProbes: 0
|
|
||||||
billboardsFaceCameraPosition: 0
|
|
||||||
vSyncCount: 0
|
|
||||||
lodBias: 0.4
|
|
||||||
maximumLODLevel: 0
|
|
||||||
streamingMipmapsActive: 0
|
|
||||||
streamingMipmapsAddAllCameras: 1
|
|
||||||
streamingMipmapsMemoryBudget: 512
|
|
||||||
streamingMipmapsRenderersPerFrame: 512
|
|
||||||
streamingMipmapsMaxLevelReduction: 2
|
|
||||||
streamingMipmapsMaxFileIORequests: 1024
|
|
||||||
particleRaycastBudget: 16
|
|
||||||
asyncUploadTimeSlice: 2
|
|
||||||
asyncUploadBufferSize: 16
|
|
||||||
asyncUploadPersistentBuffer: 1
|
|
||||||
resolutionScalingFixedDPIFactor: 1
|
|
||||||
customRenderPipeline: {fileID: 0}
|
|
||||||
excludedTargetPlatforms: []
|
|
||||||
- serializedVersion: 2
|
- serializedVersion: 2
|
||||||
name: Medium
|
name: Medium
|
||||||
pixelLightCount: 1
|
pixelLightCount: 1
|
||||||
|
@ -98,8 +26,8 @@ QualitySettings:
|
||||||
softVegetation: 0
|
softVegetation: 0
|
||||||
realtimeReflectionProbes: 0
|
realtimeReflectionProbes: 0
|
||||||
billboardsFaceCameraPosition: 0
|
billboardsFaceCameraPosition: 0
|
||||||
vSyncCount: 1
|
vSyncCount: 0
|
||||||
lodBias: 0.7
|
lodBias: 2
|
||||||
maximumLODLevel: 0
|
maximumLODLevel: 0
|
||||||
streamingMipmapsActive: 0
|
streamingMipmapsActive: 0
|
||||||
streamingMipmapsAddAllCameras: 1
|
streamingMipmapsAddAllCameras: 1
|
||||||
|
@ -114,123 +42,16 @@ QualitySettings:
|
||||||
resolutionScalingFixedDPIFactor: 1
|
resolutionScalingFixedDPIFactor: 1
|
||||||
customRenderPipeline: {fileID: 0}
|
customRenderPipeline: {fileID: 0}
|
||||||
excludedTargetPlatforms: []
|
excludedTargetPlatforms: []
|
||||||
- serializedVersion: 2
|
|
||||||
name: High
|
|
||||||
pixelLightCount: 2
|
|
||||||
shadows: 2
|
|
||||||
shadowResolution: 1
|
|
||||||
shadowProjection: 1
|
|
||||||
shadowCascades: 2
|
|
||||||
shadowDistance: 40
|
|
||||||
shadowNearPlaneOffset: 3
|
|
||||||
shadowCascade2Split: 0.33333334
|
|
||||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
|
||||||
shadowmaskMode: 1
|
|
||||||
skinWeights: 2
|
|
||||||
textureQuality: 0
|
|
||||||
anisotropicTextures: 1
|
|
||||||
antiAliasing: 0
|
|
||||||
softParticles: 0
|
|
||||||
softVegetation: 1
|
|
||||||
realtimeReflectionProbes: 1
|
|
||||||
billboardsFaceCameraPosition: 1
|
|
||||||
vSyncCount: 1
|
|
||||||
lodBias: 1
|
|
||||||
maximumLODLevel: 0
|
|
||||||
streamingMipmapsActive: 0
|
|
||||||
streamingMipmapsAddAllCameras: 1
|
|
||||||
streamingMipmapsMemoryBudget: 512
|
|
||||||
streamingMipmapsRenderersPerFrame: 512
|
|
||||||
streamingMipmapsMaxLevelReduction: 2
|
|
||||||
streamingMipmapsMaxFileIORequests: 1024
|
|
||||||
particleRaycastBudget: 256
|
|
||||||
asyncUploadTimeSlice: 2
|
|
||||||
asyncUploadBufferSize: 16
|
|
||||||
asyncUploadPersistentBuffer: 1
|
|
||||||
resolutionScalingFixedDPIFactor: 1
|
|
||||||
customRenderPipeline: {fileID: 0}
|
|
||||||
excludedTargetPlatforms: []
|
|
||||||
- serializedVersion: 2
|
|
||||||
name: Very High
|
|
||||||
pixelLightCount: 3
|
|
||||||
shadows: 2
|
|
||||||
shadowResolution: 2
|
|
||||||
shadowProjection: 1
|
|
||||||
shadowCascades: 2
|
|
||||||
shadowDistance: 70
|
|
||||||
shadowNearPlaneOffset: 3
|
|
||||||
shadowCascade2Split: 0.33333334
|
|
||||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
|
||||||
shadowmaskMode: 1
|
|
||||||
skinWeights: 4
|
|
||||||
textureQuality: 0
|
|
||||||
anisotropicTextures: 2
|
|
||||||
antiAliasing: 2
|
|
||||||
softParticles: 1
|
|
||||||
softVegetation: 1
|
|
||||||
realtimeReflectionProbes: 1
|
|
||||||
billboardsFaceCameraPosition: 1
|
|
||||||
vSyncCount: 1
|
|
||||||
lodBias: 1.5
|
|
||||||
maximumLODLevel: 0
|
|
||||||
streamingMipmapsActive: 0
|
|
||||||
streamingMipmapsAddAllCameras: 1
|
|
||||||
streamingMipmapsMemoryBudget: 512
|
|
||||||
streamingMipmapsRenderersPerFrame: 512
|
|
||||||
streamingMipmapsMaxLevelReduction: 2
|
|
||||||
streamingMipmapsMaxFileIORequests: 1024
|
|
||||||
particleRaycastBudget: 1024
|
|
||||||
asyncUploadTimeSlice: 2
|
|
||||||
asyncUploadBufferSize: 16
|
|
||||||
asyncUploadPersistentBuffer: 1
|
|
||||||
resolutionScalingFixedDPIFactor: 1
|
|
||||||
customRenderPipeline: {fileID: 0}
|
|
||||||
excludedTargetPlatforms: []
|
|
||||||
- serializedVersion: 2
|
|
||||||
name: Ultra
|
|
||||||
pixelLightCount: 4
|
|
||||||
shadows: 2
|
|
||||||
shadowResolution: 2
|
|
||||||
shadowProjection: 1
|
|
||||||
shadowCascades: 4
|
|
||||||
shadowDistance: 150
|
|
||||||
shadowNearPlaneOffset: 3
|
|
||||||
shadowCascade2Split: 0.33333334
|
|
||||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
|
||||||
shadowmaskMode: 1
|
|
||||||
skinWeights: 255
|
|
||||||
textureQuality: 0
|
|
||||||
anisotropicTextures: 2
|
|
||||||
antiAliasing: 2
|
|
||||||
softParticles: 1
|
|
||||||
softVegetation: 1
|
|
||||||
realtimeReflectionProbes: 1
|
|
||||||
billboardsFaceCameraPosition: 1
|
|
||||||
vSyncCount: 1
|
|
||||||
lodBias: 2
|
|
||||||
maximumLODLevel: 0
|
|
||||||
streamingMipmapsActive: 0
|
|
||||||
streamingMipmapsAddAllCameras: 1
|
|
||||||
streamingMipmapsMemoryBudget: 512
|
|
||||||
streamingMipmapsRenderersPerFrame: 512
|
|
||||||
streamingMipmapsMaxLevelReduction: 2
|
|
||||||
streamingMipmapsMaxFileIORequests: 1024
|
|
||||||
particleRaycastBudget: 4096
|
|
||||||
asyncUploadTimeSlice: 2
|
|
||||||
asyncUploadBufferSize: 16
|
|
||||||
asyncUploadPersistentBuffer: 1
|
|
||||||
resolutionScalingFixedDPIFactor: 1
|
|
||||||
customRenderPipeline: {fileID: 0}
|
|
||||||
excludedTargetPlatforms: []
|
|
||||||
m_PerPlatformDefaultQuality:
|
m_PerPlatformDefaultQuality:
|
||||||
Android: 2
|
Android: 0
|
||||||
Lumin: 5
|
Lumin: 0
|
||||||
Nintendo Switch: 5
|
Nintendo Switch: 0
|
||||||
PS4: 5
|
PS4: 0
|
||||||
Stadia: 5
|
Server: 0
|
||||||
Standalone: 5
|
Stadia: 0
|
||||||
WebGL: 3
|
Standalone: 0
|
||||||
Windows Store Apps: 5
|
WebGL: 0
|
||||||
XboxOne: 5
|
Windows Store Apps: 0
|
||||||
iPhone: 2
|
XboxOne: 0
|
||||||
tvOS: 2
|
iPhone: 0
|
||||||
|
tvOS: 0
|
||||||
|
|
|
@ -10,6 +10,10 @@ TagManager:
|
||||||
- Text
|
- Text
|
||||||
- MeterImage
|
- MeterImage
|
||||||
- HealthPotion
|
- HealthPotion
|
||||||
|
- SoundEffectController
|
||||||
|
- PauseMenu
|
||||||
|
- DistanceText
|
||||||
|
- PauseButton
|
||||||
layers:
|
layers:
|
||||||
- Default
|
- Default
|
||||||
- TransparentFX
|
- TransparentFX
|
||||||
|
|
Loading…
Reference in New Issue